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Why No Annihilator?

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#1 Stonefalcon

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Posted 09 January 2017 - 10:14 PM

Another Dear PGI post. I try to space these out every two years so I don't look desperate.

---------------------------------------------------------------

Ahem, hem, aaaahemmmmm, 'cough'.

WHERE IS IT???

Posted Image

Where is the Annihilator?

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I can only play MW3 for so long till I finish the campaign.

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On a side note: Funny enough, mech go boom when you alpha 5 ppcs with enough punch to nearly kill both Thor teammates and kill the 3 MFBs.

Also 4 Gauss is fun, but they severely limit your ammo salvage so it can't be boated the whole game.


@pgi Please?....

Posted Image

#2 RestosIII

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Posted 09 January 2017 - 10:16 PM

The neck is a massive target, and the engine cap would make it hilariously slow. I still want it because of nostalgia, but it definitely wouldn't be "good".

#3 El Bandito

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Posted 09 January 2017 - 10:19 PM

It's gonna be heavily quirk reliant, like all other IS mechs. Even then, it is not gonna be competitive.

#4 Kasumi Sumika

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Posted 09 January 2017 - 10:20 PM

It's too slow, very tall and big. It would be an easy target.

#5 Bishop Steiner

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Posted 09 January 2017 - 10:22 PM

Because without special help...it has an engine cap of 240. Recall that torso twist, turn speed, etc, is all tied to engine size.
You'd essentially have a massive, upright, semi humanoid target, with arms that block nothing..... medium height hardpoints... and mobility that would make a Direwolf feel good.

I love the ANH. But reality is, without massive quirks, etc..... it will stink it up in MWO sooooo bloody bad, I'd almost rather have it not appear than appear and be horrible.

#6 Gas Guzzler

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Posted 09 January 2017 - 10:23 PM

I wouldn't be surprised if PGI let it go Dire speed. It would be pretty brutal, and if we de-accentuate the neck, its hitboxes might not even be that bad.

View PostBishop Steiner, on 09 January 2017 - 10:22 PM, said:

Because without special help...it has an engine cap of 240. Recall that torso twist, turn speed, etc, is all tied to engine size.
You'd essentially have a massive, upright, semi humanoid target, with arms that block nothing..... medium height hardpoints... and mobility that would make a Direwolf feel good.

I love the ANH. But reality is, without massive quirks, etc..... it will stink it up in MWO sooooo bloody bad, I'd almost rather have it not appear than appear and be horrible.


Well, I wouldn't be surprised if they let it take a 300. The have bent the rules for countless other chassis..

#7 RestosIII

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Posted 09 January 2017 - 10:25 PM

View PostGas Guzzler, on 09 January 2017 - 10:23 PM, said:

I wouldn't be surprised if PGI let it go Dire speed. It would be pretty brutal, and if we de-accentuate the neck, its hitboxes might not even be that bad.



Well, I wouldn't be surprised if they let it take a 300. The have bent the rules for countless other chassis..


I view the neck as a necessary feature that's non-negotiable. So yeah, not much chance of it coming to the game without it either being an easy target, or me starting a miniature riot because it got its neck shoved down like those plastic pop-up toys.

#8 FLG 01

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Posted 09 January 2017 - 10:31 PM

I respect everyone who wants this Mech for being a TT fan or lore fan of it. But without massive treatment it would just fail.

I'd prefer a Mech that does not require 'special treatment'. An Annihilator with a high engine cap, different geometry (do not forget about the low HP) and other treats would not be an Annihilator anymore. I deeply resent making a Mech as fast as other Mechs which would easily overtake it in TT. The relative speed of Mechs is one of the few elements of immersion the game has left. And it has very few of those. Also, an Annihilator without the neck...

Why not just take an assault unit with favourable geometry, workable engine cap and good HP out of the box? It is not like there is a shortage of those.

#9 Requiemking

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Posted 09 January 2017 - 10:31 PM

Seriously? This piece of junk? Seriously, even the Imp, King Trashcan the XVIII, would be better than this long-necked junker.

#10 El Bandito

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Posted 09 January 2017 - 10:31 PM

There are different depictions of Anni.

Slim Anni.

Posted Image


Neckless Anni.

Posted Image


Meta Anni.

Posted Image


The 100 ton mech IS should get instead.

