Anyway, i've been watching the MW:5 trailer and it got me thinking about a few things (like why the hell is there a Raven-3L, but that's not the topic of the thread!). What really got me thinking was the fact that the interior of the cockpit was visible from the outside of the mech, which implies that the interior and exterior cockpits are one and the same.
As you (probably) know, that is not the case in MW:O. A lot of cockpits (pretty much all of them, as far as I know) have mismatching interior and exterior scaling (the interior cockpits are much larger than the exterior model, kind of like the TARDIS). In some cases, the difference between the two is minimal, in others, the difference is staggering. One of the best examples, in my opinion, would be the Atlas.
The Atlas. A mech, that many would consider already oversized, would require its size to be increased even more (probably doubled or something), just to be able to fit a pilot in its cockpit.
The issue comes from the decision to place it in the left eye of the head, which already isn't large enough to fit a cockpit.
In order, for the mech to have a proper cockpit in MW:5, something will have to be done about it (and a lot of other mechs).
The easiest (but the absolute worst) way would be by simple increasing the size of the mech.
In my opinion, though, the best way would be re-doing the entire cockpit. Moving the cockpit into the center of the head and not just the eye. That would bring other problems though, like the extremely limited field of vision you'd get from the nose-slit window and maybe both of the eyes on the side. To fix that, one could take a look at Titanfall (yeah, yeah, i know) and fill in the gaps between the eyes and the nose with... Monitor screens. The central placement of the cockpit, would also be more in-line with previously established artworks, like this one:

The same thing would have to be done to the Commando, though, i'm not sure if that would even be enough to fit the pilot into its head.
P.S. Don't get me wrong though, i very much like the "looking through the eye" cockpit of the Atlas, but it's a sacrifice i'd be more than willing to make for the sake of consistency between the interior and the exterior of the mech. (Also, actually being able to see through the enemy's cockpit window, would be hella cool).