

Prepare For Some Heavy Competition
#1
Posted 29 December 2016 - 10:35 PM
http://store.steampo...com/app/416020/
What do you think? Personally I played it "back in the day" and while a lot of the original developers had worked on the MechWarrior franchise prior to making that game, I just never saw it as a serious MECH contender.
I didn't like that the "Gears" could roller skate or that they carried over sized rifles. Maybe it was a bit to Gundam/Mecha/Anime trop-ish in comparison to Battletech, but whatever it was I didn't feel it stood on the same level as Mechwarrior.
Maybe it was the longer, deeper backstory that made the difference.
All that aside, I'm sure there will be a few here that try it. What do you think?
#2
Posted 29 December 2016 - 10:40 PM
#3
Posted 29 December 2016 - 10:47 PM
#4
Posted 29 December 2016 - 10:51 PM
I hope that a lot of people move from MWO to Heavy Gear Assault. Then we will hopefully lose the people who want MWO to be Quake with robots, and they can go play a game that is actually Quake with robots.
When PGI released the Domination game mode, I facepalmed so hard. I thought "Wow, a gamemode that forces everyone to fight around the same tiny area of the map every time? It's basically designed to eliminate as much thinking as possible and just force everyone to kill, die and disconnect as quickly as possible. Who the hell would want to play this?"
As it turns out, the majority of MWO players want to play it. The whole 'thinking man's shooter' crowd packed up and left, and the majority of the people who remain prefer to play Domination because they don't want MWO to be a "walking simulator". I.e. a game where you actually have to spend 2 minutes maneuvering before you get to shoot someone.
So yeah. I hope HGA is super successful, actually. I wouldn't mind losing a few of the people who feel like any match on Polar Highlands is a disaster unless the fighting starts inside of 30 seconds.
No offense. Different strokes for different folks and all that.
#5
Posted 29 December 2016 - 10:51 PM
W A R K H A N, on 29 December 2016 - 10:47 PM, said:
Yeah, same here, but I always thought the whole roller skating mech thing felt and looked weird. I know it is stupid, but that alone is what kept me from really getting into that title.
#6
Posted 29 December 2016 - 10:59 PM
But if MW:O have competition in Mech Sims genre, hopefully this would make PGI starting to get serious to keep making MW:O fresh and interesting.
#7
Posted 29 December 2016 - 11:04 PM
Like... a somewhat slower and a lot worse Tribes Ascend.
#8
Posted 29 December 2016 - 11:12 PM
..but, when I click to install it, I get a popup error that says, "Heavy Gear Assault is not available on your current platform."
I have less confidence and faith in Mektek than I do PGI. HGA failed its kickstarter. HGA failed its launch, which was supposed to happen a few weeks ago.. and now HGA fails at its launch, a second time.
#9
Posted 29 December 2016 - 11:12 PM
Alistair Winter, on 29 December 2016 - 10:51 PM, said:
Hawken.
Now that Hawken is actually enjoyable again, I think the game exchanged dev teams. It was stagnant for while.
#10
Posted 29 December 2016 - 11:22 PM
#11
Posted 29 December 2016 - 11:23 PM
TLBFestus, on 29 December 2016 - 10:35 PM, said:
What do you think?
I remember Heavy Gear
but how is it competition?
this right there:
Alistair Winter, on 29 December 2016 - 10:51 PM, said:
Isn't mechwarrior supposed to be slow and hulking?
if I wanted fast moving mech action I`d gone somewhere else anyway
#12
Posted 29 December 2016 - 11:26 PM

You really think that game will give PGI any real competition? Most of the money being funneled to PGI is already just from whales with nostalgic love for mechs. That game won't take it from them. Most it will do is maybe mess with their E-Sports crowd and population of F2P players that were late to the game for Hawken.
#13
Posted 29 December 2016 - 11:30 PM
Peter2k, on 29 December 2016 - 11:23 PM, said:
if I wanted fast moving mech action I`d gone somewhere else anyway
Yeah, but few people are actually comfortable playing a slow and hulking mech. They'd rather see a Locust with +500% acceleration and turn rate and then let the XL400 Kodiak and XL375 Timber Wolf be as nimble as cats. "Nerf mobility of heavies and assaults? Good heavens, no!"
In MWO, bigger has almost always been better.
#14
Posted 30 December 2016 - 12:06 AM

After testing it, I'm gonna blow my money on either HGA or Overwatch. Both 30-ish bucks anyway, and both will give more content than mere mech pack.
Peter2k, on 29 December 2016 - 11:23 PM, said:
if I wanted fast moving mech action I`d gone somewhere else anyway
Current mechs are not slow and hulking enough IMO. I blame XL engine being too useful compared to Std one. Watching 30 ton hunk of metal moving around like the Scout from TF2, simply makes me shake my head.
Edited by El Bandito, 30 December 2016 - 12:08 AM.
#15
Posted 30 December 2016 - 12:59 AM

#16
Posted 30 December 2016 - 01:09 AM
I remember it had the world's worst weapon sound effects. A Gauss rifle hit sounded like a marble dropping into a teapot.
I was never completely comfortable with roller-skating robots. Too anime for my liking.
Edited by Appogee, 30 December 2016 - 01:09 AM.
#17
Posted 30 December 2016 - 01:19 AM
Appogee, on 30 December 2016 - 01:09 AM, said:
I remember it had the world's worst weapon sound effects. A Gauss rifle hit sounded like a marble dropping into a teapot.
I was never completely comfortable with roller-skating robots. Too anime for my liking.
I'm an anime addict, and I don't care for this Heavy Gear. Mech motions look... Odd, and I don't like them. Plus, none of them look like they'd feel like they have any weight.
#18
Posted 30 December 2016 - 01:32 AM
Appogee, on 30 December 2016 - 01:09 AM, said:
I remember it had the world's worst weapon sound effects. A Gauss rifle hit sounded like a marble dropping into a teapot.
Heavy Gear 1 or 2? Never played 1, but 2 was fine for the most part. The graphics were better than the contemporary MW3, too, with the exception of laser beams...which wer flat transparent sprites. Yuck.
#19
Posted 30 December 2016 - 02:07 AM
Mech skating is definitely a Japanese mech thing, lots of their mech IPs give the mechs jet boosters or some such in order to make more faster paced, action heavy scenes. Most of the time it's more silly than anything. I still feel like Front Mission was one of the only IPs to treat the idea right.
Sadly though, SquareEnix has had no clue what to do with Front Mission for over a decade.
Edited by Ratpoison, 30 December 2016 - 02:35 AM.
#20
Posted 30 December 2016 - 02:23 AM
FROM SOFTWARE
They can make high-speed mech action...

...or go into slower gameplay and go more tactical route.

* srlsy, pls remastered or just rerelease on multiplatform these awesome games especially on PC, I would throw money at From Software
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