Posted Image



View PostFLG 01, on 09 January 2017 - 10:31 PM, said:

I respect everyone who wants this Mech for being a TT fan or lore fan of it. But without massive treatment it would just fail.

I'd prefer a Mech that does not require 'special treatment'. An Annihilator with a high engine cap, different geometry (do not forget about the low HP) and other treats would not be an Annihilator anymore. I deeply resent making a Mech as fast as other Mechs which would easily overtake it in TT.


The mutant Urbie was a big success with its lore smashing 180 engine... money talks, and PGI listens.

Edited by El Bandito, 09 January 2017 - 10:34 PM.


#11 FLG 01

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Posted 09 January 2017 - 10:41 PM

View PostEl Bandito, on 09 January 2017 - 10:31 PM, said:

Neckless Anni.


That is just fanart, not canon, afaik.


View PostEl Bandito, on 09 January 2017 - 10:31 PM, said:

The mutant Urbie was a big success with its lore smashing 180 engine... money talks, and PGI listens.


True but the UrbanMech is still a joke and rarely seen if we are honest.
A 300 engine, neckless Annihilator with high HP would not be a joke. It would not be an Annihilator either.

It would be a commercial success, no doubt, and for that reason alone it might be worth taking. That does not mean I have to like it.
Perhaps I should just adopt the stance I had when this snob Paul Masters and his Mech were introduced: taking pleasure in blasting them from the field. I never had any love for the Dragoons anyway. Posted Image

Edited by FLG 01, 09 January 2017 - 10:41 PM.


#12 Steel Raven

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Posted 09 January 2017 - 10:44 PM

I doubt there is anything more we could do with a Annihilator that we can't already do with a Mauler with the exception of a Gausszilla hero mech. But then again, I didn't expect we would get the Urbie ether.

The Devastator was hinted at the earliest days of the Beta, good money we will see that first

#13 Stonefalcon

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Posted 09 January 2017 - 10:45 PM

No reason why they can't allow it to take a 300, one of the clan variants does come with a 300 so there's that.

Most of the comments here state that it's slow, has bad hit boxes, weapons are low mounted, everyone saying these are describing the Dire Wolf.

I think people have become too accustomed to a game full of Kodiaks and Night Gyrs, you are all expecting every mech PGI releases to raise the bar.

I feel the Annihilator is at the same level as the Dire Wolf, perhaps slightly lower but not by much. It's still better than the Atlas and King Crab in terms of direct fire, the IS has no 100 tonners capable of doing this effectively and when I say effectively I mean to dedicate the whole chassis to the job. The King Crab is limited to dual AC/20s + a couple Larges or Gauss + PPC which have been done to death and the Atlas is limited to missiles for it's main damage. I want to take 4 LB/10s, 4 AC/10s, hell 6 PPCs pending hardpoints.

The Annihilator's job is to deny terrain to the enemy, I don't see any IS mech that can do this well and when you're looking down range on Canyon and an Annihilator's looking at you from 500-800m that neck ain't gonna count for anything, he's in position and he's waiting.

#14 Bishop Steiner

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Posted 09 January 2017 - 10:48 PM

View PostGas Guzzler, on 09 January 2017 - 10:23 PM, said:

I wouldn't be surprised if PGI let it go Dire speed. It would be pretty brutal, and if we de-accentuate the neck, its hitboxes might not even be that bad.



Well, I wouldn't be surprised if they let it take a 300. The have bent the rules for countless other chassis..

true (Bounty Hunter, much?), though even with a 300.... it ain't gonna hold a candle to the KDK3..... Still I would like to see it in game and viable. There's enough variants to keep things interesting, if they aren't completely mobility nerfed.

View PostEl Bandito, on 09 January 2017 - 10:31 PM, said:

There are different depictions of Anni.

Slim Anni.

Posted Image


Neckless Anni.

Posted Image


Meta Anni.

Posted Image


The 100 ton mech IS should get instead.

Posted Image





The mutant Urbie was a big success with its lore smashing 180 engine... money talks, and PGI listens.

And I'd do it all again to get my Urbie.

View PostFLG 01, on 09 January 2017 - 10:41 PM, said:


That is just fanart, not canon, afaik.




True but the UrbanMech is still a joke and rarely seen if we are honest.
A 300 engine, neckless Annihilator with high HP would not be a joke. It would not be an Annihilator either.

