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Tonnage, Voting With My Valet


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#21 Aylward

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Posted 28 December 2016 - 07:29 AM

because even with nearly 30 tons advantage the IS pugs trying to play this game solo are still totally out matched by experienced pilots in clan tech, even the non organized clan pug types.. The organized IS units are winning many if not most of their matches at this point... but there simply aren't enough IS units playing to offset the pug population that often doesnt/won't organize, rarely follow orders of the organized groups they might catch on with in a drop, and is even worse with the quick play ranks just dumped into FW and given 4 tries with their non FW mechs... and the clan steam roller keeps plowing over them at full speed and increasing efficiency... it was barely even a speedbump. IS units are still totally outnumbered and living in hell.. You can talk about tonnage bandaids til next christmas.. (just like the thread that got necro'd from last year's tonnage adjustments), but the truth is, the tech is still imbalanced and with only one bucket now to funnel EVERYONE into, how does anyone think that's really gonna work out ??

The only phase that has even been taken so far for the IS was an oceanic cycle when Dane kept up the FRR all night long.. Not trying to take away from his effort.. I applaud it.. but it was far from primetime to say the least and, if all you see every single night in the other two cycles you log in is that stupid slider slammed all the way to the left no matter how many matches you win, how long do you think that bucket will keep filling up ??

So like Twiafu said... Come play the Heavy tonnage side that you call easy mode for a few weeks... and then we can talk.. til then, cry me a river.

#22 Appogee

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Posted 28 December 2016 - 08:16 AM

In the past few weeks, I played FP as IS, and I played it as Clan.

In both cases, the main reason I lost matches was due to being dropped with PUGs against larger groups.

Not due to Clan Tech being superior to IS Tech.
Not due to IS quirks being better than Clan quirks.
Not due to IS having more tonnage than Clans.
Not due to IS PUGs being worse than Clans.

It was always the same. Larger groups - IS or Clan - stomped teams of PUGs, every time.

In matches where it was PUG vs PUG, the matches were reasonably close. My perception is that Clan Tech does create an edge for the Clans in these circumstances. Certainly, my damage and kill counts were bigger playing Clan, even despite the tonnage differences.

But make no mistake: PUGs vs Groups was the main imbalance issue, on both sides.

#23 MischiefSC

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Posted 28 December 2016 - 11:17 AM

View PostAppogee, on 28 December 2016 - 08:16 AM, said:

In the past few weeks, I played FP as IS, and I played it as Clan.

In both cases, the main reason I lost matches was due to being dropped with PUGs against larger groups.

Not due to Clan Tech being superior to IS Tech.
Not due to IS quirks being better than Clan quirks.
Not due to IS having more tonnage than Clans.
Not due to IS PUGs being worse than Clans.

It was always the same. Larger groups - IS or Clan - stomped teams of PUGs, every time.

In matches where it was PUG vs PUG, the matches were reasonably close. My perception is that Clan Tech does create an edge for the Clans in these circumstances. Certainly, my damage and kill counts were bigger playing Clan, even despite the tonnage differences.

But make no mistake: PUGs vs Groups was the main imbalance issue, on both sides.


Nobody is arguing that. Group v pug is a vast gulf and the biggest factor bar none.

The point however is *why* all the units went Clan. That's the tech imbalance. While that is broken the unit population imbalance won't change.

#24 Darky101

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Posted 28 December 2016 - 04:49 PM

View PostAylward, on 28 December 2016 - 07:01 AM, said:






You did nothing of the kind.. And the lad has a point.


Iasked if you guys are with me, that is one vay of asking for oppinions and it is by no way dissrespectfull or provocative, even if he has a point.
But i dont wanna argue.

Back on topic:
I see the point of that slider pissing you off, you are absolutely right on that one.
To be honest i dont look much at the slider because for me its all about having good exciting balanced matches.
Only good matches were the 12v12 matches.
Have you guys been having good 12 v 12 matches since the tonnage change? Cause i sure did not.
So in my view point the tonnage change just ruins the good 12 v 12 matches.

Disclaimer: That is just my personal oppinion, not crying no river, so no need to go salty, even if you dissagree.


#25 Tarl Cabot

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Posted 28 December 2016 - 05:39 PM

View PostDarky101, on 27 December 2016 - 11:59 PM, said:

Im not in pugvile.

On Is account I take two maulers a Tbolt and a locust, When we all drop like that theres nothing that can stop us.


First, I will miss the valet, she was cute. As for your wallet, if there are several Benjamins I can make that work.../Hmm The Jungle, maybe the ex-valet will be there since she is unemployed...

Anyhow, the quoted part. That is missing from your OP and the reason for the flack, since the perception is that you, a Clanner, is complaining about the tonnage difference, one side too easy and one side too hard without actual clarifying it with addtional details until a post further down.

