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Let 3/4 Man Groups Have The Option To Drop In Solo Queue


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#21 Deathlike

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Posted 08 January 2017 - 08:38 AM

View Post627, on 08 January 2017 - 04:29 AM, said:

why stop there?

How about group queue get a max of 4 players per group and everyone with bigger groups can go play FW or private matches?


You'd have to bribe me with a Gold Mech to play FW, and even that's not enough (you'd have to give our balance overlord the pink slip, and noone has the power to do that).

You won't convince people to play FP by its own merits until FP itself actually becomes a solid alternative option that serves a purpose.

#22 Corrado

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Posted 08 January 2017 - 08:47 AM

i remember when solo queue could go against 12 mechs premades. wasnt fun. at all.

#23 Deathlike

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Posted 08 January 2017 - 08:49 AM

View PostCorrado, on 08 January 2017 - 08:47 AM, said:

i remember when solo queue could go against 12 mechs premades. wasnt fun. at all.


The problem with that was that it was super rare and 12-mans aren't really a thing.

You'd be lucky these days to get even 10-mans.

#24 Mystere

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Posted 08 January 2017 - 08:53 AM

View PostDeathlike, on 08 January 2017 - 08:49 AM, said:

The problem with that was that it was super rare and 12-mans aren't really a thing.

You'd be lucky these days to get even 10-mans.


If 10/12-mans are actually rare these days, then what is the fuss all about?

#25 Void Angel

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Posted 08 January 2017 - 08:55 AM

Lolno. That logic ignores the implications of group size and presents a classic slippery slope. While two-man teams might be absorbed with minimal disruption, larger teams will start to dominate their matches with increasingly large returns. Two man teams I'd actually like to try, because it allows me to grab single players and introduce them to the game without risking taking them up against multiple mid-size premades - but allowing two-mans, with limitations might be worthwhile.

However, we can't discount that allowing pairs into solo queue would still allow very experienced players to play with total newbies - something the PSR system tries to avoid.

Edited by Void Angel, 08 January 2017 - 08:55 AM.


#26 Deathlike

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Posted 08 January 2017 - 08:58 AM

View PostMystere, on 08 January 2017 - 08:53 AM, said:

If 10/12-mans are actually rare these days, then what is the fuss all about?


It's easier to cry about being roflstomped by them, except never really understanding how much effort is required to make them effective (or construct them) in the first place.

Teamwork is OP, but let's forget we should be working together.

Edited by Deathlike, 08 January 2017 - 08:58 AM.


#27 Chados

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Posted 08 January 2017 - 08:59 AM

View PostAetes Nakatomi, on 08 January 2017 - 04:31 AM, said:

Solo queue should be kept as that.

I duo with my brother quite often and we just make sure we either take heavies or at least have builds that complement one another.

If group queue is too tough then going to club the solo queue with your buddies isn't the answer.


This.

#28 Void Angel

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Posted 08 January 2017 - 10:57 AM

View PostMystere, on 08 January 2017 - 08:53 AM, said:


If 10/12-mans are actually rare these days, then what is the fuss all about?

Well, a couple of 4-5man teams are generally much nastier to deal with than a full 12-man these days, if they use their tonnage. Even getting up to 8 or 9 can be frustrating as you run into small teams that are stocking up with Kodiaks and the like - it's not terribly uncommon to see no 'mechs lighter than a Heavy on some teams.

Again, the only reason I would rather like to see how pairs in the solo queue works out in the current environment is that it would make it easier for me to mentor newer players and get buddies into the game to see if they like it. Imbalances in team cohesion caused by such a situation should be minimized by the availability of voice chat and perhaps some extra matchmaking rules which fall short of truly separating the player base (a hard-coded limiter preventing a team with a tier 1/2 matching with a tier 5, or a restriction on the number of pairs per team, for examples.) But we should also recall that we had pairs in the solo queue in times past, and that the devs went away from that for a reason - the major caveat being that now we do have larger teams, and Faction Play to act as the final, no-pads arena.

I'd suggest that if we ask for it (or if PGI is considering it, because why else are we beating this dead horse?) we should strongly suggest a trial over a set period of several months, then a re-evaluation of its impact via game telemetry to see if it stays or goes.

#29 Sorbic

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Posted 08 January 2017 - 11:05 AM

Yeah, lets just run down hyperbole lane instead of having an honest conversation...

Posted Image

Edited by Sorbic, 08 January 2017 - 11:07 AM.






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