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Why's The Engine Cap On The Awesome So Low?


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#1 Snazzy Dragon

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Posted 29 December 2016 - 04:28 PM

The Awesome has a plethora of problems but the awkward engine cap certainly contributes. For an 80 ton mech it sure does get bottlenecked into being sluggish..

#2 I_AM_ZUUL

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Posted 29 December 2016 - 05:08 PM

View PostSnazzy Dragon, on 29 December 2016 - 04:28 PM, said:

The Awesome has a plethora of problems but the awkward engine cap certainly contributes. For an 80 ton mech it sure does get bottlenecked into being sluggish..


because that is what PGI does... Awesomes were SLOWWW in battletech, PGI made sure they stayed that way by preventing them from moving up from a 3/5 mech to being a 4/6. It is the same for almost every Mech that while they have increased engine sizes they are not able to move up to the next movement rate in Assaults & Heavies (and a lot of Mediums.)

#3 FupDup

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Posted 29 December 2016 - 05:18 PM

Moving the cap up to 325 or something would be nice, helping not only mobility but also letting you slot another DHS.

#4 Bud Crue

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Posted 29 December 2016 - 05:26 PM

View PostSnazzy Dragon, on 29 December 2016 - 04:28 PM, said:

The Awesome has a plethora of problems but the awkward engine cap certainly contributes. For an 80 ton mech it sure does get bottlenecked into being sluggish..


Talk to my Cataphract 4X about engine cap and knee high hardpoints. But yeah, I hear ya with the Awsome too.

-4x stands forlorn looking up at the torso mounts of a Black Widow, while weeping quietly and muttering "p2w"-

#5 Antares102

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Posted 29 December 2016 - 05:33 PM

PGI and their engine cap rules.
Thats why the MAD IIC D got 255 stock and 340 cap.
Because all other mechs like the Stalker have 255 stock and 310 cap.
Powercreep anyone?

#6 Andi Nagasia

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Posted 29 December 2016 - 05:35 PM

i think their is some sort of formula they use, so every mech has +XX / -XX engine rating,
Mechs that are Natrually larger engines usually get even larger engines,

i dont know what exactly the formula is,
But its alot like a mech tha comes stock with a 200 can get engines be 100-300,
where as a mech that comes with a 300 can get engines 200-400,

#7 yaay

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Posted 29 December 2016 - 05:48 PM

the -9M can take up to a 385 if you want to see how it fares. I run an Xl360 on mine. It's exactly as survivable as you'd imagine.

#8 Quicksilver Aberration

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Posted 29 December 2016 - 05:51 PM

View PostAntares102, on 29 December 2016 - 05:33 PM, said:

PGI and their engine cap rules.
Thats why the MAD IIC D got 255 stock and 340 cap.
Because all other mechs like the Stalker have 255 stock and 310 cap.
Powercreep anyone?

Really it just comes down to PGI being lazy and not retroactively buffing older mechs, I mean it tooks them a few months before they added set of 8 quirks to all the other Clan mechs and that's actually somewhat unheard for retroactive decisions when it comes to PGI.

#9 RestosIII

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Posted 29 December 2016 - 06:21 PM

View PostQuicksilver Kalasa, on 29 December 2016 - 05:51 PM, said:

Really it just comes down to PGI being lazy and not retroactively buffing older mechs, I mean it tooks them a few months before they added set of 8 quirks to all the other Clan mechs and that's actually somewhat unheard for retroactive decisions when it comes to PGI.


I mean, they still haven't given the Mad Dog those juicy 8/8's...

#10 Bombast

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Posted 29 December 2016 - 06:42 PM

Because assault mechs get roughly 1.2 their engine rating as their max cap, and 1.2 x A Slugs Pace = Still Slow as Hell.

If you want to get upset about mechs getting screwed by the rules, get mad over the Cicada. It got boned by the restrictions of the time, and now the Assassin is going to run circles around it for no good reason.

View PostAntares102, on 29 December 2016 - 05:33 PM, said:

PGI and their engine cap rules.
Thats why the MAD IIC D got 255 stock and 340 cap.
Because all other mechs like the Stalker have 255 stock and 310 cap.
Powercreep anyone?


