As to making objective more important, winning the objective should be the way to get the most C-bills, winning the objective should give ~150-200k to each player on the winning team, plus any bonuses for kills, damage and so on after each round. Winning the match as a whole should also give a bonus payout (see each game mode below).
BUT if you lose the objective the payout for damage and kills should be halved. This would make going for the objective the primary goal and kills and damage only a tool to fulfil the objective, not a substitute for the objective.
Another key change would be to make every match consist of two rounds, one on "each side".
This would make it much easier to create more asymmetrical, unbalanced if you will, game modes. As each team would have the chance to play on both sides there would be an inherent overall balance to any game mode, thus making new modes much easier in terms of balance.
To mix things up this would also include a 2 mech, ~125 ton drop deck for each player.
For the second round your mech would be changed no matter if your first mech survived or not.
This means as an example that if you go up against an opponent bringing havoc in a KDK-3 the first round, you will not see him in the same mech in the second round.
So that's the principle, now to the modes.
Skirmish
Well this doesn't have to change much, just the basics above.
Each team will get a go from each side of the map.
The objective for this mode will be to wipe out the opposing team with as few losses as possible. The team that wins +/- across the 2 rounds win the match and gets the objective payout.
For example, team A wins the first round with 12-7, team B wins the second round with 12-5, team B wins the match 19 - 17.
50 k bonus to winning team players, not much bonus here because picking up kills and damage is the main purpose of this mode, for the same reason, no halved payout for kills and damage in losing team.
Assault
The new assault mode (whenever it is coming) is asymmetrical and with the 2-round principle it can pretty much be insanely unbalanced and still work.
The only objective will be for the attackers to breach the base and destroy some key building?!?
If the objective is met there is a 200k payout for each attacker.
If both teams makes it in their respective attack round the winner is decided by who managed it the quickest. Winning team members get 200 k bonus.
As you see a good team can get 400k (+ kills + damage + etc.) for just winning their attack and then defending successfully as they then will get the attacker win bonus and the match win bonus.
It's also possible for both teams to fail their attack and as such get no bonuses and halved payout for damage and kills... (the successful defenders get full payout, albeit no bonus).
Domination
Increase the timer to 5 minutes but make the timer count down for the team that has the most mechs in the circle. This should bring a more dynamic experience to this mode as teams can't just sit and camp, especially if they're down a mech or two.
Winning team of each round gets 200k. As in all the modes (except skirmish) the losing team only get half payout for kills and damage. Winning both rounds nets 50k bonus.
Conquest
Only one side can win by points. The "point farms" reside on the point collecting teams side and is started as taken for that team. The "attackers" objective will just be to take control of the point farms to stop the other team from winning by points.
There is a timer ticking down and if delayed enough the point collectors will not get to 750 in time. As such just going for kills is not certain to win you the match.
Win by points and get a 300k bonus + full kill and damage payout.
Stop the other team from winning by points and get full damage and kill payout.
Winning both rounds nets 100k bonus.
Escort
Make a player mech the VIP, but only one that's max 65 kph. Make it possible only after locking a target for 8-10 seconds to know if he's the VIP or not. Remove all towers and sh1t.
Destroy the VIP, 300k bonus.
Win both rounds 50K bonus
Edited by Yellonet, 07 January 2017 - 04:40 AM.