

#41
Posted 07 January 2017 - 02:54 AM
Someone who likes to keep in touch with the players from PGI´s side would be nice, have not had anyone like that now for years, even Paul or Russ have kept more in touch with the forums then this Tina person, and that is saying alot.
#42
Posted 07 January 2017 - 10:23 AM
#43
Posted 07 January 2017 - 01:10 PM
However, this is how it appears to me. The MWO staff doesn't appear to give a crap about the forums and community. Major announcements are communicated via twitter instead of interacting via their official forums. I rarely see staff interaction in their "suggestions" forum (should shut it down instead of leaving people in silence).
The most PGI interaction I have ever seen came in this thread about NGNG and PGI/IGP
https://mwomercs.com...nagers-located/
It was like finding a unicorn
PGI may think they care about the community but the impression they give us is very different
Edited by TiguriusX, 07 January 2017 - 01:13 PM.
#44
Posted 07 January 2017 - 03:51 PM
mesmer7, on 06 January 2017 - 03:19 PM, said:
I don't buy they have 55 people. Where'd you get that idea? I saw a handful of PGI people at MechCon.
I took the number out of my post because I wasn't sure. Y'all aren't sure either.
List of staff accounts that have played the game in the past 6 months, ie you can find them on the QP leaderboard:
Gary Ginn Support
Ricky Cheung Support
Blake Sadoway QA
Jamie Schneider QA
Alexander Garden Support
Ian Matheson QA
Mark Nicholson Modelling
Stella Ku Support
Jason Doherty UI design
Derek James CW design?
Dennis de Koning Art
Gabriel Rudner Music?
Tina Benoit CM
Mark Scharf Modelling
Jameson Rafter QA
List of more staff accounts whose job title I think I know:
Dave Forsey Academy
Alex Iglesias Art
Colin Huang Database
Brian Eckman Director
Viona Halim Environment
Mike Forst IT
Paul Inouye Lead design
Elizabeth Wright Level design
Thad Jantzi Map design
Arman Abounourinejad Modelling
Russ Bullock President
Matt Newman Producer
Neema Teymory Programming
Stephen Andrusyszyn Programming
Olga Bugrova Programming?
Sean Kolton Sound design
Garyson staff mod
Norm McKenna staff mod
Nuara staff mod
Skyther staff mod
Bobby Jubraj Support
GM Patience Support
Jonty Roodnick Texture
Lauren Bamlett Texture
Dion Linaker UI design
List of remaining staff accounts whom I'm not as familiar with, including some miscellany:
Albert Meyburgh
Alexander Schmidt
Amit Joshi
Anders Hoddevik
Ben Driedger
Ben Fruhauf
Brian Buckton
Brian Windover
Charlala
Chris Pauwels
Colin Powell
David Bradley
David Chiang
Enrique Barahona Ramos
Evan Halim
Filipe Rodrigues
Gabriel Kessler
Ian Rooke
InnerSphereNews
Jason Busch
Jason Gullion
Jon Cunningham
Jordan Whitlock
Karl Berg
Kevin Meek
Krist Smith
Kristoffer Lyons
Kyle Lawrence
Kyle Polulak
Lauren Bamlett
Lisa Waterly
Mark Hayden
Michael Helstein
Michael Kessler
Miki Hara
Morain Mclaughlin
nteymory
Odlig Shadowborn
Omid Kiarostami
Paudy McAteer
Peter Chea
PhantomDust
Rafael Acosta
Rodith
Ryan Boulanger
Ryan Van Vliet
Sarah Mah
sdfsd
Sean Cove
Sergio Santos
Shalinder Matharu
Stan Siebert
Steven Hicks
Tdz
Test Lab 50
test01
testlab003
testlab02
Tony Jiang
Weihua Jin
Zelph The White Lamanite
All accounts pulled from the mwomercs forums staff member list. Most of these are surely inactive/no longer working at PGI. But an active studio of 50+ at present? Very very likely.
#46
Posted 07 January 2017 - 07:13 PM
TWIAFU, on 06 January 2017 - 04:58 AM, said:
Hmm.
Mystere, on 07 January 2017 - 07:17 AM, said:
#47
Posted 08 January 2017 - 02:17 AM
#48
Posted 08 January 2017 - 03:44 AM
exiledangel, on 07 January 2017 - 10:23 AM, said:
I actually don't beleive that at all.
There is examples of massive incompetence, poor planning, poor communication and so on, but I think they do care quite a lot. The people I've talked to who visited mechcon have said that PGI seemed quite engaged in their work, and I believe that is true. So I don't think it is for lack of caring we have the problems we have.
#49
Posted 08 January 2017 - 03:54 AM
Sjorpha, on 08 January 2017 - 03:44 AM, said:
I actually don't beleive that at all.