Considering the rest of the Marauder IICs have caps of 400, and they're all pretty much "made up," I'm more confused by the low stock engine of the D then mad about it kind of breaking the engine cap rules.

Kind of weird all around.

Edited by Bombast, 29 December 2016 - 06:44 PM.


#11 Tristan Winter

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Posted 29 December 2016 - 06:49 PM

Because PGI is using a formula where they put the engine cap at a certain limit relative to the stock mech.

... unless someone tweets Russ about a mech pack they're trying to sell, in which case there's always a little wiggle room.

#12 Antares102

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Posted 29 December 2016 - 06:52 PM

View PostTristan Winter, on 29 December 2016 - 06:49 PM, said:

... unless someone tweets Russ about a mech pack they're trying to sell, in which case there's always a little wiggle room.


Like with the Bounty Hunter II which was promptly moved from 275 to 300 cap after the mech pack was announced and the community was outraged.

#13 El Bandito

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Posted 29 December 2016 - 06:52 PM

View PostTristan Winter, on 29 December 2016 - 06:49 PM, said:

Because PGI is using a formula where they put the engine cap at a certain limit relative to the stock mech.

... unless someone tweets Russ about a mech pack they're trying to sell, in which case there's always a little wiggle room.


Money talks. Occupy Twitter!

#14 RestosIII

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Posted 29 December 2016 - 06:53 PM

View PostAntares102, on 29 December 2016 - 06:52 PM, said:


Like with the Bounty Hunter II which was promptly moved from 275 to 300 cap after the mech pack was announced and the community was outraged.


Uh, actually, the BH2 had a 340 cap and got moved DOWN to a 300 cap.

#15 Antares102

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Posted 29 December 2016 - 06:56 PM

View PostRestosIII, on 29 December 2016 - 06:53 PM, said:


Uh, actually, the BH2 had a 340 cap and got moved DOWN to a 300 cap.

Nope it initially had 275 because it has 225 stock. Evidence:
http://mwomercs.com/...-raised-to-300/

#16 Bombast

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Posted 29 December 2016 - 06:58 PM

View PostAntares102, on 29 December 2016 - 06:56 PM, said:

Nope it initially had 275 because it has 225 stock. Evidence:
http://mwomercs.com/...-raised-to-300/


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#17 RestosIII

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Posted 29 December 2016 - 07:01 PM

View PostAntares102, on 29 December 2016 - 06:56 PM, said:

Nope it initially had 275 because it has 225 stock. Evidence:
http://mwomercs.com/...-raised-to-300/


Huh, you're right. I just remembered it having a 340 cap when it dropped, like the other Marauders, and it getting cut down after a couple weeks.

#18 Quicksilver Aberration

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Posted 29 December 2016 - 07:07 PM

View PostRestosIII, on 29 December 2016 - 07:01 PM, said:


Huh, you're right. I just remembered it having a 340 cap when it dropped, like the other Marauders, and it getting cut down after a couple weeks.

It would be a better Marauder if it had a 340 cap though.

#19 Antares102

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Posted 29 December 2016 - 07:09 PM

View PostBombast, on 29 December 2016 - 06:42 PM, said:

Considering the rest of the Marauder IICs have caps of 400, and they're all pretty much "made up," I'm more confused by the low stock engine of the D then mad about it kind of breaking the engine cap rules.

Kind of weird all around.


Well It has 255 stock so 340 is already more than generous. I would have expect 310 as for the Stalker.
It also carries ECM. Most mechs with ECM have some sort of drawback.
Being "slow" is the drawback of the MAD IIC D, even though 70 is not really slow for an 85t assault.

Edited by Antares102, 29 December 2016 - 07:18 PM.


#20 Escef

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Posted 29 December 2016 - 10:12 PM

View PostAntares102, on 29 December 2016 - 07:09 PM, said:


Well It has 255 stock so 340 is already more than generous. I would have expect 310 as for the Stalker.
It also carries ECM. Most mechs with ECM have some sort of drawback.
Being "slow" is the drawback of the MAD IIC D, even though 70 is not really slow for an 85t assault.


Keep in mind that all of the Marauder IICs have exceptionally lack luster torso twist. They are at a huge disadvantage fighting fast movers up close. Even with a 400 engine and skill unlocks they're too sluggish and limited on the twist and turn to do a proper job of it.





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