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Sleipnir Help


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#1 Phlyk

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Posted 28 December 2016 - 01:22 PM

Hi all,

Just bought a Sleipnir in the sales thinking that it would be pretty fun to run with a couple of fairly high mounted ballistic slots. It has two ballistic slots in each side torso, one above the other, and I figured I can pad the bottom slot with machineguns.

Unfortunately it seems that anything bigger than a (U)AC5 always seems to end up in the bottom slot no matter what? Is this correct/intended? If so then is this documented anywhere to help me avoid having such issues in the future?

#2 Y E O N N E

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Posted 28 December 2016 - 01:33 PM

When they model a 'Mech, they know that you can only ever fit 1x AC/10, Gauss, or AC/20 into a side torso, so they only model it on one location. All of the other ballistics can be stacked, so it needs to be modeled in multiple locations. As a result, those that can't be stacked only appear in the place they modeled them when you have it equipped.

#3 Random Carnage

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Posted 28 December 2016 - 01:57 PM

It's still a ****** way of doing things.

#4 NRP

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Posted 28 December 2016 - 02:02 PM

Easiest way around that dilemma is to run 4 UAC5s.

#5 Phlyk

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Posted 28 December 2016 - 02:03 PM

Huh, that's a bit disappointing then. It's a shame you can't try-before-you-buy in the testing grounds or something.

Thanks for the info. Is 4 UAC 5 the way to go then?

#6 Alistair Winter

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Posted 28 December 2016 - 02:05 PM

Good thing the Kodiak doesn't have this problem.

Right?

Posted Image

#7 NRP

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Posted 28 December 2016 - 02:06 PM

4 UAC5s with a STD300 is a pretty capable build. It's a bit slow, but you can out trade most other mechs. Try it out.

#8 Levi Porphyrogenitus

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Posted 28 December 2016 - 02:09 PM

View PostNRP, on 28 December 2016 - 02:02 PM, said:

Easiest way around that dilemma is to run 4 UAC5s.


Try something like this.

#9 Besh

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Posted 28 December 2016 - 02:09 PM

View PostPhlyk, on 28 December 2016 - 02:03 PM, said:

Huh, that's a bit disappointing then. It's a shame you can't try-before-you-buy in the testing grounds or something.

Thanks for the info. Is 4 UAC 5 the way to go then?


You can not try it in testing Grounds, but you can check out some things before buying .

Posted Image

Then change stuff around:

Posted Image

And the visual representation immediately changes:

Posted Image

Edited by Besh, 28 December 2016 - 02:20 PM.


#10 Gas Guzzler

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Posted 28 December 2016 - 03:14 PM

View PostAlistair Winter, on 28 December 2016 - 02:05 PM, said:

Good thing the Kodiak doesn't have this problem.

Right?

Posted Image


That's because you can fit 2 Clan Gauss/AC10 in a side torso.

View PostBesh, on 28 December 2016 - 02:09 PM, said:


You can not try it in testing Grounds, but you can check out some things before buying .

Posted Image

Then change stuff around:

Posted Image

And the visual representation immediately changes:

Posted Image


Glad you posted this already, this is what I was gonna say.

But yeah, the simple solution is to just bring 4 UAC5s or 2 UAC5s/2AC5s and a big XL.

#11 Alistair Winter

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Posted 28 December 2016 - 03:35 PM

View PostGas Guzzler, on 28 December 2016 - 03:14 PM, said:

That's because you can fit 2 Clan Gauss/AC10 in a side torso.

Yes, obviously. This was already explained in the thread. I know why it's the case.

I can appreciate that it's kind of random which mechs get high mounted hardpoints, because it's ultimately up to Alex Iglesias how the mechs are designed and he just tries to make them look cool. But beyond that, I think the weapon geometry is often kind of inconsistent and it makes certain mechs less effective or less pretty than they could have been.

Look at the Phoenix Hawk, for example. The placement of weapons is arbitrary and makes the mech both uglier and less effective than would otherwise have been the case.

#12 Phlyk

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Posted 29 December 2016 - 02:25 AM

View PostBesh, on 28 December 2016 - 02:09 PM, said:


And the visual representation immediately changes:



Yep, I knew about viewing it in the Mechlab so no problem there. But how the heck did you get to that last screen? Is there some magic button that minimises the mechlab bit whilst still in loadout view that I've never noticed before?

What is this sorcery?!

#13 Zieten

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Posted 29 December 2016 - 02:29 AM

Just switch to the Camo-section to see the build in all its glory

#14 Besh

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Posted 29 December 2016 - 03:10 AM

View PostPhlyk, on 29 December 2016 - 02:25 AM, said:


Yep, I knew about viewing it in the Mechlab so no problem there. But how the heck did you get to that last screen? Is there some magic button that minimises the mechlab bit whilst still in loadout view that I've never noticed before?

What is this sorcery?!


In 'MechLab view, notice the little Menue on the TopRight, just next to the word "Warehouse" ?

Posted Image

You choose "column" as they Layout for the view you are wondering about .

Posted Image

Edited by Besh, 29 December 2016 - 03:23 AM.


#15 Widowmaker1981

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Posted 29 December 2016 - 03:48 AM

View PostPhlyk, on 28 December 2016 - 02:03 PM, said:

Huh, that's a bit disappointing then. It's a shame you can't try-before-you-buy in the testing grounds or something.

Thanks for the info. Is 4 UAC 5 the way to go then?


Personally i think 2xUAC5 + 2xAC5 and a big XL is a better build. Mauler does 4xUAC5 with better weapon quirks and shield arms and the engine cap isnt relevant to that build, since you cant even max engine anyway.

#16 QuantumButler

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Posted 29 December 2016 - 04:48 AM

View PostWidowmaker1981, on 29 December 2016 - 03:48 AM, said:


Personally i think 2xUAC5 + 2xAC5 and a big XL is a better build. Mauler does 4xUAC5 with better weapon quirks and shield arms and the engine cap isnt relevant to that build, since you cant even max engine anyway.


The whole point of getting a hero mech is the cbill bonus so that's a good reason to run the UACs in Slepnir over a Mauler.

#17 Widowmaker1981

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Posted 29 December 2016 - 04:51 AM

View PostQuantumButler, on 29 December 2016 - 04:48 AM, said:

The whole point of getting a hero mech is the cbill bonus so that's a good reason to run the UACs in Slepnir over a Mauler.


MAL-1R.. though, i suppose that did require buying Resistance II

#18 QuantumButler

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Posted 29 December 2016 - 04:55 AM

View PostWidowmaker1981, on 29 December 2016 - 04:51 AM, said:


MAL-1R.. though, i suppose that did require buying Resistance II


Most people probably didn't drop 80 dollars to get the maximum pack level on that thing.

#19 Gas Guzzler

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Posted 29 December 2016 - 08:18 AM

View PostWidowmaker1981, on 29 December 2016 - 03:48 AM, said:


Personally i think 2xUAC5 + 2xAC5 and a big XL is a better build. Mauler does 4xUAC5 with better weapon quirks and shield arms and the engine cap isnt relevant to that build, since you cant even max engine anyway.


Yeah I did that to give it a different feel, I like it. Trucking along at 73 kph in a 90tonner feels good, especially when the Black Widow runs the same build but slower and less armor.





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