For this you'll have to take a couple of steps:
1. Bite off your christmas-special gingerbread man's head.
2. Repeat step №2
4. Motivate yourself with Sabaton - Ghost division (very important!)
5. Realize that there were no step №3
6. Get ready to die a lot if(when) your PUG team is doing badly and vice versa.
7. Eat gingerbread man's legs.
8. Pick any fast ECM-carrying mech build from the below list, and go kick some shiny metallic mech-@sses!
GRF-2N
2 med pulse lasers and SRM/16 with enough ammo to perform almost 19 full volleys. Reasonable 114 kph running speed and a jumpjet to fly over medium obstacles. Brawl them out from the back!
PXH-1B
4 med pulse lasers and 2 mgs on agile arms, fast 135,4 kph, and a jumpjet. Wub-wub!
PXH-2
Another PXH, this time around it has whoooping-wubbing 6 mpls solely on arms. Imo - best pinpoint firepower out of all *fast* ecm carriers.
CDA-3M
A medium mech which runs 148 kph! 4 mpls. No JJs though. Nothing more to say here.
CDA-3M
The same as above, but runs slower... and has an ultra autocannon/5! Rock 'em hard or die with your uac jammed!
RVN-3L
3 mpl plus some healthy 25 volleys of SRM/6, at a speed of 146.8 kph.
COM-2D
1 mpl and SRM/8. 146.3 kph. Hey, he's a 25 tonner, so give poor fella some slack! At least he's so tiny that it's sorta hard to land a good hit on him...
ACH-PRIME
139.3 kph. 2 c-er small lasers in torsos, 4 small pulses on hands. Clan comp for better crits. Also, 6 friggin' jets to fly around with.
SHC-PRIME
Ah, the Shadowcat. 2 large pulses, 3 machineguns, 6 jets again (70 meters worth of flight!). Very fun. Is kinda on the slower side, though: 104.5 kph, tweaked... oh, but MASC may help with that a bit.
SDR-5D
148 kph fast, 2 med lasers and 1 large pulse worth of dps Spider (may seamlessly be loaded with 2 mpl and 1 ordinary large laser instead, your choice). 1 jet.
Honorable mention: KFX-PRIME
Slow, weak and kinda ugly, this mech is not particularly fit to "go for it". Instead, he clings himself onto friendly heavies and mediums, caringly protecting them with an ECM bubble and a dedicated array of tripple AMS. 3 mpls and 2 mgs may add a bit to the team's damage output.
Edited by N0D, 28 December 2016 - 01:17 AM.