Jump to content

Scouting: How Does It Work?


17 replies to this topic

#1 Luca M Pryde

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 209 posts

Posted 24 December 2016 - 06:08 PM

I just played a game where where I was a defender and got 13 intel and the enemy got 3 on terra firma.

They escaped via drop ship and we lose...

meh

So how does this work to the tug'o'war tally? Do we gain scouting points or did we lose in the tug o war?

#2 Fox With A Shotgun

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,646 posts

Posted 24 December 2016 - 06:09 PM

A win is a win in a tally. So the enemy gained scouting points.

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 24 December 2016 - 06:16 PM

Only 3 points. Won't help them much. So don't worry about it.

#4 Luca M Pryde

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 209 posts

Posted 24 December 2016 - 06:22 PM

Okay so there is not much point getting intel as the defender...Okay makes sense I guess

#5 Fox With A Shotgun

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,646 posts

Posted 24 December 2016 - 06:24 PM

View PostLuca M Pryde, on 24 December 2016 - 06:22 PM, said:

Okay so there is not much point getting intel as the defender...Okay makes sense I guess


The only thing is, once the defenders are all down you have a small window as attackers to grab more intel. You can have one dude sitting near the dropzone and have the remaining attackers fan out and grab as much remaining intel as they can.

That means that whatever intel you grab as the defenders is intel that the attackers cannot clean up, in the event that you lost the brawl.

#6 Luca M Pryde

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 209 posts

Posted 24 December 2016 - 06:37 PM

Yeh, i get that. It is just so disappointing to get so much intel and die...

#7 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,069 posts
  • LocationSouthern Wisconsin

Posted 24 December 2016 - 07:14 PM

Play to kill, works every time. Pays better too.

#8 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,100 posts
  • LocationCO

Posted 24 December 2016 - 07:40 PM

https://mwomercs.com...-2016/#scouting


Quote

Planet Intel


For every Data Point that an Attacker captures during a standard Scouting match, 1 Intel Point will be contributed toward the Attackers Intel value for that Planet.
Likewise, for every Data Point that an Attacker captures during a Counter-Scouting match, 1 Intel Point will be contributed to the Defenders Intel value for that Planet.

For example:
During a standard Scouting match the Attackers successfully escape with 10 Data Points.
Those 10 Data Points directly translate to 10 Intel Points for their side in the Scouting Info window.

For example:
During a standard Scouting match the Defenders manage to destroy all of the Attackers, and capture 8 Data Points.
As those Data Points were already under control of the Planet Defenders, the Defenders do not receive an Intel Points for their side in the Scouting Info window.

For example:
During a Counter-Scouting match the Attackers (actually the Planet's Defenders) successfully escape with 10 Data Points.
As those 10 Data Points are being reclaimed from the original Attackers, the Defenders have now earned 10 Intel Points for their side in the Scouting Info window.


#9 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 24 December 2016 - 08:05 PM

View PostSpheroid, on 24 December 2016 - 07:14 PM, said:

Play to kill, works every time. Pays better too.
Just like every mode. **** standing in squares.

OP: Bring Locusts to avoid Skill-Crows, or Griffins to kill Skill-Crows. That about sums up scouting.

#10 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,100 posts
  • LocationCO

Posted 24 December 2016 - 08:46 PM

no not exactly

read up

#11 Bandilly

    Member

  • PipPipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 635 posts

Posted 24 December 2016 - 09:04 PM

Actually your team was partially at fault there for calling in the drop ship. As the defender your primary objective is to kill the opponents, data is secondary. By grabbing 11 data you called the drop ship, giving your opponent an easy out when they were well off of calling it on their own (10 for the attacker). You should have stopped at 10 intel and then turned all your attention to finding and eliminating the attackers.

Edited by Bandilly, 24 December 2016 - 09:05 PM.


#12 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,100 posts
  • LocationCO

Posted 24 December 2016 - 09:54 PM

another way to look at it is if you collect 10 and they have 1 you can go ahead and collect the 11th data point
this forces the drop ship to come and they have little chance of collecting any more data points

#13 TyphonCh

    Member

  • PipPipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 1,074 posts
  • LocationDue North

Posted 25 December 2016 - 12:48 AM

When you're defending, collecting the Intel only prevents them from getting it. It's already yours, you're just securing it.
At the end of the day you're better off just killing them.

