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Rewards: Objective Vs Damage


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#1 Quandoo

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Posted 07 January 2017 - 02:55 AM

Why do I ONLY receive 150k Cbills when I reach the objective quickly ? For example killing the VIP mech fast.
When I run around the map randomly, do 700-800 dmg, I mostly end up with 350-450k Cbills.
So whats the point of objectives? Playing skirmish in every mode gets you the most rewards, 2 or 3 times more.

The other point is, efficient killing (hitting only the torso / head) will give you less than painting enemies red with PPC and LBX.

Looks like a broken concept to me.

Edited by Quandoo, 07 January 2017 - 03:00 AM.


#2 Yellonet

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Posted 07 January 2017 - 03:04 AM

The different modes are just a bit of smoke and mirrors to make players less likely to figure out that spreading damage like a noob is all there is to this game.

- "But the objective..."
- "Shut up and just spread some more damage and your psr will go up no matter how the match goes."

Edited by Yellonet, 07 January 2017 - 03:05 AM.


#3 El Bandito

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Posted 07 January 2017 - 03:36 AM

View PostQuandoo, on 07 January 2017 - 02:55 AM, said:

Why do I ONLY receive 150k Cbills when I reach the objective quickly?


See the underlined part? That's why. PGI doesn't want people who finish the matches quickly, to earn too much rewards, for the fear of people exploiting it. It's against their business model.

#4 Paigan

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Posted 07 January 2017 - 04:57 AM

Here's the reason:

People are already sabotaging their own team by focussing too much on objectives (e.g. only cap and don't fight) which in turn causes the team to lose (e.g. 2 Mechs permanently capping leaves their own team in a 10vs12 fight and after winning the battle, the enemies just retake the cap points before it's too late).
A LOT of people don't have the slightest idea of tactics.

If the reward for non-combat activities would be even higher, even more people would flee the fight ("but I wanted to make money") and make the non-skirmisch game modes an even messier idiocy.

That is why.

The truth is:
Everything beyond skirmish needs REAL team work, REAL tactical competence, REAL disciplin among the lower monkeys.
It would turn from casual gaming into a work-like effort very quickly.
Even the tactically trivial non-skirmish game modes in their current form are too much to grasp for a lot of people.
Encouraging them in their stupidity would not be a good idea.

If PGI did it, a lot of people would complain that they "did it wrong again" and "never learn" etc. blabla for encouraging bad team play.

Edited by Paigan, 07 January 2017 - 04:59 AM.






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