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Mlx No Kill Counter?

BattleMechs Cockpit HUD

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#21 TercieI

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Posted 06 January 2017 - 06:33 AM

View PostPaigan, on 06 January 2017 - 06:28 AM, said:

You PREFER 1950ies crude primitive mechanical cockpit interfaces?
Are delusional emotional associations really SO much stronger in people than a sense for practical AND elegant solutions?
This world never stops to suprise AND frighten me.


Practical and elegant? In a game about Walking War Robots? LOL. The core absurdity of 'mech combat is so extreme that arguments along this line are just laughable. From the sheer silliness of legged vehicles to the insanely short ranges, none of this makes the first bit of sense, so it's just all about style and that, I'm afraid, is wholly subjective.

(I have no real dog in this fight, BTW, but realism arguments make me spit my coffee).

#22 Roughneck45

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Posted 06 January 2017 - 06:36 AM

Wait, it says fixed. Did you do something to fix it, or did PGI actually not put it in there an then saw this thread?

View PostPaigan, on 06 January 2017 - 06:28 AM, said:

You PREFER 1950ies crude primitive mechanical cockpit interfaces?
Are delusional emotional associations really SO much stronger in people than a sense for practical AND elegant solutions?
This world never stops to suprise AND frighten me.

Look at pictures of famous Battletech pilots and you tell me which cockpit they'd be in lolol.

#23 Pika

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Posted 06 January 2017 - 06:38 AM

View PostPaigan, on 06 January 2017 - 06:28 AM, said:

You PREFER 1950ies crude primitive mechanical cockpit interfaces?
Are delusional emotional associations really SO much stronger in people than a sense for practical AND elegant solutions?
This world never stops to suprise AND frighten me.


Trust me, man. As a pilot I can assure you if you actually had to pick between those three as your cockpit, you'd pick the bottom one 100% of the time, even if it is from the 50s. Dials are nice redundancies, dials cannot fail even half as easily as a screen or, even worse, the top one (Glass = bad in a war machine slinging car-sized rounds at each other).

Even modern craft with glass cockpits (that is, control panels and dials replaced with LCD screens - known as Glass Cockpits) STILL have back up dials.

If we want to get really picky, a real Battlemech wouldn't even have a window anywhere on it (It's a very silly design) and sight and combat would be done purely through sensors and cameras like every modern tank today.

Edited by Pika, 06 January 2017 - 06:44 AM.


#24 Sparrow1250

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Posted 06 January 2017 - 06:41 AM

With the current setup that PGI is running, cockpit eye candy is not worth the loss is FPS,

#25 Pariah Devalis

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Posted 06 January 2017 - 07:27 AM

View PostPika, on 06 January 2017 - 06:38 AM, said:


Trust me, man. As a pilot I can assure you if you actually had to pick between those three as your cockpit, you'd pick the bottom one 100% of the time, even if it is from the 50s. Dials are nice redundancies, dials cannot fail even half as easily as a screen or, even worse, the top one (Glass = bad in a war machine slinging car-sized rounds at each other).

Even modern craft with glass cockpits (that is, control panels and dials replaced with LCD screens - known as Glass Cockpits) STILL have back up dials.

If we want to get really picky, a real Battlemech wouldn't even have a window anywhere on it (It's a very silly design) and sight and combat would be done purely through sensors and cameras like every modern tank today.


As a pilot as well, can confirm. Last thing you want is an important MDF failing on you. A simple switch or knob can handle daily abuse much better, and is far easier to replace.

#26 Mole

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Posted 06 January 2017 - 07:51 AM

View PostPika, on 06 January 2017 - 06:38 AM, said:

If we want to get really picky, a real Battlemech wouldn't even have a window anywhere on it (It's a very silly design) and sight and combat would be done purely through sensors and cameras like every modern tank today.


I don't know a WHOLE lot about Gundam but if I recall correctly the pilot of a mobile suit in the Gundam universe is completely encased in the torso while cameras in the mobile suit's head feed into screens that surround the pilot in the cockpit. I always thought that Gundam got this particular thing right. I feel like that's how a real battlemech pilot interface would be handled rather than putting up a cockpit canopy like we have in Battletech.

#27 AppleseeN

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Posted 06 January 2017 - 08:01 AM

View PostPaigan, on 06 January 2017 - 06:28 AM, said:

You PREFER 1950ies crude primitive mechanical cockpit interfaces?
Are delusional emotional associations really SO much stronger in people than a sense for practical AND elegant solutions?
This world never stops to suprise AND frighten me.

Lad, the thing is... that those good looking and elegant instruments will be downed after single PPC charge, but instead those old fashioned will work until mech that was "wearing" them get nuked... directly. So it means only that... elegant and practical are two diametrically opposite things.

