Lukoi Banacek, on 07 January 2017 - 03:35 PM, said:
Go play it if you think it brings so much to the table and if ya like it, more power to you. It definitely has things about it that are interesting to tinker with.
But the two games are wildly apart in terms of tone, intention etc and frankly outside of being from the same stompy-robot genre, really are apples and oranges.
There is room for both games on most people's PC.
I have played it. I told it you was limited though. I have driven the tanks (the mechanics of which are kinda unwieldly, even if somewhat odd and yet realistic to a degree).
They are different, and I would play more if other people played more, but it is what it is.
You can copy elements w/o one trudging onto another.
The problem is that the current state of the game is really just deathmatch, and deathmatch with 4 spawns. Neither really excite me.
Wingbreaker, on 07 January 2017 - 03:36 PM, said:
That sort of thing works fine in a game where you've got an infinite respawn. We don't. So no, I don't think it's the fault of the maps. I don't know that I'd say the maps are perfect, and there's certainly funneling created (there should be, it's attack/defense on an asym basis), but I wouldn't say they're terrible. I've certainly seen worse maps in games.
It shouldn't be funneling. You should have defensable positions YET not be able to cover them all w/o reducing effectiveness on one side or another. The fact is that even the main gate doors are literally the limiting factor of where people funnel through. It's not that hard to predict where people have to go by design.
When maps are designed to have multiple breach points that can't be perfectly covered is when the map is designed correctly. Right now, it's funnel to your death given teams of even skill. I've seen better.
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Nope, so I can't relate.
I've played other games that have better objective based gameplay... even when the ability to kill was still important, but wasn't the end all be all (unless you were just a great player). Having played MWO for way too long... I've learned that the most important thing was to kill everyone, and generally not get too overworked by the objective. This is in part why I get really angry over the maps... because the main objective has and will always be to kill everything else.
Maps just get me angry... especially when you don't even touch 2/3s of the map that is Alpine.
Edited by Deathlike, 07 January 2017 - 03:58 PM.