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Clans Op


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#1 Champion of Khorne Lord of Blood

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Posted 03 January 2017 - 06:59 PM

After much consideration and looking over the evidence I now agree that Clans are an OP scourge and should be nerfed. With their XL engines they're able to keep speed, firepower, and armor, without any sacrifice. Their lasers also deal more damage at longer range and their ballistics are lighter and have double taps,

Speaking of ballistics, the Kodiak crushes all mechs and deathless XL engines allow for extremely powerful builds that retain speed and durability. Who can hope to stand up against 12 man waves of them in CW?

Just look at this build that I just found:
http://mwo.smurfy-ne...66aa003b6b9d564

How can the IS compete with such a build? They'll never make it to the range in which their weapons are effective, especially when they die on ST loss while this build does not. What do they even do once they are in range and their weapons just bounce off harmlessly?

I mean just look at this IS build:
http://mwo.smurfy-ne...d360fd75fe2643f

This mech moves the same speed but barely has more than have the firepower and weight. Clanners might say I don't overheat as bad, but that's obvious when I only have like half the firepower! On top of all that I die if I lose just a single side torso, I can't even take a full alpha strike from that clan monster with my mech, how is this even fair?

PGI please nerf clanners, they are OP. Anyone who says otherwise just doesn't look at these hard FACTS.

Edited by Dakota1000, 03 January 2017 - 07:13 PM.


#2 Peenutts

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Posted 03 January 2017 - 07:01 PM

uhhhhhhh

#3 FupDup

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Posted 03 January 2017 - 07:02 PM



#4 Standu

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Posted 03 January 2017 - 07:02 PM

are you daft

Edited by Philosophical Zombie, 03 January 2017 - 07:03 PM.


#5 El Bandito

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Posted 03 January 2017 - 07:04 PM

1. That KDK-4 build can be done more effectively with KDK-3, since it can fit CXL engine.

2. Clans do have tech advantage yes, and I have been calling for tech balance for the last two years. However, some balance changes can be achieved by buffing IS mechs, instead of nerfing Clans.

Anyway, your examples are so bad, it can even be considered trolling.

Edited by El Bandito, 03 January 2017 - 07:05 PM.


#6 RestosIII

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Posted 03 January 2017 - 07:04 PM

'looks at the smurfy links'

Posted Image

#7 Mcgral18

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Posted 03 January 2017 - 07:06 PM

You made an Annie speed Kodiak


There's only one fitting response
Posted Image





Yes, yes I do

#8 Snazzy Dragon

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Posted 03 January 2017 - 07:07 PM

lmao nice meme dude

#9 Champion of Khorne Lord of Blood

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Posted 03 January 2017 - 07:09 PM

View PostEl Bandito, on 03 January 2017 - 07:04 PM, said:

1. That KDK-4 build can be done more effectively with KDK-3, since it can fit CXL engine.

2. Clans do have tech advantage yes, and I have been calling for tech balance for the last two years. However, some balance changes can be achieved by buffing IS mechs, instead of nerfing Clans.

Anyway, your examples are so bad, it can even be considered trolling.


That's just silly, the KDK-4 is obviously superior, the 3 can't even fit LRM40. IS Mechs should get a quirk for 50% more LRMs fired per volley, to coincide with their higher use of LRMs than Clanners.

#10 Bombast

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Posted 03 January 2017 - 07:10 PM

Posted Image



#11 RestosIII

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Posted 03 January 2017 - 07:13 PM

View PostSnazzy Dragon, on 03 January 2017 - 07:07 PM, said:

lmao nice meme dude


Posted Image

Doesn't meet my standards, personally. It needs something else. Something... volatile. Maybe comparing the Urbanmech with the stock engine vs. a LRM Jenner IIC?

#12 Bombast

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Posted 03 January 2017 - 07:22 PM

View PostRestosIII, on 03 January 2017 - 07:13 PM, said:

Doesn't meet my standards, personally. It needs something else. Something... volatile. Maybe comparing the Urbanmech with the stock engine vs. a LRM Jenner IIC?


Hey, don't knock it till you try it.

Posted Image


Edited by Bombast, 03 January 2017 - 07:22 PM.


#13 brroleg

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Posted 03 January 2017 - 07:26 PM

View PostEl Bandito, on 03 January 2017 - 07:04 PM, said:

Clans do have tech advantage yes


In Lore yes, but in MWO actually IS tech has advantage.

