Petition To Stop Laggers Playing
#1
Posted 22 December 2016 - 04:26 AM
Now I understand people will have connections all around the world but with 700 ping spikes, this spider at full speed was unhittable. Thus able to draw around 6 times more fire without even being hit. I pumped loads of alphas or ppc's into where it should have been only to find it teleport 20 meters forward. In theory this spider could cap running around in circles and never be hit.
I feel the game should run a ping test before loading into the game and halt someone from connecting to the game servers if it's consistently bad e.g. over 300 (remember dial up days were 200 ping), they shouldn't be allowed to join. Or if they're having big ping spikes like in this case.
I've played on a mobile phone connection when times were tough but they were around 100-200 ping last year, so 700 is a whopper.
I've left downloads on by accident and when I felt the lag I turned it off, I didn't want to rubberband or allow others to see me rubberbanding.
If this is deliberate then I would consider this cheating. Again it's impossible to hit targets at this speed insta-jumping 20 meters at a time at half second intervals.
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On a side note, this was during a fantastic cap match in FW. I wasn't prepared for just how good this game mode works in FW. We clanners started off winning on cap and kills but the IS team managed to overturn our caps AND score more kills. It was a very exciting match and this game mode with multi-drop really works !!
Although it did make me regret just taking in one fast mech (which is probably where the multi drop deck selection option should help).
#2
Posted 22 December 2016 - 04:30 AM
But 400 ping in a spider is pushing it in my mind as well
#3
Posted 22 December 2016 - 04:54 AM
Lagbusting since 2589.
#4
Posted 22 December 2016 - 04:56 AM
#5
Posted 22 December 2016 - 07:00 AM
The issue is with HSR. It simply doesnt function well with high pings and high speed targets.
#6
Posted 22 December 2016 - 07:44 AM
mogs01gt, on 22 December 2016 - 07:00 AM, said:
The issue is with HSR. It simply doesnt function well with high pings and high speed targets.
i doubt any server based hit registry will function even at a mediocre level when confronted with pings as high as 700ms.
i agree with the op. mwo SHOULD have a ping cut-off point. hit the threshold and sorry, you're sitting out. like the op, i've seen players with upward of 1k ping teleport around the map. they're not able to hit anything, but for all practical purposes, they're not able to be hit either.
pretty damn annoying.
#7
Posted 22 December 2016 - 07:45 AM
Quote
well you just screwed up your whole argument
next
#9
Posted 22 December 2016 - 07:58 AM
mogs01gt, on 22 December 2016 - 07:00 AM, said:
The issue is with HSR. It simply doesnt function well with high pings and high speed targets.
Interesting issue is the folks who "lag shield". At least in theory, folks will run with normal ping when advantageous, but when they are being pursued and shot at back, then start a torrent download or the like, to instantly increase their ping to unhittable levels.
http://security.stac...ltiplayer-games
this used to be a not uncommon tactic especially among certain Lights. I monitor ping pretty regularly, and would see Spiders, ACH and FS9s (seemed the worst offenders, bet LCTs do it now) but cruising along at 100 or less ping..then suddenly,. when things got hot, they'd hit 1500 ping until they got away...and magically, the next time they snuck back in...back to 100 ping or less.... until again, they were noticed, and then, boom, mega-ping.
Fun part is how many light players I see say this never happens, including certain comps... when it's a noted cheat tactic on most FPS game security and cheat sites. But of course that could never happen here. All skill bruh.
#10
Posted 22 December 2016 - 07:59 AM
As a match progresses my ping fluctuates wildly.
A sequence I wrote down during a recent match: 57 ping, 435 ping, 275 ping, 45 ping, 600 ping, 49 ping. And while the Spider of the OP may have had a high ping and found it to be some half-assed benefit. I hate it. To the extent that I have had my isp out to the farm 5 times in the last year and a half and spent probably a grand experimenting with various routers. And no it doesn't matter if I use wifi or hardline. Fluctuation is, ironically, the only constant.
#11
Posted 22 December 2016 - 08:19 AM
Bishop Steiner, on 22 December 2016 - 07:58 AM, said:
Interesting issue is the folks who "lag shield". At least in theory, folks will run with normal ping when advantageous, but when they are being pursued and shot at back, then start a torrent download or the like, to instantly increase their ping to unhittable levels.
http://security.stac...ltiplayer-games
this used to be a not uncommon tactic especially among certain Lights. I monitor ping pretty regularly, and would see Spiders, ACH and FS9s (seemed the worst offenders, bet LCTs do it now) but cruising along at 100 or less ping..then suddenly,. when things got hot, they'd hit 1500 ping until they got away...and magically, the next time they snuck back in...back to 100 ping or less.... until again, they were noticed, and then, boom, mega-ping.
