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Balance?


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#61 moerker

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Posted 31 December 2016 - 09:27 AM

View PostStormie, on 31 December 2016 - 08:03 AM, said:

Did you read what ANY of the other posters in this thread have said?
DO NOT 'stand off duel' using IS tech (unless you set your deck for this play style specifically beforehand).
DO get close, twist to spread clan laser damage to arms or across your whole mech because clan burn time is bad. Do use your comparatively short burntime to focus specific components (CT) that enemy often cant adequately shield (EBJ/TBR/NTG)


Sure did, cant respond to everything.

#62 moerker

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Posted 31 December 2016 - 09:30 AM

View PostStonebiter, on 31 December 2016 - 09:04 AM, said:

Hello guys,

I really think that the IS tech is fine and there isn't a balance issue. The problems are the pilots. I'm a IS pilot by myself, not a good one by the way and i become stomped regularly too. But i know i'm bad and when i watch a lot of other IS pilots i see that they aren't better at all. 2 weeks ago i watched Bear Claws stream and he was playing FW on IS side. Man i tell you he ripped off organised clan units almost alone. 2K+ damage in every match. In 1 match he had 17 kills alone. The funny thing was that his teammates were not the best ones mostly PUG the opponents were 9 -SA- Members . It was really a pleasure to watch and it has shown to me that the pilots are the keypoint not the tech. We IS players just have to become better players and better organised, then we can put the clans back into their place.

What we need is strategies on the maps. Thats something what we should work on. Perhaps we should make some Map analysis in the forums to help new players where to go and which mechs they should bring. Drop deck suggestions with loadouts would be good. I know it from myself its hard for me to decide where i should go with my mech and when nobody makes the call then the team runs around like chickens. I would make the call when i know what i should do and what a good strategie would be. Which is another problem we need more players which take the lead in the PUGs. But for that they need to know what to do Posted Image

Thats my post for today perhaps we could bring something up next year.


That too. But i'm acctually not playing much FW as ppl seem to think i do. Why i posted under Faction play, i'm not sure :) Asked the mods to move it to the General forum.

Nice to hear there are some good pilots out there. few and far between them on IS side.

#63 Valhallan

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Posted 31 December 2016 - 01:50 PM

copy pasting Posted Image

View PostValhallan, on 30 December 2016 - 06:21 PM, said:

my 2c as a eternal puglander (i do organize in match if there is a dc and im not drunk or w/e, but i dun have any incentive for a unit/guild here since i see little point in it Posted Image )

There will always be complaints in a pvp game, thats lyfe wherever you go, the issue for me is not that there are so many premades (there is no MM so that is SOP, not saying this is "good" but that this is to be expected) but that the tech imbalance has been what it is for soooooo long. I agree in most matches the issue that decides victory or defeat is predominantly the skill disparity and not the tech. But the tech imbalance does affect the pool of players available in the first place (which is why even dane says puggin in clans is fine but IS is suicide) anyone who really wants to win is going to the side with the advantage, and this skews the population. That being said I don't want the tech to be normalized, i just want each side to have their niche, i.e. IS should actually be better at melee/cc and clans should be better at range (doable by puttin FUN MELEE in with IS getting their melee tech Posted Image, and for those saying the coding is impossibru, look id be ok with placeholder melee on the same level as how mektek stuffed in melee in their mw4 mod just make a weapon with paltry close range).


#64 Marquis De Lafayette

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Posted 31 December 2016 - 04:54 PM

View Postmoerker, on 31 December 2016 - 07:14 AM, said:

problem with Blackknight is the horrendeous low mounted hardpoints. Which is a big anticlimax. I rather go for grasshopper in that case. But as you say, stand-off duel Blackknight is great. But its doesnt work well in terrain


Yes, it has low hard points...it's a weakness. Maybe that and it's height are only real weaknesses of that chassis... If you are getting caught by the low hard points, you are playing the black knight wrong... play to your mechs strengths. Don't hill crest poke in the Black Knight and expect to win trades. Now the Grasshopper can play that game and win those trades.

