

Buff Executioner
#1
Posted 22 December 2016 - 03:37 PM
could use more quirks and allow the removal of underperforming derp jets/MASC.
#2
Posted 22 December 2016 - 03:41 PM
#4
Posted 22 December 2016 - 03:46 PM
#5
Posted 22 December 2016 - 03:50 PM
Like the Highlander, a good way to buff it would be to buff those god damned jump jets.
#7
Posted 22 December 2016 - 03:57 PM
3 ER PPC's in the torsos boating heatsinks is fun.
#9
Posted 22 December 2016 - 03:58 PM
Snowbluff, on 22 December 2016 - 03:53 PM, said:
I think he meant the general style of play. A fast, mobile assault mech that, while lacking in firepower, tends to suprise people when they least expect it. I think the Gargoyle would be a better comparison that the Summoner, as it suffers from similar problems as the EXE, albeit more due to the gigantic engine, and it generally performs in the same role.
#10
Posted 22 December 2016 - 03:59 PM
#12
Posted 22 December 2016 - 04:05 PM
The ability to remove Jump Jets from omnis would be pretty great, and not just for the Executioner. The Summoner and Viper would benefit a lot from that, too.
MASC is pretty awesome (one of unfortunately few places, beyond the bare-bones fundamentals of mech combat, where I can honestly give PGI credit for good design and implementation). I can't imagine ever taking out a MASC-capable mech without including the MASC. Remember that MASC is all about acceleration, not speed. Use it for peek-and-poke, navigating buildings and cover, and zipping through brawls.
#14
Posted 22 December 2016 - 04:38 PM
this game is a heat game everything revolves around heat
the EXE had been getting a buff but most could tell that would not last
the Mech can not pack enough heat sinks to support most of its load outs
the MASC works so poorly it amounts to special effects
#15
Posted 22 December 2016 - 04:47 PM
TELEFORCE, on 22 December 2016 - 03:46 PM, said:
You make me giggle.
Snowbluff, on 22 December 2016 - 03:53 PM, said:
Yep impossible. You will spend the majority of your time trying to get off the ground.
Gas Guzzler, on 22 December 2016 - 03:57 PM, said:
Eh you can do 2 ER PPCs and a Gauss all on the right side, I kind of prefer the laser vomit version though.
Yep laser vomit version is the saving grace of the executioner.
Requiemking, on 22 December 2016 - 03:58 PM, said:
Mobile assault, so cute. But no.
Snazzy Dragon, on 22 December 2016 - 03:59 PM, said:
It is the tallest of all mechs in game. and it drives like it too.
ProfessorD, on 22 December 2016 - 04:05 PM, said:
The ability to remove Jump Jets from omnis would be pretty great, and not just for the Executioner. The Summoner and Viper would benefit a lot from that, too.
MASC is pretty awesome (one of unfortunately few places, beyond the bare-bones fundamentals of mech combat, where I can honestly give PGI credit for good design and implementation). I can't imagine ever taking out a MASC-capable mech without including the MASC. Remember that MASC is all about acceleration, not speed. Use it for peek-and-poke, navigating buildings and cover, and zipping through brawls.
LIES if I could boat whatever I want then i want a quad UAC5 and some er mediums.
Mister Blastman, on 22 December 2016 - 04:33 PM, said:
LIES, my executioner could always a use a buff when compared to another 95 ton mech the banshee which would rip it in half with one alpha.
Davegt27, on 22 December 2016 - 04:38 PM, said:
this game is a heat game everything revolves around heat
the EXE had been getting a buff but most could tell that would not last
the Mech can not pack enough heat sinks to support most of its load outs
the MASC works so poorly it amounts to special effects
The truth.
#16
Posted 22 December 2016 - 05:19 PM
#17
Posted 22 December 2016 - 06:05 PM
Clownwarlord, on 22 December 2016 - 04:47 PM, said:
Have you ever considered that the Executioner just isn't for you? You don't have to like to use every 'mech in this game.
For the record, I don't use my Executioner or Summoner as a PPC poptart. I prefer mobile medium-ranged combat, keeping on the move and performing flanking maneuvers.
#18
Posted 23 December 2016 - 12:21 AM
If it would need anything than maybe a slight ct and arm structure increase.
I did run mine with 2lpl in the right torso and a gauß with 25 slugs in the left arm in factionplay, excellent mech for calling targets and leading charges.
Twisting while using masc keeps you afloat for a long time and the weapons are still sufficient enough to deal some pain.
The mobility is really nice but its not the mech for a stalemate or staringcontest.
Stay moving and cruise togehter with the heavy mechs that do 87kph and everything should play out fine, play it like the usual assault and your game will go to waste.
#19
Posted 23 December 2016 - 12:38 AM

#20
Posted 23 December 2016 - 12:53 AM
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