

Is Event ?russ?
#21
Posted 08 February 2017 - 12:20 PM
clan is que will be fine for prime time. only timezone it would hurt is oceanic, and their dead anyways (so maybe during oceanic is the same tech ceasefire? sorry aussies). idk.
#22
Posted 08 February 2017 - 03:08 PM
It's called the Weight tonnage advantage challenge.
You're objective is to QQ more, and roflstomp Clan lights and mediums with laservom heavies and assaults using your 300 ton advantage in the last round.
enjoy this as it's going to last for ******* ever or until all clan loyalists quit playing CW.
#23
Posted 08 February 2017 - 07:12 PM
ebolachan, on 08 February 2017 - 03:08 PM, said:
It's called the Weight tonnage advantage challenge.
You're objective is to QQ more, and roflstomp Clan lights and mediums with laservom heavies and assaults using your 300 ton advantage in the last round.
enjoy this as it's going to last for ******* ever or until all clan loyalists quit playing CW.
More like the average players who are clanners quit cause they cant deal with a tonnage difference.
#24
Posted 09 February 2017 - 12:28 AM
ebolachan, on 08 February 2017 - 03:08 PM, said:
It's called the Weight tonnage advantage challenge.
You're objective is to QQ more, and roflstomp Clan lights and mediums with laservom heavies and assaults using your 300 ton advantage in the last round.
enjoy this as it's going to last for ******* ever or until all clan loyalists quit playing CW.
Nice revisionist history
The clans roflstomped the I.S. for the 1st 30 days
FallingAce, on 15 January 2017 - 07:01 PM, said:
Roughly a 3% win rate.
2 months in, the I.S has won 6 phases?
#25
Posted 09 February 2017 - 04:05 AM
FallingAce, on 31 December 2016 - 12:29 AM, said:
Pretty sure there are not enough I.S. loyalist playing to have an event.

There isn't enough on IS or Clan for this.
Watch it happen and this end result:
1. Be a flop for the IS v IS (or Clan v Clan)
2. Take population out of the normal queue that wait times and ghost drops appear even more often than they already are.
There isn't the population like there was the first 3-4 weeks of 4.1 because people have realised the same issues still exist. No actual improvements were delivered in 4.1 other than a merged queue.
Ghost drops are back, populations is down - people are now getting fed up with crapping QP implementation and the pointless ToW system
#26
Posted 09 February 2017 - 08:23 AM
justcallme A S H, on 09 February 2017 - 04:05 AM, said:
There isn't enough on IS or Clan for this.
Watch it happen and this end result:
1. Be a flop for the IS v IS (or Clan v Clan)
2. Take population out of the normal queue that wait times and ghost drops appear even more often than they already are.
There isn't the population like there was the first 3-4 weeks of 4.1 because people have realised the same issues still exist. No actual improvements were delivered in 4.1 other than a merged queue.
Ghost drops are back, populations is down - people are now getting fed up with crapping QP implementation and the pointless ToW system
Ioyalist stopped playing if there was an event they would come back for this. It wouldnt be hundreds of teams or anything but I know house marik would bring 2 teams to fight on na time zone. Just give people little notice.Maybe we need to make events 8v8?
Only issue I see if 228 sjr or emp top teams show up and start smashing casual teams. People quit around the 3 smashing.
Edited by Monkey Lover, 09 February 2017 - 08:39 AM.
#27
Posted 09 February 2017 - 12:41 PM
FallingAce, on 09 February 2017 - 12:28 AM, said:
Nice revisionist history
The clans roflstomped the I.S. for the 1st 30 days
2 months in, the I.S has won 6 phases?
This is at best a straw man, winning Phases is not the "win rate" the win or loss of a phase is determined by the last 3 matches of that phase, period (IS could win every combat for 7 hours, lose the last three matches and lose the phase). The IS win rate has been much higher than 3%, they just have a problem of holding onto the last 10% of the bar at the close of the phase. Look over the actual War Logs to see the "win rates". Anecdotally I'd say the IS has been winning 60%-70% of the total combats, in the NA phase, just from looking at the War Log on a nightly basis.
#29
Posted 12 February 2017 - 04:39 AM
#30
Posted 12 February 2017 - 09:25 AM
Cadoazreal, on 12 February 2017 - 04:39 AM, said:
Is IS winning planets or did IS win like 1 planet and clans took it back right after again? I been working for few days so havn't logged on.
Edited by Monkey Lover, 12 February 2017 - 09:25 AM.
#31
Posted 12 February 2017 - 12:59 PM
Cadoazreal, on 12 February 2017 - 04:39 AM, said:
Feb 21st release of the Supernova will move the balance firmly to the clan side. It's not the mechs, it's the mercs that come with it.
#34
Posted 10 April 2017 - 08:49 PM

#35
Posted 10 April 2017 - 11:37 PM
#36
Posted 11 April 2017 - 05:12 AM
As someone else posted in ash thread
60
nope 90 days
nope
SOON.tm
#37
Posted 11 April 2017 - 06:04 AM
#38
Posted 19 June 2017 - 11:32 AM
Monkey Lover, on 10 April 2017 - 08:49 PM, said:

hay did the IS events make it this patch? It was coming soon™ right?

Edited by Monkey Lover, 19 June 2017 - 11:32 AM.
#39
Posted 19 June 2017 - 01:57 PM

#40
Posted 19 June 2017 - 09:07 PM
There was.... errrr..... nevermind.
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