The point I was addressing is that you were assuming a stand-still duel in how addressed the Ebon Jag vs. Black Knight duel. . In which case alpha, armor/structure and the IS XL are the only things that matter in who lives/dies. Which simply isn't the way the game works. Pick a place to fight that suits your strengths (or isn't playing to your weaknesses), spread the damage those longer burning Clan lasers (or multiple pellet AC's) put out and win these engagements.



#65 Stonebiter

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Posted 01 January 2017 - 04:39 AM

just for guys who want to help new IS players
https://mwomercs.com...ck-suggestions/

#66 B0oN

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Posted 02 January 2017 - 05:27 AM

Dont worry, spheroids .

I´m incoming and about to land on the EZ-mode side of life in about 2 hours . Also, I might bring *imaginary* friends along :)
Let´s see where Clans stand in 2-4 weeks :P

#67 Joey Tankblaster

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Posted 02 January 2017 - 05:43 AM

I wonder why I see these *balanceiscloserthaneverl2pgitud* guys always on the clan side.

#68 Lily from animove

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Posted 02 January 2017 - 06:07 AM

View Postjustcallme A S H, on 30 December 2016 - 03:28 PM, said:


Well read the pop up you agreed to.

Posted Image


The particular points:

Strong emphasis on team Cohesion
Specialized loadouts
No skill match maker
Experienced & Oraganized warriors


If you are unwilling/unable to join a team. Don't complain about being beaten by them, or then go and blame "balance".


Oh look a popup with text and an ok button, lets just quickly press "ok" and proceed.

#69 moerker

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Posted 02 January 2017 - 10:01 PM

Love the fact you all assume im a normal potatoe. I am steadily getting 800-1k dmg QP games. Im currently tier 3. Almost 2. Took me a week to grind that rank. But its fun to read all your "how to play the game guides" sure i can **** up aswell. But that is called learning...

Edited by moerker, 02 January 2017 - 10:04 PM.


#70 POOTYTANGASAUR

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Posted 04 January 2017 - 07:28 AM

A couple things here. Not sure why you put CW on a pedestal as if it is a more difficult gamemode than QP.
CW is just stand in one spot or slowly push one spot while constantly farming damage, die, rinse, repeat.

Second "take on some of the better clan 12 men teams and win". Some of the better 12 man CW teams are 50% made up of tier 2 players. Just because they take planets in CW doesn't mean they are good lol. Just means that most CW players are newer or not particularly good.

Also Moerker may be a bit extreme throughout. But his OP has some good points. Clan is definitely dominant right now for balance, best mech in every weight class is clan. Also you mention getting wrecked by IS under 400 meters, depending how you build your mechs you are wrong. Clan laservomit 1 v 1 say bmaster 2c 3lgpls 3 mlas or 5 lgpls vs 2 lgpls 6 mlas mad iic... who is gonna win under 400 meters? The mad iic every time. 68 damage alpha which can be fired twice in a row and even without structure quirks the mad iic spreads damage way better than bmaster, not to mention clan xl, and can mount that build going 78 kph. Clan ballistic builds are also pretty damn good up close and forgot to mention 2 erppc or erppc/gauss builds which are still monstrous up close. Don't forget clan brawl builds like scorch, timber, or scrow which can 1v1 any equal weight IS brawler.

If they yolo brawl you and your team just facetanks them you will most likely lose purely because structure quirks, but if you focus fire with clans you can kill IS impressively quickly up close.

Your little 80% statistic may also encompass you and I, don't act like you are a benchmark for this game lol.

Edited by POOTYTANGASAUR, 04 January 2017 - 07:28 AM.


#71 Old-dirty B

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Posted 04 January 2017 - 07:51 AM

Scar, you should not call out a guy like that and review / validate his gameplay and level the value of his opinion. I think he's arguing here with a certain amount of reason, a bit of respect would be appropriate.

That aside, i agree it mostly comes down to skill, lets get that out of the way... but there's a reason why so many skilled players are on the clan side. Most of them are tryhards and go for any advantage they can get.