It would be a commercial success, no doubt, and for that reason alone it might be worth taking. That does not mean I have to like it.
Perhaps I should just adopt the stance I had when this snob Paul Masters and his Mech were introduced: taking pleasure in blasting them from the field. I never had any love for the Dragoons anyway. Posted Image

I tend not to worry about viability. We have enough Meta Gunbags that really it's redundant. I'd rather see interesting and fluff stuff in game, now.

#15 Requiemking

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Posted 09 January 2017 - 10:49 PM

View PostBishop Steiner, on 09 January 2017 - 10:47 PM, said:

true (Bounty Hunter, much?), though even with a 300.... it ain't gonna hold a candle to the KDK3..... Still I would like to see it in game and viable. There's enough variants to keep things interesting, if they aren't completely mobility nerfed.


And I'd do it all again to get my Urbie.

I still don't understand why people would ever want to add the most useless 100 tonner you could possibly think of. Seriously, every IS 100 tonner I could imagine would be better than this turkey. Then again, I don't see why people would want to associate with Clan Diamond Shark, so......

#16 Stonefalcon

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Posted 09 January 2017 - 10:49 PM

View PostBishop Steiner, on 09 January 2017 - 10:48 PM, said:

true (Bounty Hunter, much?), though even with a 300.... it ain't gonna hold a candle to the KDK3..... Still I would like to see it in game and viable. There's enough variants to keep things interesting, if they aren't completely mobility nerfed.


And I'd do it all again to get my Urbie.


I tend not to worry about viability. We have enough Meta Gunbags that really it's redundant. I'd rather see interesting and fluff stuff in game, now.

I liked your take on the Annihilator but I can't find the image.

#17 RestosIII

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Posted 09 January 2017 - 10:50 PM

View PostStonefalcon, on 09 January 2017 - 10:45 PM, said:

No reason why they can't allow it to take a 300, one of the clan variants does come with a 300 so there's that.

Most of the comments here state that it's slow, has bad hit boxes, weapons are low mounted, everyone saying these are describing the Dire Wolf.

I think people have become too accustomed to a game full of Kodiaks and Night Gyrs, you are all expecting every mech PGI releases to raise the bar.

I feel the Annihilator is at the same level as the Dire Wolf, perhaps slightly lower but not by much. It's still better than the Atlas and King Crab in terms of direct fire, the IS has no 100 tonners capable of doing this effectively and when I say effectively I mean to dedicate the whole chassis to the job. The King Crab is limited to dual AC/20s + a couple Larges or Gauss + PPC which have been done to death and the Atlas is limited to missiles for it's main damage. I want to take 4 LB/10s, 4 AC/10s, hell 6 PPCs pending hardpoints.

The Annihilator's job is to deny terrain to the enemy, I don't see any IS mech that can do this well and when you're looking down range on Canyon and an Annihilator's looking at you from 500-800m that neck ain't gonna count for anything, he's in position and he's waiting.


The Dire Wolf doesn't have a huge neck that would get you shot when you're trying to hide behind cover.

View PostRequiemking, on 09 January 2017 - 10:49 PM, said:

Then again, I don't see why people would want to associate with Clan Diamond Shark, so......


Posted Image

I think it's obvious.

Edited by RestosIII, 09 January 2017 - 10:54 PM.


#18 Snowbluff

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Posted 09 January 2017 - 10:53 PM

View PostRestosIII, on 09 January 2017 - 10:50 PM, said:

The Dire Wolf doesn't have a huge neck that would get you shot when you're trying to hide behind cover.

No it just a hood and a meter of CT above the cockpit, meaning people can shoot you before you can shoot them. D:

#19 Requiemking

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Posted 09 January 2017 - 10:54 PM

View PostSnowbluff, on 09 January 2017 - 10:53 PM, said:

No it just a hood and a meter of CT above the cockpit, meaning people can shoot you before you can shoot them. D:

At least it doesn't have a "Here I am, shoot me" Head.

#20 Solis Obscuri

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Posted 09 January 2017 - 10:55 PM

Well...
rare
faction limited to one merc band
slow as hell
very limited variants

Tbh, if we're raiding Wolf's Dragoons arsenal I'd rather see the Marauder II. But there's a lot of common I.S. designs that still haven't seen the light of day (Crusader, Wasp/Stinger, Hermes II, Whitworth, etc.)





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