#14 ztac

    Member

  • PipPipPipPipPipPipPip
  • 624 posts

Posted 25 December 2016 - 01:19 AM

There are so many modes to really hate in this game... but that what happens when you try to cater to small groups!

Wish they would employ someone capable of thought , but that would be a pointless exercise as they would always be overruled!

Management ftl!

#15 Shiroi Tsuki

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,205 posts
  • LocationCosplaying Ruby from Rwby in Aiur, Auckland, GA America, Interior Union, Mar Sara and Remnant

Posted 25 December 2016 - 01:41 AM

"SCOUTING: HOW DOES IT WORK?"

If you have a leg fetish (or thighs in my case), then I have GREATTM news for you. The "best" way to win the mode is by legging enemy Mechs.

As a Scout, legging all defenders (or the last defender) gives you a lot of breathing room to find more intel before the Dropship departs.

As a Defender, legging all scouts can really cost them the game depending on their current position and the Dropship's LZ. Since the Defender's objective is to prevent scouts from escaping with intel, then in theory, you should be able to win as a defender even when your team has already died by ensuring the Scouts don't reach the LZ when the timer runs out.

Also collecting intel as a defender is not as important, though it can help by making the scouts look for more intel longer. If you're a cheeky **** defender, you'd ensure that both sides have 9 intel and the remaining 2 are close together where you can set up an ambush and force the scouts into a killzone :P

#16 Besh

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,110 posts
  • LocationGermany

Posted 25 December 2016 - 02:53 AM

View PostLuca M Pryde, on 24 December 2016 - 06:08 PM, said:

I just played a game where where I was a defender and got 13 intel and the enemy got 3 on terra firma.

They escaped via drop ship and we lose...

meh

So how does this work to the tug'o'war tally? Do we gain scouting points or did we lose in the tug o war?

View PostLuca M Pryde, on 24 December 2016 - 06:22 PM, said:

Okay so there is not much point getting intel as the defender...Okay makes sense I guess


As defenders, you want to grab Intel, but as long as ONE Attacker is still alive, no more than 9...with the 10th, you are calling in the Attackers Dropship XD . By grabbing up to 9 rly quick, you potentially make it harder on the gathering Team to collect the Intel THEY need to call their Dropship .

As Defender, if you succeed to take out the enemy Team, you have a I think 1min Window where YOUR Dropship is in Transit, and then a 75secs Window where it hovers over the PickupZone . Plenty of time to gather MORE Intel, before someone steps into the PickupZone within the last few seconds...

Edited by Besh, 25 December 2016 - 02:57 AM.


#17 Luca M Pryde

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 209 posts

Posted 25 December 2016 - 04:03 PM

View PostBesh, on 25 December 2016 - 02:53 AM, said:


As defenders, you want to grab Intel, but as long as ONE Attacker is still alive, no more than 9...with the 10th, you are calling in the Attackers Dropship XD . By grabbing up to 9 rly quick, you potentially make it harder on the gathering Team to collect the Intel THEY need to call their Dropship .

As Defender, if you succeed to take out the enemy Team, you have a I think 1min Window where YOUR Dropship is in Transit, and then a 75secs Window where it hovers over the PickupZone . Plenty of time to gather MORE Intel, before someone steps into the PickupZone within the last few seconds...


Yeh I get that. In that game about 9 bits of intel was around the starting area of the defenders in terra firma which was too far away for attackers to collect.

Hence why I said there was no point but actually I should of said in that particular game. I was just too lazy to make it clear.

Edited by Luca M Pryde, 25 December 2016 - 04:05 PM.


#18 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 25 December 2016 - 09:34 PM

Just fight the enemy, defending or attacking on scouting.

Worst games are where attackers think they can get those flags and be done with it, and easily get killed one by one.

Edited by Teer Kerensky, 25 December 2016 - 09:34 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users