Jump to content

Fw Tug Of War Adjustment

Mode

2 replies to this topic

#1 SCHLIMMER BESTIMMER XXX

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 879 posts
  • LocationNiemalsland

Posted 02 January 2017 - 01:24 PM

Since the tug of war was changed some people complain that invasion mode never get reached.
Maybie it woud be good to adjust the TUG OF WAR by placing 2 invasion fields in it.
Like this

|INV|QP|QP|INV|QP|QP||||QP|QP|INV|QP|QP|INV|
|/////|/////|/CLAN/|/////|/////||||/////|/////|/////IS////|/////|/////|

this way invasion mode definetly shows up in the course of the attack phase.
from a logical standpoint it woud also make more sense, because you fighting over multiple
planets, so there shoud be more then 1 invasion field.





P.S.One coud even go that far to make attacked planets switching according to the tug of war.
For example 1 TUG OF WAR tile means 1 planet flip.
This way it woud be possible to actually defend planets,
making the whole conflict more dynamic.
For example 2 tiles are occupied by clan forces,
through the result of the planet attack vote screen you woud have a solid result what planets have to flip. 1st: the one with most votes/%. 2nd: the one with 2nd most votes/%. 3rd:.....

Edited by SHRedo, 02 January 2017 - 01:30 PM.


#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 02 January 2017 - 06:28 PM

I prefer current system for planet capture. Makes the fight feel more meaningful, and longer lasting. If we change it to one tile per planet, then the Clans will simply gobble up planets at even faster rate.

Also, planet capture itself is still not satisfying to achieve. I mean, there is no fanfare or anything. No global notification, no mention of all the competing units, no casualty list...

#3 Ted Wayz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,917 posts
  • LocationTea with Romano

Posted 02 January 2017 - 07:45 PM

View PostEl Bandito, on 02 January 2017 - 06:28 PM, said:

I prefer current system for planet capture. Makes the fight feel more meaningful, and longer lasting. If we change it to one tile per planet, then the Clans will simply gobble up planets at even faster rate.

Also, planet capture itself is still not satisfying to achieve. I mean, there is no fanfare or anything. No global notification, no mention of all the competing units, no casualty list...

It should take much much longer than it currently takes. And I agree there should be more fanfare.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users