Fox With A Shotgun, on 09 January 2017 - 04:05 PM, said:
NARCs:
- Travel like a flying brick with ramjets pushing in the other direction
- Have very limited ammunition per ton
- Weigh a lot for mechs that can effectively use them (4+ tons on a light mech is very, very significant)
- Are jammed by enemy ECM unless you hit the ECM mech(s)
- Not even guaranteed that your team has enough LRM to capitalise on the NARC
There's an awful lot of negatives for the NARC. It's not a very easy thing to use at all; and let's face it, the only map that it really causes extreme amounts of havoc in is Polar Highlands. Every other map has significant amounts of tall cover available, which you really shouldn't stray too far from in the first place. The best counterplay you have is a light mech picket force that's quite far out from your vulnerable assault mechs, as nailing a light mech with a NARC is probably harder than hitting them with an AC20 round at max range. Suppressive fire when you see the NARCer coming is also an option, as usually it's a fragile light mech carrying the NARC. As is aggressive play after the NARC has come down on someone on your team.
Let's face it. NARC is extremely effective at combating teams that are timid. When push comes to shove, LRM boats, which are the primary cause of tears when it comes to NARCs, will fold under a hard push. If they continue to rain LRMs on the NARCed guy, the rest of the team can push hard while they tunnel vision on the guy with the NARC. After all, that's one guy they're locked on to and staring for the whole duration of the NARC beacon.
Those last 2 drawbacks would be alleviated (or even eliminated) by nerfing the **** out of ECM, which is something that's been
sorely needed for a long time now.
Fox With A Shotgun, on 09 January 2017 - 04:29 PM, said:
I think it's been like that for as long as I can remember. It's not a recent change; NARC worked even against a shutdown mech for yonks.
I could be wrong too, but I guess it doesn't matter much either way.