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Revert Group Quick Play


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#21 Ratpoison

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Posted 26 December 2016 - 05:36 PM

View PostKingCobra, on 26 December 2016 - 05:28 PM, said:

Restoslll(No-one is asking for 12 man groups to be able to drop against pubs again. That's ridiculous. All we want is 2-3 man groups being able to drop without facing the untiered death march of group queue. And, this might surprise you, but maybe, just maybe, I don't have 5+ friends on beck and call at all times when I want to play the game. That, and it doesn't help a new player you're trying to introduce to the game to stick them in a group of 6+ and carry him to victory while he isn't contributing at all. 2-3 man groups or bust. )
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And for 3 years I have said the same thing as you only make the private group drops free no MC charge so small groups 2v2-12v12 can drop and play friendly matches with friends or find other small groups so they can play games not just be thrown to the wolves bundles together against a 12 man premade.

That's what the lobby system was for Microsoft knew this and they designed it just for what you are looking for in MWO small group gameplay. But the solo MM is working great with no groups in it and it would not be good to reintroduce groups in solo play so MWO needs fresh ideas not ones that almost doomed the game.

Small groups have just as much a right to use matchmaking as anyone else, that's exactly the kind of selfish arrogant BS that's caused so many accounts to go inactive.

#22 Davers

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Posted 26 December 2016 - 08:00 PM

Small groups have a higher winning percentage than solo players. Players in favor of this just need to convince PGI this is an acceptable tradeoff for the sake of the game.

#23 Nameless King

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Posted 26 December 2016 - 08:55 PM

View PostMax Meta, on 26 December 2016 - 07:06 AM, said:

I just got back into MWO with a friend of mine after taking a break since right around the Battle of Tukkayid.

Me and friends used to enjoy quick play together. Never more than 3 to a group. We never had problems finding matches. Wait times are ridiculous now.

Completely ridiculous. Whatever it is you changed needs to be reverted because faction play just isn't always what people want to do and waiting for 5 minutes + to find a Quick Match is insane.

MWO is now LESS fun because of whatever silly change you guys made. Getting ROFL stomped occasionally by organized groups was annoying, but it didn't happen all that often, and the nature of Quick Play meant you could quickly move on to the next match.

Getting ROFL stomped by better organized opponents in FW is far worse because it takes so much longer, not to mention your Invasion mode is absolutely horrible.

If you want to even things out then at least allow duos to enter quick play with the rest of the PUBS because this change has taken away quite a bit of fun from the experience.

Thank you.



No its fine as is, I have no problem winning in a small group even against large groups on the otherside.

#24 Ratpoison

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Posted 27 December 2016 - 01:42 AM

View PostKing Alen, on 26 December 2016 - 08:55 PM, said:



No its fine as is, I have no problem winning in a small group even against large groups on the otherside.

Good job ignoring the actual problems, champ.

Edited by Ratpoison, 27 December 2016 - 01:42 AM.


#25 Ignatius Audene

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Posted 27 December 2016 - 03:24 AM

If u bring small groups in QP u destoy group play. Without 2 man teams there can't be 10 man either. 12 vs 12 doesn't happen. In 12 vs 12 play the wait time was like 1hour for a match. Even with the current solution in Tier 1 u need 5mins+ on avg to find a match. Pls don't take players out of the group que, just because u can face a 12 man once an evening





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