Edited by AppleseeN, 06 January 2017 - 08:02 AM.


#28 Aiden Skye

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Posted 06 January 2017 - 09:22 AM

Mistlynx did have a kill counter at one point...looking at a video I made earlier that has snips of the mistlynx, there seems to be a cockpit display in the top right that is not there anymore.

#29 Larsh

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Posted 06 January 2017 - 09:27 AM

View PostW A R K H A N, on 06 January 2017 - 09:22 AM, said:

Mistlynx did have a kill counter at one point...looking at a video I made earlier that has snips of the mistlynx, there seems to be a cockpit display in the top right that is not there anymore.

Odd, that's what I thought too. I pre-ordered this mech out of nostalgia, but then noticed that PGI removed the counter Posted Image

View PostRoughneck45, on 06 January 2017 - 06:36 AM, said:

Wait, it says fixed. Did you do something to fix it, or did PGI actually not put it in there an then saw this thread?


Look at pictures of famous Battletech pilots and you tell me which cockpit they'd be in lolol.

This wasn't fixed, I used Photoshop to add a kill count in. If I log in today, and PGI has fixed this, then I will be pleasantly surprised.

#30 RestosIII

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Posted 06 January 2017 - 09:59 AM

View PostPaigan, on 06 January 2017 - 06:09 AM, said:

I'm usually a nice person, but such incompetence should be fired immediately.


Not liking how a cockpit is designed=someone should get fired. I see that you're definitely a reasonable person.

View PostPaigan, on 06 January 2017 - 06:28 AM, said:

This world never stops to suprise AND frighten me.


Oh. You're "frightened" by someone liking how it looks. Okay.

#31 JadePanther

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Posted 06 January 2017 - 10:42 AM

View PostJuodas Varnas, on 05 January 2017 - 03:07 PM, said:

I'd happily remove all the kill counters and other useless monitors from my mechs.
All they do is obstruct the view. Posted Image


well before they became glorified disco balls they were actually combat functional.. there was a heatsink display that i actually would use to help me adjust heat management.. the ammo storage display might actually haev helped people make a decision on if they needed to shield certain ammo bearing components that were damaged.. As for the kill board, well that was added when they removed kill counts from the match scoreboard.

#32 jjm1

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Posted 06 January 2017 - 10:44 AM

View PostMcgral18, on 05 January 2017 - 11:20 PM, said:


I think it would be revolutionary if they listed information about your mech
Like where you have ammo loaded, or if any of your heatsinks were destroyed, or submerged in water


What?, is having the very important oscillator winamp visualisation in front of you not enough information.

#33 Juodas Varnas

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Posted 06 January 2017 - 10:47 AM

View PostJadePanther, on 06 January 2017 - 10:42 AM, said:


well before they became glorified disco balls they were actually combat functional.. there was a heatsink display that i actually would use to help me adjust heat management.. the ammo storage display might actually haev helped people make a decision on if they needed to shield certain ammo bearing components that were damaged.. As for the kill board, well that was added when they removed kill counts from the match scoreboard.

I was around back then.
I remember that SOMETIMES, SOME of the monitors worked, but most of the time it was [NO SIGNAL].

I'd rather have no monitors at all, if that's the alternative. Posted Image

#34 JadePanther

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Posted 06 January 2017 - 10:52 AM

View PostJuodas Varnas, on 06 January 2017 - 10:47 AM, said:

I was around back then.
I remember that SOMETIMES, SOME of the monitors worked, but most of the time it was [NO SIGNAL].

I'd rather have no monitors at all, if that's the alternative. Posted Image


oh some were duds, placeholders that never got expanded into.. but every mech had 2 working ones a heatsink and ammo display.. keep in mind this was before betty bitched about heatsink damage. and with the TTK being what it was back then you had time to check it in the middle of a fight..

#35 Shiroi Tsuki

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Posted 06 January 2017 - 12:03 PM

View PostJuodas Varnas, on 05 January 2017 - 03:07 PM, said:

I'd happily remove all the kill counters and other useless monitors from my mechs.
All they do is obstruct the view. Posted Image


Bring back the old monitors

No Signal/Heatsink status/Ammo >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Kill counter/headache inducing clutter gifs

#36 Skipmagnet

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Posted 06 January 2017 - 12:58 PM

The only thing I remember reading about 'Mech cockpits is that there was a viewscreen that showed 360 around them squished into a 180 arc. That kind of view would probably give me a headache after two minutes.

#37 Mcgral18

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Posted 06 January 2017 - 01:25 PM

View PostShiroi Tsuki, on 06 January 2017 - 12:03 PM, said:


Bring back the old monitors

No Signal/Heatsink status/Ammo >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Kill counter/headache inducing clutter gifs


They could, at the very least, replace that GIF with kitten gifs


I'd accept Puppy gifs as well





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