Night Gyr Niche?
#1
Posted 03 January 2017 - 04:21 PM
I kind of loved the SRM + UAC build on Clan Mechs, would this do?
NTG 4x SRM4 + 3x UAC2 + 2x MPL
#2
Posted 03 January 2017 - 05:00 PM
#3
Posted 03 January 2017 - 05:44 PM
Yeonne Greene, on 03 January 2017 - 05:00 PM, said:
FTFY
#4
Posted 03 January 2017 - 05:52 PM
It also does well with LBX.
I tend to give ERPPC+GR meta a wide berth because that's all people seem to take these days.
Also it seems to suffer Dragon CT syndrome as it takes all CT damage no mater which way I twist,
even back shots count as front CT. :/
#5
Posted 03 January 2017 - 06:53 PM
#6
Posted 03 January 2017 - 07:09 PM
#7
Posted 03 January 2017 - 07:18 PM
Edit: I also like playing the one variant with 3 UAC2s and 2 ER Large, fun long range build with solid damage.
Edited by Funzo, 03 January 2017 - 07:19 PM.
#10
Posted 04 January 2017 - 03:42 AM
#11
Posted 04 January 2017 - 03:46 AM
The6thMessenger, on 04 January 2017 - 03:42 AM, said:
It's better to take SRM6s+A on clan for brawling, and a bigger UAC so you have time between shots to twist and spread damage. Staring in a brawl is a good way to lose a brawl.
#12
Posted 04 January 2017 - 04:21 AM
Snazzy Dragon, on 04 January 2017 - 03:46 AM, said:
It's better to take SRM6s+A on clan for brawling, and a bigger UAC so you have time between shots to twist and spread damage. Staring in a brawl is a good way to lose a brawl.
Well, it's not exactly a pure brawl -- but it's a dakka brawler. It's basically just dakka with missiles, but it's not for complete brawling.
Edited by The6thMessenger, 04 January 2017 - 04:22 AM.
#13
Posted 04 January 2017 - 10:13 PM
The6thMessenger, on 04 January 2017 - 03:42 AM, said:
I run something similar: 3x UAC5, 2x SRM4+A, 2x SPL, it eats mechs alive.
Edited by LT. HARDCASE, 04 January 2017 - 10:14 PM.
#14
Posted 05 January 2017 - 02:04 AM
5x UAC2 + 5x Slas
I think Uac2 is very well positioned right now when you can get 4 or more. Dodged the uac nerfs, amazing range and velocity and very respectable DPS. When ammo runs out you close in to fight with the small lasers using the uac deadside as a shield.
2x Gauss + cERPPC + NARC
I love combining poptarting with narcing, and this mech does it the best. Narcing your target on the first shot, and you will know where it is for the second jump so you can pre-aim and pre-charge your gauss behind cover, it basically gives you a legal wallhack. Plus chances are that it will be too busy dodging LRMs to shoot back. Also, narcing helps your team focus and shuts down ECM.
Edited by Sjorpha, 05 January 2017 - 02:10 AM.
#15
Posted 05 January 2017 - 02:09 AM
Sjorpha, on 05 January 2017 - 02:04 AM, said:
5x UAC2 + 5x Slas
I think Uac2 is very well positioned right now when you can get 4 or more. Dodged the uac nerfs, amazing range and velocity and very respectable DPS. When ammo runs out you close in to fight with the small lasers using the uac deadside as a shield.
2x Gauss + cERPPC + NARC
I love combining poptarting with narcing, and this mech does it the best. Narcing your target on the first shot, and you will know where it is for the second jump so you can pre-aim and pre-charge your gauss behind cover, it basically gives you a legal wallhack. Plus chances are that it will be too busy dodging LRMs to shoot back. Also, narcing helps your team focus and shuts down ECM.
The first build is okay -- the second build however, **** meta crutch.
#16
Posted 05 January 2017 - 02:15 AM
The6thMessenger, on 05 January 2017 - 02:09 AM, said:
Yes, because NARC is sooo meta. The meta poptarts use a targeting computer 1-3 or fill up with ammo, something like this. So no my narctarter isn't that much of a metabuild.
