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Things Learned And Bugs Discovered From Dane's Event:


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#21 Big Tin Man

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Posted 07 January 2017 - 02:31 PM

Ebola and Nate-potatoes gonna potate. Clan potatoes are just genetically engineered to heat up to edible temperatures faster.

Cado - I'm trying to keep this fw specific, will take a few of these

Hobbles - I suspect as fw gets more balanced, pgi will reduce the number of wins required to reach the next stage, essentially making each win worth more in the tug of war. Easily adjustable.

Monkey-thosr drop counts are not limited to any specific mode. 100 quick plays to unlock scouting, 150 more quick plays and/or scouting to unlock invasion/tug of war.

#22 Marius Evander

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Posted 08 January 2017 - 02:21 AM

They are all FW effecting problems.

#23 Stormie

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Posted 08 January 2017 - 02:27 AM

View PostCadoazreal, on 08 January 2017 - 02:21 AM, said:

They are all FW effecting problems.

Posts this guy while being Disconnected on a FP game. think that's more of an FP affecting problem

#24 Marius Evander

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Posted 08 January 2017 - 09:06 PM

1 more ! you cant tell if people in LFG are in LFG for quickplay or factionplay !

#25 f00lish1

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Posted 09 January 2017 - 11:55 AM

View PostBig Tin Man, on 07 January 2017 - 02:31 PM, said:

Ebola and Nate-potatoes gonna potate.


I believe the term is, "Taters gon' tate." Potatoes always taste better with a little bit of salt. Posted Image

View Postebolachan, on 07 January 2017 - 12:00 AM, said:

Ive seen builds you people couldn't imagine.
trial dragons on fire in the shoulder of hellbore.
ive seen lrms glitter on gamma gate.
all these memories out salted like tears in is QQ tweets.

time to quickplay.


I'll give you props for the sneaky Blade Runner reference, but you can't generalize that only IS brings LRMs. I've had plenty of Clanner "support" pilots asking me to spend my time holding locks for them.

#26 DavidStarr

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Posted 10 January 2017 - 12:46 AM

I've been obliterated by clan LRMs a few times in conquest / domination. Starting to think LRMs should work well in those modes.

#27 Vxheous

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Posted 10 January 2017 - 02:57 AM

View PostDavidStarr, on 10 January 2017 - 12:46 AM, said:

I've been obliterated by clan LRMs a few times in conquest / domination. Starting to think LRMs should work well in those modes.


LRM's only work against teams that are disorganized and generally timid.

#28 Cato Phoenix

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Posted 10 January 2017 - 05:33 AM

View PostBig Tin Man, on 06 January 2017 - 09:53 PM, said:


I've been an advocate of scouting requiring tier 4+ and 100 drops and all other FW requiring tier 3+ and 250 drops.


I dunno, I would just make it 100 drops and no trial mechs.

#29 WANTED

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Posted 10 January 2017 - 06:04 AM

I agree. 100 drops to understand the basics like torso twisting damage ( seriously this is a foreign concept to most compared to other games ) and better build and aim. Needs to be minimum gate but not so drastic it cuts population in FW too much.





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