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Buff Executioner


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#1 JudauAshta

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Posted 22 December 2016 - 03:37 PM

a 95ton mech(one of it's kind in the game currently) with less pod space then a timber wolf which is a 20tons lighter chassis.

could use more quirks and allow the removal of underperforming derp jets/MASC.

#2 Mister Blastman

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Posted 22 December 2016 - 03:41 PM

MASC is awesome on the Executioner. You're using it wrong.

#3 JudauAshta

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Posted 22 December 2016 - 03:43 PM

View PostMister Blastman, on 22 December 2016 - 03:41 PM, said:

MASC is awesome on the Executioner. You're using it wrong.


masc still doesn't solve the core problems of executioner, the lack of firepower for a 95ton mech.

#4 TELEFORCE

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Posted 22 December 2016 - 03:46 PM

I think the Executioner is fine. You just need to practice driving it more. I treat it like a bigger Summoner.

#5 Tristan Winter

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Posted 22 December 2016 - 03:50 PM

If all assault mechs are supposed to perform equally, then I think the Executioner needs a slight nudge to compete with the top dogs (if you put the Mauler, Dire Wolf, Banshee, Atlas S as the benchmark for where you want assaults to be). I haven't played it myself, but I notice that it's a really fast 95 ton mech with lots of hardpoints, so it can use 6SPL + whatever other weapons you want. Gauss, LPLs, whatever.

Like the Highlander, a good way to buff it would be to buff those god damned jump jets.

#6 Snowbluff

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Posted 22 December 2016 - 03:53 PM

View PostTELEFORCE, on 22 December 2016 - 03:46 PM, said:

I think the Executioner is fine. You just need to practice driving it more. I treat it like a bigger Summoner.


... PPC pop tart? Isn't that impossible on an EXE?

#7 XxXAbsolutZeroXxX

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Posted 22 December 2016 - 03:57 PM

I'm lvling basic techs in EXE's now.

3 ER PPC's in the torsos boating heatsinks is fun.

#8 Gas Guzzler

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Posted 22 December 2016 - 03:57 PM

View PostSnowbluff, on 22 December 2016 - 03:53 PM, said:

... PPC pop tart? Isn't that impossible on an EXE?


Eh you can do 2 ER PPCs and a Gauss all on the right side, I kind of prefer the laser vomit version though.

#9 Requiemking

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Posted 22 December 2016 - 03:58 PM

View PostSnowbluff, on 22 December 2016 - 03:53 PM, said:

... PPC pop tart? Isn't that impossible on an EXE?

I think he meant the general style of play. A fast, mobile assault mech that, while lacking in firepower, tends to suprise people when they least expect it. I think the Gargoyle would be a better comparison that the Summoner, as it suffers from similar problems as the EXE, albeit more due to the gigantic engine, and it generally performs in the same role.

#10 Snazzy Dragon

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Posted 22 December 2016 - 03:59 PM

The executioner stopped being relevent outside of "for fun" drops when it became bigger than an atlas without a hitbox rework.

#11 SpiralFace

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Posted 22 December 2016 - 03:59 PM

View PostSnowbluff, on 22 December 2016 - 03:53 PM, said:

... PPC pop tart? Isn't that impossible on an EXE?


Nope. Its got high mounted torso energy points. So it can poptart just fine.

Summoner just has uber PPC quirks where the Executioner doesn't.

#12 ProfessorD

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Posted 22 December 2016 - 04:05 PM

The Executioner does have disappointingly low free tonnage, but it has so many energy hardpoints that you can boat whatever you want.

The ability to remove Jump Jets from omnis would be pretty great, and not just for the Executioner. The Summoner and Viper would benefit a lot from that, too.

MASC is pretty awesome (one of unfortunately few places, beyond the bare-bones fundamentals of mech combat, where I can honestly give PGI credit for good design and implementation). I can't imagine ever taking out a MASC-capable mech without including the MASC. Remember that MASC is all about acceleration, not speed. Use it for peek-and-poke, navigating buildings and cover, and zipping through brawls.

#13 Mister Blastman

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Posted 22 December 2016 - 04:33 PM

View PostJudauAshta, on 22 December 2016 - 03:43 PM, said:


masc still doesn't solve the core problems of executioner, the lack of firepower for a 95ton mech.


It is fine. Like I said, you're using it wrong.

#14 Davegt27

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Posted 22 December 2016 - 04:38 PM

OP they cant see the problem with the EXE

this game is a heat game everything revolves around heat
the EXE had been getting a buff but most could tell that would not last

the Mech can not pack enough heat sinks to support most of its load outs
the MASC works so poorly it amounts to special effects

#15 Clownwarlord

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Posted 22 December 2016 - 04:47 PM

View PostTELEFORCE, on 22 December 2016 - 03:46 PM, said:

I think the Executioner is fine. You just need to practice driving it more. I treat it like a bigger Summoner.