Pure numbers speaking:

here is exact stats http://mwo.smurfy-net.de/equipment

C-ER LRG LASER
HPS (heat per second): 2.11

ER LARGE LASER
HPS (heat per second): 1.78

2.11-1.78 = 0.33

DOUBLE HEAT SINK
Heat dissipation rate (both for IS and Clan): 0.15

0.33 / 0.15 = 2.2

Clan ERLL needs 2.2 more heatsinks than IS ERLL

Clane ERLL weight 4t
Double heatsink weight 1t

4+1+1 = 6 ton

6 ton (and 5 crit slots) is true weight of C-ERLL, while IS ERLL weight is 5 tons (and 2 crit slots)


BUT TEH CLAN RANGE

Every IS mech with more than 2 energy hardpoints has +10% energy range quirk, which makes IS ERLL same range as C-ERLL

BUT TEH CLAN TC

Sure. Lets count for two C-ERLL build.
Each C-ERLL needs additional 2 double heatsinks to be equal to is tech in heat management so:

2 * Clan ERLL + 4 Double Heatsinks + 1TC = 13 ton and 11 crit slots for 1539 range

Now lets count for two IS ERLL build

2 * IS ERLL = 10 ton and 4 crit slots for 1485 (cause +10% quirk on every mech) range

So clan pays additional 3 tons and 7 crit slots for 54m range advantage.

BUT TEH CLAN DAMAGE

Works only against potato IS players, cause even partly sane IS player will be able to avoid/spread those Clan lightsabers damage

#14 Bombast

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Posted 03 January 2017 - 07:30 PM

View Postbrroleg, on 03 January 2017 - 07:26 PM, said:

Posted Image






You are aware that there are weapons besides the ERLL, right? Some of them are even usable. Why do you persist in beating that one drum? One would assume that if IS tech is so overwhelmingly OP, as you claimed, finding another example would be easy.

Edited by Bombast, 03 January 2017 - 07:32 PM.


#15 RestosIII

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Posted 03 January 2017 - 07:30 PM

View Postbrroleg, on 03 January 2017 - 07:26 PM, said:

-snip-


Posted Image

Mmmmmmm. That's exactly it. That's what this thread was missing. It's so tasty.

#16 Aiden Skye

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Posted 03 January 2017 - 07:47 PM

I see what you did there

#17 I_AM_ZUUL

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Posted 03 January 2017 - 07:57 PM

[Redacted]

Edited by draiocht, 03 January 2017 - 09:41 PM.
inappropriate


#18 Kasumi Sumika

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Posted 03 January 2017 - 08:01 PM

I love Goliath Scorpion Weed in the morning.

Posted Image

#19 brroleg

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Posted 03 January 2017 - 08:25 PM

View PostBombast, on 03 January 2017 - 07:30 PM, said:


You are aware that there are weapons besides the ERLL, right? Some of them are even usable. Why do you persist in beating that one drum? One would assume that if IS tech is so overwhelmingly OP, as you claimed, finding another example would be easy.


Challenge accepted

here is exact stats http://mwo.smurfy-net.de/equipment

C-ER PPC
HPS (heat per second):3.50

ER PPC
HPS (heat per second): 3.38

3.50 - 3.38 = 0.12

DOUBLE HEAT SINK
Heat dissipation rate (both for IS and Clan): 0.15

0.12 / 0.15 = 0.8(1)

C-ER PPC needs 0.8(1) more heatsinks than IS ER PPC

C-ER PPC weight 6t
Double heatsink weight 1t

6+1 = 7 ton

7 ton (and 4 crit slots) is true weight of C-ER PPC while IS ER PPC weight is 7 ton (and 3 crit slot)

BUT TEH CLAN RANGE

Every IS mech with more than 2 energy hardpoints has +10% energy range quirk, which makes IS ER PPC range 1782 (while C-ER PPC range 1620)

BUT TEH CLAN TC

Sure. Lets count for two C-ER PPC build.

Each C-ER PPC needs additional 1 double heatsinks to be equal to is tech in heat management so:

2 * C-ER PPC + 2 Double Heatsinks + TC VII = 21 ton and 15 crit slots for 1782 range

Now lets count for two IS ER PPC build

2 * IS ER PPC = 14 ton and 6 crit slots for 1782 (cause +10% quirk on every mech) range

So clan pays additional 7 tons and 9 crit slots for same range.

BUT TEH CLAN ER PPC SPLASH DAMAGE

2.5 dmg for 2 adjusted components worth the aditional 7 tons and 9 crit slots? I think not

Edited by brroleg, 03 January 2017 - 08:50 PM.


#20 Bombast

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Posted 03 January 2017 - 08:29 PM

View Postbrroleg, on 03 January 2017 - 08:25 PM, said:

Spoiler




Good god, it's so incompetently reasoned that I'm stupefied as to how to respond. It's like claiming Noah's Ark was possible because there were less animals back then and fish were less picky about how much salt their water had.

Edited by Bombast, 03 January 2017 - 08:30 PM.






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