A couple things here. Not sure why you put CW on a pedestal as if it is a more difficult gamemode than QP.
CW is just stand in one spot or slowly push one spot while constantly farming damage, die, rinse, repeat.
Second "take on some of the better clan 12 men teams and win". Some of the better 12 man CW teams are 50% made up of tier 2 players. Just because they take planets in CW doesn't mean they are good lol. Just means that most CW players are newer or not particularly good.
Also Moerker may be a bit extreme throughout. But his OP has some good points. Clan is definitely dominant right now for balance, best mech in every weight class is clan. Also you mention getting wrecked by IS under 400 meters, depending how you build your mechs you are wrong. Clan laservomit 1 v 1 say bmaster 2c 3lgpls 3 mlas or 5 lgpls vs 2 lgpls 6 mlas mad iic... who is gonna win under 400 meters? The mad iic every time. 68 damage alpha which can be fired twice in a row and even without structure quirks the mad iic spreads damage way better than bmaster, not to mention clan xl, and can mount that build going 78 kph. Clan ballistic builds are also pretty damn good up close and forgot to mention 2 erppc or erppc/gauss builds which are still monstrous up close. Don't forget clan brawl builds like scorch, timber, or scrow which can 1v1 any equal weight IS brawler.
If they yolo brawl you and your team just facetanks them you will most likely lose purely because structure quirks, but if you focus fire with clans you can kill IS impressively quickly up close.
Your little 80% statistic may also encompass you and I, don't act like you are a benchmark for this game lol.
Edited by POOTYTANGASAUR, 04 January 2017 - 07:28 AM.