My First Weeks- What I've Learned
#1
Posted 06 January 2017 - 03:33 PM
I started with medium mechs because I assumed they would have the least impact on the team while I'm trying to learn. I watched heavies and assaults who should have more impact on the match end up dying with barely any damage done.
One mistake I made early on was expensive changes in the mechlab without really understanding how different weapons worked. Putting XL engines into IS mechs and not realizing how much weaker that made me. Adding in FF armor or DHS when I didn't really need them.
Another thing was getting killed early on for poor movement techniques which caused me to gravitate to long range weapons. This caused me to do less damage while still being out of position. It wasn't until I read the tactics 101 and Stay with the Atlas guides that I realized I needed to pay more attention to my driving and less to my shooting.
The desire to extend my range led to some experiments with ERPPCs. Buying a mech or two designed to use PPCs more effectively and changing playstyle as well. Which ultimately showed me PPCs are not a good weapon when you only have moderately fast speed of medium mechs. I don't use PPCs anymore because the damage vs heat vs in close power just doesn't work for me.
Next was committing to ERLL before realizing I do better with quick fire weapons. The damage of the ERLL seems awesome until I noticed I was only applying a portion of that damage to a single section. Switching to AC5 saw my damage actually go up because I am more accurate with ballistics. I tend to shoot and move (played WoT for years) so holding the crosshair on target for an extended time is not something I'm good at.
I learned small and medium lasers are not as good in close as SRMs. Maybe they work for some people, but I'm much more lethal against light, fast mechs with SRMs then I am with lasers.
So now I'm focusing on AC5 capable mechs that also carry SRMs. Mainly Shadowhawks but I'm branching into Enforcers and a Phoenix Hawk variant. I've got a couple of heavies which I play every now and then, but so far I prefer the freedom a medium mech gives me to move around as well as hit and run. My damage and kills per match are increasing so I guess my next goal is mastering all of the medium mech chassis I like then move on to heavies.
Thank you for taking the time to read this and hopefully it helps someone else as well.
#2
Posted 06 January 2017 - 03:39 PM
o7
#3
Posted 06 January 2017 - 03:42 PM
Edited by Vxheous Kerensky, 06 January 2017 - 03:45 PM.
#4
Posted 06 January 2017 - 03:42 PM
You mentioned that you don't always need DHS, which, to be blunt, is wrong. You always take DHS, even if you're not mounting any extras. The increase in efficiency is incredible and will up your damage output significantly. There are maybe a handful of mechs in the entire game that don't need DHS and they are gimmicks at best.
Regarding your "in close" weapon comments, you might want to try pulse lasers if you like "quick fire" weapons. SRMs are great and all, don't get me wrong, but lasers offer ammo independence, which, as you become a better pilot, is a very important thing to keep in mind. Running ACs and SRMs together is going to quickly suck up your tonnage and crit slots as yu struggle to find places to put the ammo. In addition, you'll also find yourself without enough ammo to last a full match for either weapon.
Aside from those two things, I enjoyed seeing the perspective of a new player and how it shifted over the course of a few short weeks with the game. Keep it up!
#5
Posted 06 January 2017 - 03:48 PM
Konphujun, on 06 January 2017 - 03:42 PM, said:
I would just like to clarify on this point for the OP. The reason you want DHS almost always, even if you don't add any heatsinks, is that your engine comes with a certain number of heatsinks and putting in the Double Heat Sink upgrade will ugprade those engine heatsinks without taking up any extra space. Most engines include 10 heatsinks, so that's upgrading all 10 with no pentaly besides c-bills.
#6
Posted 06 January 2017 - 03:51 PM
#7
Posted 06 January 2017 - 04:50 PM
I have several centurions, but since I'm still working on rotating the mech I find I end up losing the main arm too soon. I'm working with the SDH because it's more forgiving for my current skill level. I have seen improvement over the last week though so I might try the Cent again soon.
The reason I said what I did about DHS was mainly because of the costs. I spent a lot of c-bills trying all kinds of different builds and I rarely had enough to upgrade to DHS. When I run an AC/SRM build I do get some overheating but not often so I'm using the c-bills to get mechs instead of upgrade to DHS. I realize they offer a lot of value, but I'd rather have one extra mech than two mechs with DHS that bumps my heat efficiency from 1.3 to 1.6.
As for mouse, yes I've dialed it down based on my mouse DPI and then used the table for what the better players use. I think I'm sitting at .17 or .18 combined if I did the math right. I still tend to swing my lasers and this makes sense because of how I play most FPS games. I'm usually a sniper or pick weapons that have high damage so I fire and move. This translates poorly to MWO though because you need to fire and hold, not something I've trained to do. I'm working on it, but with my current skill ACs and SRMs work better for me. I've even tried pulse lasers and I still have a hard time keeping them on one hit box.
I'm still working with a few builds that have lasers for practice. However I feel it's more important to work on movement, team work, and learning how to apply damage first before learning how to keep lasers on target. I've gone from about 100-150 damage per match to 300 so it seems to be working. Next goal is get more mechs then I'll start putting emphasis on getting lasers on target for full burn.
#8
Posted 06 January 2017 - 05:10 PM
1) Download Li Song Mechlab. Practice and perfect your builds there first, then spend the cbills in game (no more failed builds - or at least fewer).