There is examples of massive incompetence, poor planning, poor communication and so on, but I think they do care quite a lot. The people I've talked to who visited mechcon have said that PGI seemed quite engaged in their work, and I believe that is true. So I don't think it is for lack of caring we have the problems we have.
Yeah, I met some of these guys at MechCon in person, and they were very passionate about what they are doing. They cared, that I have no doubt of.
#50
Posted 08 January 2017 - 06:36 AM
#52
Posted 08 January 2017 - 11:54 AM
Commander A9, on 06 January 2017 - 10:46 AM, said:
That's what it isn't done-it doesn't make any money for them. Remember that PGI is a business profiting off of the sales of mechs and MC.
I'd argue that having more people play more often is directly related to their sales of mechs and MC, and thus profit.
#53
Posted 08 January 2017 - 04:02 PM
Mech The Dane, on 08 January 2017 - 03:54 AM, said:
Yeah, I met some of these guys at MechCon in person, and they were very passionate about what they are doing. They cared, that I have no doubt of.
Having 20 years managing IT projects, I have found that failures are always a top-down problem.
#54
Posted 02 February 2018 - 11:36 PM
Darth Hotz, on 06 January 2017 - 06:38 AM, said:
I mean, look at Star Citizen. There is only one reason why no big legal action from backers was taken so far, because these developers know how to communicate and treat people! They show them love and respect. The community rewards this with accepting failure and delays. Everyone is happy with 135 mio bucks spend and nothing really to play.
i think you wrong.the reason nobody took legal action against star citizen is because that is simply not possile.
The game didnt even has a official release date up to today.When you preorder alpha/beta games you allways sign an agreement that basically says:
You have nothing to expect, we owe you nothing, and zero content is guaranteed.
Thats what is making preordering the ultimate intentional screw yourself action/developers wet dream.
Its basically like this:
You go to a car dealer and he tells you "Hey! You can have this great car!It looks like a Rolls Royce, but its not sure how fast
it drives, or how far.... or if it drive at all... BUT I PROMISE that i give my best with adittional tweaking, so that it one day
maybie is a car worthy to be called a ROLLS ROYCE. *PROMISE* c(@_@) *PROMISE*."
every sane person woud say at that point:"ARE YOU COMPLETELY NUTS?!"
but some people even pay additional 800$ for a "collectors" space ship ontop of the bunch of money they allready
invested for an unfinished, bugged product.
The gaming industry must have felt like winning the jackpot the day they realized people are that stupid.
I mean, 135 mill for a vague idea what might be come, to a time nobody even speaks about is more then a proof that something went extremely wrong in the past years.
P.S. did a quick google search and found a threat from a person asking if its possible to refund a 60$
early alpha game that crashes constantly at his end.And the answer comes from a person that is very much
like the ones i mentioned above
Quote:
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No, what you should have done is read the terms of service. This is not a finished product. I don't know what you expected my friend but most of the community here understand the fact that we are not paying for a game, we are supporting the devs financially and in return we are granted access to help test the game and provide feedback to guide it toward where we think it should head. I 100% guarantee you that every AAA title like CoD, Starwars Battlefront II, Battlefield etc all had these kinds of issues in the beginning. They just didn't need player backing for testing beforehand because they had a much larger team of devs to test so we never saw these issues.
I'll say again in-case it wasn't clear. If you purchased this game for the sole purpose of gameplay, you have wasted your own money. BSG have never once sold EFT as a finished product and will not until it's final release. All you keyboard warriors who take to the forums demanding a refund because the gameplay is poor for you due to low optimizations are embarrassing yourselves simply because you failed to both read the terms of service and understand the fact that EFT is still under heavy development and will be experiencing problems while they implement new features.
Please think before posting and before spending your money. Almost nobody here spent $60+ for quality gameplay. We spent $60+ to be part of the development progress and understand that game development is not smooth sailing.
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Quote End
seriously, WTF is wrong with these people oO?
Its like paying someone in advance for a favor, for having that person deciding when, where and how the job gets done.I once did that mistake myself with the difference i felt extremely stupid afterwards....
Edited by SHRedo, 02 February 2018 - 11:59 PM.
#55
Posted 02 February 2018 - 11:49 PM
#56
Posted 03 February 2018 - 02:08 AM
A good artist they have.
This game must have other developers thinking of PGI as the window lickers of balance and good sense.
#57
Posted 03 February 2018 - 02:46 AM
Mech The Dane, on 08 January 2017 - 03:54 AM, said:
Yeah, I met some of these guys at MechCon in person, and they were very passionate about what they are doing. They cared, that I have no doubt of.
What they are doing though is running a business. A business in order to generate a profit. I too have no doubt that they are very passionate about that.
Edited by PFC Carsten, 03 February 2018 - 02:48 AM.
#58
Posted 03 February 2018 - 09:57 AM
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