Fun part is how many light players I see say this never happens, including certain comps... when it's a noted cheat tactic on most FPS game security and cheat sites. But of course that could never happen here. All skill bruh.
Yup seen way too many times.
Even skill-less crows are into it now, you can see the missiles hesitate when they turn it on.
Kinda sad.
Edited by Novakaine, 22 December 2016 - 08:24 AM.
#12
Posted 22 December 2016 - 08:21 AM
On topic.
I don't see how anyone could stand to play that way, for a short time my ping was in the high 200"s to 300 range and I just did not play at all it was horrible. I know there are players in some countries that stay at a 300 or so ping and do well, more power to them!
#14
Posted 22 December 2016 - 08:28 AM
#15
Posted 22 December 2016 - 09:00 AM
It's even worse on EU, around 300ms, and nearly unplayable on OC, over 450ms.
#16
Posted 22 December 2016 - 09:03 AM
#17
Posted 22 December 2016 - 09:29 AM
#18
Posted 22 December 2016 - 10:03 AM
Now if web site blocked people with high pings from loading web site a lot of people would be without internet and have to use the old methods of communication. Newspapers and written letters still exist right? Maybe some one can string up some wires for a telephone or Morse code system. My radio still picks up radio waves even though the music gene here is craptry.
#19
Posted 22 December 2016 - 11:19 AM
Damn guy, throw woman in there and you get the Trump Quadfecta.
Remember, it's as hard to play for people with high ping as it is for you to play against them. If you are going to stand around 1.4 seconds for a 700 ping spider to acquire and shoot you, that's your fault, not his.
(in case you have no idea what I am talking about... for a 700 ping person to play, he is seeing images from .7 seconds ago, then his action is being registered .7 seconds later... so if you literally have to be standing still in your original space for 1.4 seconds for him to register any hits what so ever.)
#20
Posted 22 December 2016 - 11:31 AM
Davegt27, on 22 December 2016 - 07:45 AM, said:
well you just screwed up your whole argument
next
Glad everyone else saw the problem here, it's unlucky you missed it completely.
Thankfully one spider is bad enough (who was probably unaware of how bad it was). Can you imagine lots of people doing this? I am not sure if they themselves can actually shoot accurately, I doubt it but a good light player can draw lots of fire (until people realise what they're doing).
Lets obviously change the fact it was a spider to a light mech. But wait.
I had a QP match where one of the last people was a Marauder IIC... it was teleporting as well !!
It was ridiculous. It was only hittable due to the size of it but there was no chance to pinpoint anything on the mech, we just had to aim for the absolute middle and hope for the best.
razenWing, on 22 December 2016 - 11:19 AM, said:
Damn guy, throw woman in there and you get the Trump Quadfecta.
Remember, it's as hard to play for people with high ping as it is for you to play against them. If you are going to stand around 1.4 seconds for a 700 ping spider to acquire and shoot you, that's your fault, not his.
(in case you have no idea what I am talking about... for a 700 ping person to play, he is seeing images from .7 seconds ago, then his action is being registered .7 seconds later... so if you literally have to be standing still in your original space for 1.4 seconds for him to register any hits what so ever.)
You clearly don't understand the problem here. Him/Her shooting me/us was never the problem, I didnt say it was. Having a lance of mechs shooting him with the kitchen sink and shutting down is the problem. Now we're exposed. That's a serious problem.
The issue is cause of one person, many would have to suffer, just like cheating aids. Only difference is, it might not be their fault but I am very sure they know about it.
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I really feel for the guys in various countries that don't have many/any options. I have a friend who is in South Africa and he said his building block all had to share a line which wasn't even fast. For this I really don't have a solution but around 200 ping isnt too bad.
All I can say about this topic in general is try a different ISP. I used to play on ADSL, one provider I used was absolutely attroticious, packets were going through the whole of europe just to come back to a UK server. It would seem some cheapass companies are hiring dodgy cheap lines just to route packets from A-B. They have no guaranteed QoS to the customer on latency times and rarely ever do. I changed ISP (while still using ADSL) and it was an absolute fix, only 5 hops to the gaming server and done !
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