2) When you find a mech you like, save up some real money and get the hero version - this will greatly increase your earnings and make worries like the cost of upgrading to double heatsinks a non-issue (I had over 1200 drops in my heavy metal - before the loss of jump jets).
3) Consider getting a week or so of premium time, when you have the time to devote to the game (you can use the reward MC you get in tournaments etc to fund it).
4) Try to never, ever sell anything back unless you are certain you will never use it. A 50% loss is significant.
5) Join a clan of players, play with groups, etc. Solo pug when you don't have the time, but playing in group will make your gaming experience better and (most likely) improve your skills and win rate faster than going it alone.
#9
Posted 06 January 2017 - 05:45 PM
#11
Posted 06 January 2017 - 07:34 PM
they seem like they cost more at first but fitting IS with the right stuff is really costly (for me at least)
with clans omni mechs you can buy one and in a way get them all (I would say try ebon jag or timber wolf depending on your playstyle. ebon for more ranged/laser vomit. Timber for brawling) I know those are heavies but an ebon can do work with its tonnage.
Double heat sinks are always mandatory no exceptions.
For an srm/ballistic mech, mediums are kind of iffy on that as I usually like sticking to the main type of gun (say a main ballistic) and secondary fire from other types of weapons. Heavies is really where you can make effective builds without feeling too much aggro like an assault
#12
Posted 06 January 2017 - 08:47 PM
#13
Posted 06 January 2017 - 08:52 PM
SlippnGriff, on 06 January 2017 - 07:34 PM, said:
they seem like they cost more at first but fitting IS with the right stuff is really costly (for me at least)
with clans omni mechs you can buy one and in a way get them all (I would say try ebon jag or timber wolf depending on your playstyle. ebon for more ranged/laser vomit. Timber for brawling) I know those are heavies but an ebon can do work with its tonnage.
Double heat sinks are always mandatory no exceptions.
For an srm/ballistic mech, mediums are kind of iffy on that as I usually like sticking to the main type of gun (say a main ballistic) and secondary fire from other types of weapons. Heavies is really where you can make effective builds without feeling too much aggro like an assault
Trollfeed, on 06 January 2017 - 08:47 PM, said:
Just whatever you do, don't try to run cERLLas as your main weaponry. Those things are terrible if the enemy can torso twist at all.
#14
Posted 06 January 2017 - 08:56 PM
I'm kind of afraid to use it much because I don't like using strong stuff and end up with bad habits because of it.
#15
Posted 06 January 2017 - 08:56 PM
#16
Posted 06 January 2017 - 08:58 PM
Ruar, on 06 January 2017 - 08:56 PM, said:
I'm kind of afraid to use it much because I don't like using strong stuff and end up with bad habits because of it.
Honestly, the main reason I'd recommend Clan mechs to an early player is just because the Omnimechs are basically idiot proof. You can't turn a Timber Wolf into a ST 160 engine machine, waste tonnage on CASE in limbs without ammo, or run SHS. That, and you can practice your torso twisting without having to deal with IS XL engines, aka death traps.
#17
Posted 07 January 2017 - 03:27 AM
#18
Posted 07 January 2017 - 03:32 AM
Having scanned this latest huge troll post this one is no differen't "XL engines make you weaker" in many many mechs they dont. I am not going to waste my time being trolled to read/reply to anymore of your 4chan threads.
#19
Posted 07 January 2017 - 08:17 AM
Cadoazreal, on 07 January 2017 - 03:32 AM, said:
Having scanned this latest huge troll post this one is no differen't "XL engines make you weaker" in many many mechs they dont. I am not going to waste my time being trolled to read/reply to anymore of your 4chan threads.
It's always interesting when someone feels they have to attack the author instead of the message.
Take my opinion for what you will. I'm honest in what I say and I've been trying to learn the game. However posts like yours are the reason why so many avoid forums and eventually leave games. You provide nothing of value and simply attack people because you don't like what they say.
I could also add on one of the clan op threads I talked about the idea of buffing some aspects of clan design to ensure balance. I'm not anti-clan, I'm just trying to learn the game from an IS pilot perspective.
Edited by Ruar, 07 January 2017 - 08:29 AM.
#20
Posted 07 January 2017 - 08:22 AM
Konphujun, on 06 January 2017 - 03:42 PM, said:
You mentioned that you don't always need DHS, which, to be blunt, is wrong. You always take DHS, even if you're not mounting any extras. The increase in efficiency is incredible and will up your damage output significantly. There are maybe a handful of mechs in the entire game that don't need DHS and they are gimmicks at best.
Regarding your "in close" weapon comments, you might want to try pulse lasers if you like "quick fire" weapons. SRMs are great and all, don't get me wrong, but lasers offer ammo independence, which, as you become a better pilot, is a very important thing to keep in mind. Running ACs and SRMs together is going to quickly suck up your tonnage and crit slots as yu struggle to find places to put the ammo. In addition, you'll also find yourself without enough ammo to last a full match for either weapon.
Aside from those two things, I enjoyed seeing the perspective of a new player and how it shifted over the course of a few short weeks with the game. Keep it up!
Umm...isn't TS a Legendary Founder???
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