You make me giggle.

View PostSnowbluff, on 22 December 2016 - 03:53 PM, said:

... PPC pop tart? Isn't that impossible on an EXE?

Yep impossible. You will spend the majority of your time trying to get off the ground.

View PostGas Guzzler, on 22 December 2016 - 03:57 PM, said:


Eh you can do 2 ER PPCs and a Gauss all on the right side, I kind of prefer the laser vomit version though.

Yep laser vomit version is the saving grace of the executioner.

View PostRequiemking, on 22 December 2016 - 03:58 PM, said:

I think he meant the general style of play. A fast, mobile assault mech that, while lacking in firepower, tends to suprise people when they least expect it. I think the Gargoyle would be a better comparison that the Summoner, as it suffers from similar problems as the EXE, albeit more due to the gigantic engine, and it generally performs in the same role.

Mobile assault, so cute. But no.

View PostSnazzy Dragon, on 22 December 2016 - 03:59 PM, said:

The executioner stopped being relevent outside of "for fun" drops when it became bigger than an atlas without a hitbox rework.

It is the tallest of all mechs in game. and it drives like it too.

View PostProfessorD, on 22 December 2016 - 04:05 PM, said:

The Executioner does have disappointingly low free tonnage, but it has so many energy hardpoints that you can boat whatever you want.

The ability to remove Jump Jets from omnis would be pretty great, and not just for the Executioner. The Summoner and Viper would benefit a lot from that, too.

MASC is pretty awesome (one of unfortunately few places, beyond the bare-bones fundamentals of mech combat, where I can honestly give PGI credit for good design and implementation). I can't imagine ever taking out a MASC-capable mech without including the MASC. Remember that MASC is all about acceleration, not speed. Use it for peek-and-poke, navigating buildings and cover, and zipping through brawls.

LIES if I could boat whatever I want then i want a quad UAC5 and some er mediums.

View PostMister Blastman, on 22 December 2016 - 04:33 PM, said:

It is fine. Like I said, you're using it wrong.

LIES, my executioner could always a use a buff when compared to another 95 ton mech the banshee which would rip it in half with one alpha.

View PostDavegt27, on 22 December 2016 - 04:38 PM, said:

OP they cant see the problem with the EXE

this game is a heat game everything revolves around heat
the EXE had been getting a buff but most could tell that would not last

the Mech can not pack enough heat sinks to support most of its load outs
the MASC works so poorly it amounts to special effects

The truth.

#16 Tarl Cabot

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Posted 22 December 2016 - 05:19 PM

What is needed is coding to allow humanoid mechs to ACTUALLY raise an arm temporarily one arm at time to fire those arm mounted weapons!!!

#17 TELEFORCE

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Posted 22 December 2016 - 06:05 PM

View PostClownwarlord, on 22 December 2016 - 04:47 PM, said:

You make me giggle.


Have you ever considered that the Executioner just isn't for you? You don't have to like to use every 'mech in this game.

For the record, I don't use my Executioner or Summoner as a PPC poptart. I prefer mobile medium-ranged combat, keeping on the move and performing flanking maneuvers.

#18 Dark Wooki33 IIC

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Posted 23 December 2016 - 12:21 AM

Executioner works well.
If it would need anything than maybe a slight ct and arm structure increase.

I did run mine with 2lpl in the right torso and a gauß with 25 slugs in the left arm in factionplay, excellent mech for calling targets and leading charges.
Twisting while using masc keeps you afloat for a long time and the weapons are still sufficient enough to deal some pain.
The mobility is really nice but its not the mech for a stalemate or staringcontest.
Stay moving and cruise togehter with the heavy mechs that do 87kph and everything should play out fine, play it like the usual assault and your game will go to waste.

#19 aleksandrGRC

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Posted 23 December 2016 - 12:38 AM

The exe being so big is awesome. I can mount ppc s. In the shoulders and fire overtop of a timberwolf. I mount 6ersmalls in the right arm instead of pulse for podspace reasons. And i round it out with a tc dhs and twin srm4s as an afterthought. That said. I can have a twin erppc 6ersmall hunchback iic. And i agree the exe cant do what other mechs like the kodiak can, but it can do what others cant. . I love my EXE-B(L). I jump the canyons on canyon because i can. Take that theta before lights even get to it. I agree with an above post. Just buff JJ somehow maybe. I also like how it isnt popular, makes me feel special. :)

#20 Hit the Deck

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Posted 23 December 2016 - 12:53 AM

If you said "buff Class I JJs' acceleration" then I'd agree. Note that it's the acceleration which needs buffing and not the jumping distance (vertical and horizontal).





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