Shiroi Tsuki, on 31 December 2016 - 12:31 AM, said:
My guess is that the cartridge of the AC/20s are small in comparison to the caliber of the shell. Unlike IRL shells where the cartridge's diameter and length increases as the caliber gets bigger, I'm assuming that the AC/20 cartridge only increases in diameter, not in length and thus contains less propellant giving the AC/20 a much shorter range. I guess this is done to fit with the standardized 1 slot per ton ammo system. If it were proportional though, I guess AC/20 range would far exceed ~5 km (given that the barrel is also increased).
First, there is no real point in discussing Battletech in the context of real physics or the realities of todays technology (or even the technology current when Battletech was created).
Lasers are a great example. There is really no physical reason for an effective range of only 270m for an IS medium laser. Atmospheric based attentuation doesn't suddenly stop or start and is affected by dust and other elements in the atmosphere (or lack of atmosphere). Ballistics are just as inane given that current weapon systems have much greater effective ranges. The AC20 has a range slightly better than a cannon ball if you think about it. Missiles have similar issues .. current missiles have huge ranges compared to Battletech and can lock on to a target or even a portion of a target (target recognition electronics).
Battletech is a game in which the mechs provide for atmostphere and the rules have been set up to make for fun gameplay ... and that is it
P.S. All that said ... it is up to PGI to adjust values to give a fun and balanced game play experience and this is something that they have been reluctant to do ...
Edited by Mawai, 01 January 2017 - 12:25 PM.