Anyway, you are right people should understand both sides play differently - i guess clans do have the range and IS do better brawling. The problem here is that brawling, especially un- or less coordinated, is a lot more challenging then poke and range fight of the clans. There's a reason why so many in QP do the "safe" stand off, hide and poke and get roflstomped when rushed and pressured.

New people, people with less experience have no access from the get go to clan assets and are more or less excluded from the gameplay that comes most natural to them. They are more or less forced into the IS at first and play the more difficult gameplay versus a enemy that mostly exists of experienced, skilled players with some form a technological advantage.

Of course there are units and players that do remarkably well on the IS side, but this is just a fraction of the IS total. In general you need to be extra skilled and organised on the IS to make compensate the rest of the team and make a difference.

It would have been better for FW if the organised units and skilled players are mostly amongst the houses and new people get access to proper clan mech from the get go and start out there. Actually maybe its even better if the game assigns units and players to either side based on their performance and skill so that both sides are balanced.

#72 moerker

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Posted 04 January 2017 - 02:43 PM

View PostS C A R, on 04 January 2017 - 06:12 AM, said:

People, please stop feeding Moerker. People like him think they have a good understanding of the game when in fact they even scratched a surface. We play again this guy often. He is well below average. His position is normally pretty bad. He doesn't torso very well. Most of the time he tries to jump a mech and do as much damage willingly sacrifising himself hoping to get a lucky kill. People like that don't understand the first thing about the rules of engagement. IS fights are very different to clans and require a different mind set. But again and again I see those potatoes playing the clan's game. How is that possible that 3 to 4 men EVIL (playing IS) take on some of the better Clan 12 men teams and win. They have snipers, ERPPC, 68 alphas. Magic. Khe, khe I meant to say hax.

Don't waste your time trying to explain something to someone who just doesn't want to listen. It is called a concept of a bounded rationality. A person can't see what lies beyond his own vision or comprehension. Over 80% people are like that. (Supported by multiple studies).

To answer your question as to which EVIL team is going to win (IS or Clans) - well it is rather simple. If IS unit will manage to close the distance to 400m then it is over for clans. There is just no way a clan mech can wistand a 1v1 within 400m given the equal skills. Those duration, cooldown and structure quirks just better. When we meet 2 to 4 EVIL members on IS side (vs us) we always struggle cause they know how to play IS. Patience is the key and many people don't have it.


Because im not a scrub like you? I am and will always be an aggressive player. If I feel the match wont go my way, i try do things that May look stupid. Sometimes it work. Sometimes it doesnt. Yes i dont turn torso as much as i should. But when you play aggressive like i sometimes do. There is not much time for that. But its easy to do when you comfortably sit and "camp" on distance? Yah call it w/e you want. I raise my opinion from my perspective. Im at roughly 1.0 k/d. Played mwo since beta . Activity for about a month in total since then. I havnt played any Mechwarrior game since mw2. Ive played and been very successful Wot player. I play many other games at the same time. Maybe this game isnt for. But i will atleast give my point of view. And atm this game is pretty ****. Like it was could years ago. But i gave it 2 weeks now, not played in 2 years... Some was ok but as i Said. From my perspective, the game needs a overhaul (again). What you think.i could not care less... Or ASH. You are just blinded by living in The game too much. I understand you want to feel important here in The mwo forums.

Obviously something is broken with the game, since so many complain.

Edited by moerker, 04 January 2017 - 02:50 PM.


#73 justcallme A S H

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Posted 04 January 2017 - 03:39 PM

Being aggressive but not enough time to torso twist?

So you're basically walking in, face tanking and having no impact because you're not spreading damage.


Pretty much confirms what I said pages ago, what SCAR said also.
Ti be aggressive you MUST torso twist ALL the time to BE effective. You clearly don't understand, players are trying to tell you, but you're ignorant.

#74 moerker

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Posted 04 January 2017 - 03:57 PM

View Postjustcallme A S H, on 04 January 2017 - 03:39 PM, said:

Being aggressive but not enough time to torso twist?

So you're basically walking in, face tanking and having no impact because you're not spreading damage.


