I'd like to begin by saying that I am a big fan of faction play. It has really added appeal to forming communities based on factions and fighting for something of consequence: territory. Not all players, however, want to dedicate to IS or Clan mechs, so we turn to mercenary units or simply go lone wolf. While this does add some freedom, we could have more.
I believe that Mercenary units as well as Freelancers should be able to pilot any mech of their choice. Freelancers can of course hop from one side to the other any time they like, but he/she still is restricted in what mech he can choose for that specific battle. And while one week isn't too terrible of a commitment, Mercenary units are not loyalists. Some may like clan mechs, while others favor IS. Instead of choosing the best contract first and foremost, they have to decide whether or not they want to play IS or Clan mechs. We shouldn't have to do this.
It can't be a balance issue. If anything, this would make balancing easier. If you are worried about merc groups having the best of both sides, you shouldn't. That's what they're SUPPOSED to do. They get the best equipment for a job and they work for the highest bidder.
I apologize if this topic has already been addressed; I tried searching and found nothing on it. Anyways, what do you guys think? Am I right, wrong, or is it a limitation of the game engine?
BlackJack21
Edited by BlackJack21, 30 June 2016 - 06:34 PM.