Hm, you want to go 4SRM6+Artemis for the close in punch. 5+ tons of ammo and maybe downgrade the med pulse to small pulse for the extra tonnage to use it either on heatsinks or more ammo. Prolly just remove the MGs. Use the D right torso to not get more jumpjets to weigh you down if 2 are enough.
Have a pretty similar (old build) with 4 SRM6 and 4 med pulse. Due to no D pod being available in that time I have 4 JJ and could not realy use the tonnage to go artemis on the srms.
That means you can alpha and then torso twist away to tank on the good side while with the MGs you need to keep your face to the enemy. Downside of my suggestion would be the even lower range due to small pulse, med give you some longer ranged punch.
Edited by Sixpack, 28 March 2017 - 12:22 PM.