Pretty much confirms what I said pages ago, what SCAR said also.
Ti be aggressive you MUST torso twist ALL the time to BE effective. You clearly don't understand, players are trying to tell you, but you're ignorant.


You must start to read alittle more carefully. Since when have i been ignorant? You clearly dont understand that reading is tech. How can you effectivly torsotwist when you have enemys from two sides? Just an exemple to see how smart you are.

Oh and please post something constructive about the balance. Or dont post at all. You only infect the forum with your Clan-fanboism.

Edited by moerker, 04 January 2017 - 04:18 PM.


#75 justcallme A S H

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Posted 04 January 2017 - 05:15 PM

Poor example. I wouldn't just charge into multiple enemies on both sides and suicide to 'make a difference', because it doesn't make, a difference.

You're ignorant because you talk about balance. Yet have proven you don't really understand it, or how to play the game at a higher level. Until you do, you can't comment on balance effectively. I've commented plenty on balance already, again or deaf ears it's fallen.

Look at my units contracts, we IS/Clan hop depending on whatever is happening. Can't dispute facts, we're not a 'clan only' group.

Edited by justcallme A S H, 04 January 2017 - 05:17 PM.


#76 Sjorpha

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Posted 04 January 2017 - 06:25 PM

View Postmoerker, on 04 January 2017 - 03:57 PM, said:

How can you effectivly torsotwist when you have enemys from two sides?


This game is mainly won by:
1) maneuvering into positions that allows more friendly mechs to focus on fewer enemy mechs. and 2) outputting more effective damage than you take by using cover and diluting the incoming damage by twisting fresh and/or unimportant components towards the enemy.

I understand SCAR was rude here, and I don't agree with that, but you sound very scrubby in this post. You are either in a position where you can spread damage effectively, can take cover, or you are in the wrong place. Being aggressive should not involve being away from your team, you should play the game with them and be aggressive or not together,

It is also quite possible to torso twist against several enemies, it's just a little more complicated to keep track of their cooldowns. You will usually live longer by twisting no matter how many people are shooting at you, so when in doubt just twist and move.

#77 Willard Phule

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Posted 05 January 2017 - 04:07 AM

View Postmoerker, on 02 January 2017 - 10:01 PM, said:

Im currently tier 3. Almost 2. Took me a week to grind that rank.


This, right here.

Back when they used the failed Elo/MM system, new players started in the middle and worked up. Artificially inflated Elo put potatoes with the veterans from the beginning.

The new "PSR" system starts them at T5, but as soon as they learn how to hold locks and fill the air with LRMs, they're T4. A few more matches and they're T3.

Not that PSR matters anyway. There is no matchmaker, anywhere. Not enough population for it to work. This whole PSR/MM thing requires a population that PGI can only dream of.

#78 FlyingPenguin01

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Posted 13 July 2017 - 09:58 AM

As a quite new player staring in faction play, it seems like IS forces do pretty well when you can get on the mic on coordinate.
What really gets my goat is the spawn camping I've seen. Mechs dropping in have a few moments before they can do anything, and someone can get into the drop zone and wreck people. Not fun.

I don't understand why the IS is restricted to IS mechs. In the canon IS forces used plenty of captured clan tech, and the Clans sent captured IS gear to second-line forces. IS mechs were always outmatched up till the 3060's, and far worse early on in the war.
If we need to balance things, why not balance by the mechlab stats rather than tonnage? You can have a total firepower and a total armor cap instead of weight. Or let Clan forces bid down for bonuses after a win?

Just saying that somebody said that balance issues were the reason that WoT is popular and MWO is less so. Please don't turn this game into WoT. Please.

Edited by FlyingPenguin01, 13 July 2017 - 09:58 AM.


#79 Admiral-Dan

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Posted 13 July 2017 - 11:21 AM

Don't necro threads.

#80 Tarl Cabot

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Posted 13 July 2017 - 02:14 PM

View PostAlphaEtOmega, on 13 July 2017 - 11:21 AM, said:

Don't necro threads.

And if the poster used the forum's search engine then blame PGI. It is setup to display the oldest thread first.





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