Tonnage, Voting With My Valet
#21
Posted 28 December 2016 - 07:29 AM
The only phase that has even been taken so far for the IS was an oceanic cycle when Dane kept up the FRR all night long.. Not trying to take away from his effort.. I applaud it.. but it was far from primetime to say the least and, if all you see every single night in the other two cycles you log in is that stupid slider slammed all the way to the left no matter how many matches you win, how long do you think that bucket will keep filling up ??
So like Twiafu said... Come play the Heavy tonnage side that you call easy mode for a few weeks... and then we can talk.. til then, cry me a river.
#22
Posted 28 December 2016 - 08:16 AM
In both cases, the main reason I lost matches was due to being dropped with PUGs against larger groups.
Not due to Clan Tech being superior to IS Tech.
Not due to IS quirks being better than Clan quirks.
Not due to IS having more tonnage than Clans.
Not due to IS PUGs being worse than Clans.
It was always the same. Larger groups - IS or Clan - stomped teams of PUGs, every time.
In matches where it was PUG vs PUG, the matches were reasonably close. My perception is that Clan Tech does create an edge for the Clans in these circumstances. Certainly, my damage and kill counts were bigger playing Clan, even despite the tonnage differences.
But make no mistake: PUGs vs Groups was the main imbalance issue, on both sides.
#23
Posted 28 December 2016 - 11:17 AM
Appogee, on 28 December 2016 - 08:16 AM, said:
In both cases, the main reason I lost matches was due to being dropped with PUGs against larger groups.
Not due to Clan Tech being superior to IS Tech.
Not due to IS quirks being better than Clan quirks.
Not due to IS having more tonnage than Clans.
Not due to IS PUGs being worse than Clans.
It was always the same. Larger groups - IS or Clan - stomped teams of PUGs, every time.
In matches where it was PUG vs PUG, the matches were reasonably close. My perception is that Clan Tech does create an edge for the Clans in these circumstances. Certainly, my damage and kill counts were bigger playing Clan, even despite the tonnage differences.
But make no mistake: PUGs vs Groups was the main imbalance issue, on both sides.
Nobody is arguing that. Group v pug is a vast gulf and the biggest factor bar none.
The point however is *why* all the units went Clan. That's the tech imbalance. While that is broken the unit population imbalance won't change.
#24
Posted 28 December 2016 - 04:49 PM
Aylward, on 28 December 2016 - 07:01 AM, said:
You did nothing of the kind.. And the lad has a point.
Iasked if you guys are with me, that is one vay of asking for oppinions and it is by no way dissrespectfull or provocative, even if he has a point.
But i dont wanna argue.
Back on topic:
I see the point of that slider pissing you off, you are absolutely right on that one.
To be honest i dont look much at the slider because for me its all about having good exciting balanced matches.
Only good matches were the 12v12 matches.
Have you guys been having good 12 v 12 matches since the tonnage change? Cause i sure did not.
So in my view point the tonnage change just ruins the good 12 v 12 matches.
Disclaimer: That is just my personal oppinion, not crying no river, so no need to go salty, even if you dissagree.
#25
Posted 28 December 2016 - 05:39 PM
Darky101, on 27 December 2016 - 11:59 PM, said:
On Is account I take two maulers a Tbolt and a locust, When we all drop like that theres nothing that can stop us.
First, I will miss the valet, she was cute. As for your wallet, if there are several Benjamins I can make that work.../Hmm The Jungle, maybe the ex-valet will be there since she is unemployed...
Anyhow, the quoted part. That is missing from your OP and the reason for the flack, since the perception is that you, a Clanner, is complaining about the tonnage difference, one side too easy and one side too hard without actual clarifying it with addtional details until a post further down.
If you, dropping on your IS account, is not encountering Clan merc units but pugs, it is too much but the issue is the Clans active unit population is higher than IS side. There are some outlying tech issues that PGI will not review until have the holidays, so to appear to give the IS a chance while MAYBE getting some units to swap factions so that they have some ACTUAL competition, the tonnage gap.
It would appear that many are not REALLY interested in real competition but a relaxing day at the shore clubbing seals til there are none left. Heck, they drove the seals into a shallow lagoon and blocked it off...