If you, dropping on your IS account, is not encountering Clan merc units but pugs, it is too much but the issue is the Clans active unit population is higher than IS side. There are some outlying tech issues that PGI will not review until have the holidays, so to appear to give the IS a chance while MAYBE getting some units to swap factions so that they have some ACTUAL competition, the tonnage gap.

It would appear that many are not REALLY interested in real competition but a relaxing day at the shore clubbing seals til there are none left. Heck, they drove the seals into a shallow lagoon and blocked it off... Posted Image

Edited by Tarl Cabot, 28 December 2016 - 05:39 PM.


#26 Sarsaparilla Kid

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Posted 28 December 2016 - 08:00 PM

View PostMischiefSC, on 28 December 2016 - 11:17 AM, said:

Nobody is arguing that. Group v pug is a vast gulf and the biggest factor bar none.

The point however is *why* all the units went Clan. That's the tech imbalance. While that is broken the unit population imbalance won't change.


And I would argue that Clan tech costing 2-3 times as much also creates a paywall for newer, more casual players, forcing more of them to be IS pugs rather than Clan pugs, especially when we still need 3 variants of one chassis to master them.

#27 Mystere

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Posted 28 December 2016 - 08:17 PM

View PostToha Heavy Industries, on 27 December 2016 - 04:14 PM, said:

Not really sure what you're on about.

Do you mean the tonnage difference for the blue and red team in quickplay?
That one is dictated by the matchmaker and ultimately by what the players query with.

Or are you talking about dropdeck limitations?
Or groupqueue? That's equal on both sides assuming both teams are running a full group of 12.


Duh?!!! This is the CW section of the forums.

#28 Mystere

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Posted 28 December 2016 - 08:21 PM

View PostToha Heavy Industries, on 28 December 2016 - 06:40 AM, said:

tech disparity between Clan and IS.
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • larger groups vs PUGs;
More like this imo.


Granted, the disparity is objectively minor. But it effectively pulls every pilot and or group/clan/unit towards the side where the minor advantage lies.
The real problem isn't the tech difference, it is the playerbase shift towards one side it caused.


So, is this the point at which I call for Clan Binary formations? Posted Image

#29 Ssamout

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Posted 29 December 2016 - 05:59 AM

View PostSarsaparilla Kid, on 28 December 2016 - 08:00 PM, said:


And I would argue that Clan tech costing 2-3 times as much also creates a paywall for newer, more casual players, forcing more of them to be IS pugs rather than Clan pugs, especially when we still need 3 variants of one chassis to master them.

And thats more a reason to separate noobs from those that like to play for real. For an example building a blackjack to fp cost last time i built one around 36 million cbills.

#30 TWIAFU

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Posted 29 December 2016 - 06:43 AM

View PostDarky101, on 28 December 2016 - 04:49 PM, said:



Back on topic:
1. I see the point of that slider pissing you off, you are absolutely right on that one.
To be honest i dont look much at the slider because for me its all about having good exciting balanced matches.
2. Only good matches were the 12v12 matches.
3. Have you guys been having good 12 v 12 matches since the tonnage change? Cause i sure did not.
4. So in my view point the tonnage change just ruins the good 12 v 12 matches.

Disclaimer: That is just my personal oppinion, not crying no river, so no need to go salty, even if you dissagree.


I'll reply with honesty and my personal view from experience;

1. What pisses me off about the slider is that no matter how many we win, we being the group I am in, it makes no difference. It is one step forward, three to four steps back. It does become demoralizing and disheartening and that becomes unhealthy for the game and game mode not to mention the players.

2. Oh, they sure are, but all drops are 12v12. The good matches are the hard fought battles that last. The best are the ones where there is no decisive victor until the very last minute or last mech. Does not matter if PUG or Group. Sadly, rather rare.

3. Yes, they have been good as I define 'good' above. There have been stomps on both sides. I expect them to happen.

4. Why are yours so bad? You playing solo or in a Group/Unit? Your team talking to each other or not? Playing peek a boo QP tactics?

#31 Peter2k

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Posted 29 December 2016 - 07:11 AM

View PostAppogee, on 28 December 2016 - 08:16 AM, said:

In the past few weeks, I played FP as IS, and I played it as Clan.

In both cases, the main reason I lost matches was due to being dropped with PUGs against larger groups.

Not due to Clan Tech being superior to IS Tech.
Not due to IS quirks being better than Clan quirks.
Not due to IS having more tonnage than Clans.
Not due to IS PUGs being worse than Clans.

It was always the same. Larger groups - IS or Clan - stomped teams of PUGs, every time.

In matches where it was PUG vs PUG, the matches were reasonably close. My perception is that Clan Tech does create an edge for the Clans in these circumstances. Certainly, my damage and kill counts were bigger playing Clan, even despite the tonnage differences.

But make no mistake: PUGs vs Groups was the main imbalance issue, on both sides.


Usually the side with a larger group wins
Or the group with the most players that actually have a group tag






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