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Mechwarrior Tug Of War


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#1 Ryuken-hachi

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Posted 03 January 2017 - 08:42 AM

This game mode is more intended towards CW than Quickplay due to the mechanics involved.

In many single player games (not just the mechwarrior franchise). There have been missions where one had a sort of tug of war. You were dropped into a mission with the task to assault the enemy lines, to force them to fall back. These assaults were on fortified positions, which wont be possible to have in Mechwarrior due to balance reasons. However, the main idea still stands.

These kinds of matches would have to be done on BIG maps like polar highlands (yes I know a QP match, but that's the size you'd need) or the CW maps. The spawn points would have to be in the back for the defending team and a bit 'mobile' for the assaulting. This is to allow the attacking team to have shorter reinforce times. However, this would mean that the capture points would have to have a sizeable distance between them.

The last capture point should be the closest to the defending team's spawn, so that they can give the biggest fight there.

So, what do you guys think? Should a mode like this be in the game, reason why you want it, or dont want it.





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