Edited by Tarl Cabot, 28 December 2016 - 05:39 PM.
#26
Posted 28 December 2016 - 08:00 PM
MischiefSC, on 28 December 2016 - 11:17 AM, said:
The point however is *why* all the units went Clan. That's the tech imbalance. While that is broken the unit population imbalance won't change.
And I would argue that Clan tech costing 2-3 times as much also creates a paywall for newer, more casual players, forcing more of them to be IS pugs rather than Clan pugs, especially when we still need 3 variants of one chassis to master them.
#27
Posted 28 December 2016 - 08:17 PM
Toha Heavy Industries, on 27 December 2016 - 04:14 PM, said:
Do you mean the tonnage difference for the blue and red team in quickplay?
That one is dictated by the matchmaker and ultimately by what the players query with.
Or are you talking about dropdeck limitations?
Or groupqueue? That's equal on both sides assuming both teams are running a full group of 12.
Duh?!!! This is the CW section of the forums.
#28
Posted 28 December 2016 - 08:21 PM
Toha Heavy Industries, on 28 December 2016 - 06:40 AM, said:
- larger groups vs PUGs;
- larger groups vs PUGs;
- larger groups vs PUGs;
Granted, the disparity is objectively minor. But it effectively pulls every pilot and or group/clan/unit towards the side where the minor advantage lies.
The real problem isn't the tech difference, it is the playerbase shift towards one side it caused.
So, is this the point at which I call for Clan Binary formations?
#29
Posted 29 December 2016 - 05:59 AM
Sarsaparilla Kid, on 28 December 2016 - 08:00 PM, said:
And I would argue that Clan tech costing 2-3 times as much also creates a paywall for newer, more casual players, forcing more of them to be IS pugs rather than Clan pugs, especially when we still need 3 variants of one chassis to master them.
And thats more a reason to separate noobs from those that like to play for real. For an example building a blackjack to fp cost last time i built one around 36 million cbills.
#30
Posted 29 December 2016 - 06:43 AM
Darky101, on 28 December 2016 - 04:49 PM, said:
Back on topic:
1. I see the point of that slider pissing you off, you are absolutely right on that one.
To be honest i dont look much at the slider because for me its all about having good exciting balanced matches.
2. Only good matches were the 12v12 matches.
3. Have you guys been having good 12 v 12 matches since the tonnage change? Cause i sure did not.
4. So in my view point the tonnage change just ruins the good 12 v 12 matches.
Disclaimer: That is just my personal oppinion, not crying no river, so no need to go salty, even if you dissagree.
I'll reply with honesty and my personal view from experience;
1. What pisses me off about the slider is that no matter how many we win, we being the group I am in, it makes no difference. It is one step forward, three to four steps back. It does become demoralizing and disheartening and that becomes unhealthy for the game and game mode not to mention the players.
2. Oh, they sure are, but all drops are 12v12. The good matches are the hard fought battles that last. The best are the ones where there is no decisive victor until the very last minute or last mech. Does not matter if PUG or Group. Sadly, rather rare.
3. Yes, they have been good as I define 'good' above. There have been stomps on both sides. I expect them to happen.
4. Why are yours so bad? You playing solo or in a Group/Unit? Your team talking to each other or not? Playing peek a boo QP tactics?
#31
Posted 29 December 2016 - 07:11 AM
Appogee, on 28 December 2016 - 08:16 AM, said:
In both cases, the main reason I lost matches was due to being dropped with PUGs against larger groups.
Not due to Clan Tech being superior to IS Tech.
Not due to IS quirks being better than Clan quirks.
Not due to IS having more tonnage than Clans.
Not due to IS PUGs being worse than Clans.
It was always the same. Larger groups - IS or Clan - stomped teams of PUGs, every time.
In matches where it was PUG vs PUG, the matches were reasonably close. My perception is that Clan Tech does create an edge for the Clans in these circumstances. Certainly, my damage and kill counts were bigger playing Clan, even despite the tonnage differences.
But make no mistake: PUGs vs Groups was the main imbalance issue, on both sides.
Usually the side with a larger group wins
Or the group with the most players that actually have a group tag
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