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Two Maps I Am Bad At.
#1
Posted 28 December 2016 - 09:27 PM
Now these two maps I have more losses than wins.
I want sound advice on how to fight on these maps. I am doing something wrong just don't know what it is.
The Mech I primarily play with is a Mauler with 5 ac5s.
I got to get it right!
#2
Posted 28 December 2016 - 09:31 PM
It sounds stupid, but that's what 90% of what it takes on those maps in pug life. Find which way everyone is NASCARing, and stick with the group. If you were playing more mobile (And on Collective, jump capable) mechs, there's more you can do, but in a Mauler it's just leveraging your team and keeping yourself from being singled out in a tight alley.
EDIT: Oh, and don't try to flank on Canyon. It's works well when you have organization. Not so much when pugging.
Edited by Bombast, 28 December 2016 - 09:37 PM.
#3
Posted 28 December 2016 - 09:34 PM
#4
Posted 28 December 2016 - 09:41 PM
Like always its about flanking and using cover to win matches. Team with less newbies and or trolls wins. Again as always, with perfectly matches team it about luck and the better the teams are the more brutal the outcome can be, mostly for slower mechs that cant maneuver to mitigate this.
Edited by Johnny Z, 28 December 2016 - 09:42 PM.
#5
Posted 28 December 2016 - 09:48 PM
Bombast, on 28 December 2016 - 09:31 PM, said:
It sounds stupid, but that's what 90% of what it takes on those maps in pug life. Find which way everyone is NASCARing, and stick with the group. If you were playing more mobile (And on Collective, jump capable) mechs, there's more you can do, but in a Mauler it's just leveraging your team and keeping yourself from being singled out in a tight alley.
EDIT: Oh, and don't try to flank on Canyon. It's works well when you have organization. Not so much when pugging.
This is because the good lights and fast mechs on each team will use speed to start firing on the other team asap. This turns into so called "nascar" and is only natural unless one team turns and fights, but the one that turns and fights has to survive long enough to allow their own fast mechs to take the other teams mechs out from the rear.
Good fast mechs are useless without actually using their speed and using that speed effectively. So expecting "good" fast mechs to stick with the group isn't even a good idea. Their firepower wont even help much under those circumstances.
Match starts and 4 mechs on your team are headed for other team at high speed? That's a good sign for a win. Up to the rest of the mechs to not go down without a good fight then and of course those 4 mechs that went for other teams throat/weak spots.
Edited by Johnny Z, 28 December 2016 - 09:53 PM.
#6
Posted 28 December 2016 - 10:47 PM
#7
Posted 28 December 2016 - 10:50 PM
#8
Posted 28 December 2016 - 11:12 PM
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#9
Posted 29 December 2016 - 01:08 AM
Simplest advice I can give ya. Penta AC5 Mauler is a slow mech, and a priority target. You need to survive for as long as possible to turn the match to your favor.
Edited by El Bandito, 29 December 2016 - 01:08 AM.
#10
Posted 29 December 2016 - 01:49 AM
The rest are perfectly acceptable. My favorites are canyon and terra therma.
Edited by Karl Marlow, 29 December 2016 - 01:50 AM.
#11
Posted 29 December 2016 - 10:06 AM
strangely though, i also lose more than i win on hpg and canyon.
even stranger is that the map with the highest win rate that i have is...
polar. 1.77 wlr.
and i'm always in brawly types. weird stuff.
#12
Posted 29 December 2016 - 10:21 AM
#13
Posted 29 December 2016 - 10:31 AM
Hell, some CW maps I think I may have never won on.
#14
Posted 29 December 2016 - 11:16 AM
Karl Marlow, on 29 December 2016 - 01:49 AM, said:
HPG is my favorite and I have the most matches there with a surprisingly perfect 50/50 win/loss ratio.
I don't like the bog much, but it seems to be my best performance. Alpine Peaks is a close second and I do like the peaks.
Bud Crue, on 29 December 2016 - 10:31 AM, said:
Hell, some CW maps I think I may have never won on.
Hellebore Springs is my worst at 1:9, I'm guessing most of those were recapture territory missions as the attacker, which was just a brutally unfair mode...and the defender usually had a Long Tom to rub salt in the massacre.
#15
Posted 29 December 2016 - 11:36 AM
#16
Posted 29 December 2016 - 11:48 AM
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