Not that I ever understood what is supposed to be wrong with using strong moves in games, so I guess I just don't understand you.
I get this **** with my homebrew decks in magic online too, despite them not being anywhere near the metagame, just strong. It's like you're supposed to play bad on purpose.
Edited by Sjorpha, 05 January 2017 - 02:23 AM.
#17
Posted 05 January 2017 - 02:30 AM
Sjorpha, on 05 January 2017 - 02:15 AM, said:
Yes, because NARC is sooo meta. The meta poptarts use a targeting computer 1-3 or fill up with ammo, something like this. So no my narctarter isn't that much of a metabuild.
Not that I ever understood what is supposed to be wrong with using strong moves in games, so I guess I just don't understand you.
I get this **** with my homebrew decks in magic online too, despite them not being anywhere near the metagame, just strong. It's like you're supposed to play bad on purpose.
Oh wow, you put a narc -- totally outshines the 2x GR + ERPPC PPFLD, the new centerpiece of your build. That is so revolutionary.
Sarcasm aside, people have preferences, and i understand that you prefer to use what works best. But there are people like us who are unimpressed by spamming the same button over and over again, for the same powerful move over and over again, just because "It works". It may be a different variation, but it still relies on the PPFLD meta.
Edited by The6thMessenger, 05 January 2017 - 02:38 AM.
#18
Posted 05 January 2017 - 03:48 AM
The6thMessenger, on 05 January 2017 - 02:30 AM, said:
Oh wow, you put a narc -- totally outshines the 2x GR + ERPPC PPFLD, the new centerpiece of your build. That is so revolutionary.
Sarcasm aside, people have preferences, and i understand that you prefer to use what works best. But there are people like us who are unimpressed by spamming the same button over and over again, for the same powerful move over and over again, just because "It works". It may be a different variation, but it still relies on the PPFLD meta.
There are lots of things in the current meta though, so if you are going to not use anything meta you have to avoid quite a lot of things. SRMs + flamers (meta Griffin), SRMs + AC10 (meta SHD-2d2), Large pulse + medium lasers (many chassis both factions), Gauss + lasers (meta build on some clan chassis), clan mediums with 2 ppc, summoner with ppc, Machine guns + LPL (meta spider), AC5 Mauler, UAC Kodiak...
The list of meta builds is quite long and features many weapon combinations, this game hasn't got that many options so avoiding the meta is quite a task.
Gauss jump sniping is probably one of the most complex things you can do as far as competitive goes actually, since it is at the minimum level a 7 step move for each shot (Jump, charge, aim, release jump, release gauss, fire ppc, feather landing), as opposed to the normal 2 step minimum (aim, fire). It's certainly more complex to play than the build you listed in your OP, so I feel the "spam one button" remark a little weird in light of that.
My point is that what makes a meta build is often small details and context, you can't say it's the use of this or that weapon combo. A gauss + ppc cataphract is by no means a metabuild for example. AC10 + SRM4 is only meta on the SHD-2D2 and nothing else. These are builds that pushes optimization far, and if you reduce optimization or change something it no longer makes much sense to call them meta.
I'm not saying my additon of a NARC to the Night Gyr is "revolutionary", it's just how I like to play it and I think it's a super fun little quirk to bring, but it certainly reduces the poptart optimization of that build enough to bring it out of the realm of competitive metabuilds. In other words it's not a build someone would bring to a tournament or league, and when a build isn't even fit for bringing to competitive play how can it be "meta" when competitive play is what defines the meta in the first place?
I also find it more than a little hypocritical to ask: "So, what's the deal with Night Gyr? How is it usually built?" and then procedd to **** on people answering the question. Guess what, the way a mech is usually built is always going to be the metabuilds for that chassis.
Edited by Sjorpha, 05 January 2017 - 03:54 AM.
#19
Posted 05 January 2017 - 04:42 AM
#20
Posted 05 January 2017 - 05:48 AM
Sjorpha, on 05 January 2017 - 03:48 AM, said:
This is true that Gauss jump sniping is one move which requires the most skill to pull off correctly.
You also need to predict where the enemy is before initiating the jump.
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