armyunit, on 23 December 2016 - 04:00 PM, said:
Whoa WHAT
But they've accomplished so much in CryEngine haven't they? I can see MWO being switched over to a new game engine, but Star Citizen?
Lumberyard is apparently Amazon's version of cryengine or is at least based on CE, and the CE Starcitizen has been using has already been mostly gutted qand rewritten into it's own beast for a while now.
That said, SC is turning into our generation's Duke Nukem Forever, an engine swap means it is at least another good 2 years or more out before it comes up with anything resembling a retail ready product.
Alan Davion, on 24 December 2016 - 09:41 PM, said:
All down to the scale.
For instance, I don't see MW5:M putting you at the controls of your Dropships and/or Jumpships, especially because it would literally take DAYS to leave a planet and travel to your jumpship in stationary orbit above the systems star.
i.e. it will be like previous MW games, sure it'll look great, but it will ultimately be limited in scale and scope.
Star Citizen on the other hand, exploration is gonna be a big thing there. Finding mineral rich asteroids, finding jump points to new, undiscovered star systems. It could very well take weeks to chart an entirely new star system after you find it.
And that's even with a sizable organization putting all its resources behind such a project.
Whoa man I wouldn't get your hopes up, sure that's what Chris Roberts has been promising, but I feel we'll end up with another No Man's Sky here.
Lots of bitterly dissapointed whales and salt once SC actually comes out in 60-90 months.
At this point I have more faith in PGI delivering on everything they promised with Mech5 than I do in SC.
Edited by QuantumButler, 25 December 2016 - 03:06 AM.