Solo-Queue And Group-Queue
#1
Posted 20 January 2017 - 02:31 AM
Should we get different queues? Solo-drops should only fight solo drops, group-drops should only fight group-drops? I think they should.
#2
Posted 20 January 2017 - 02:47 AM
Edited by eyeballs, 20 January 2017 - 02:47 AM.
#3
Posted 20 January 2017 - 03:08 AM
The6thMessenger, on 20 January 2017 - 02:31 AM, said:
Should we get different queues? Solo-drops should only fight solo drops, group-drops should only fight group-drops? I think they should.
No, not in CW.
Solo's do fight solos and still get stomped.
Groups do fight Groups and still get stomped.
Only factor that makes any real difference is teamwork, the one's that use it win.
#4
Posted 20 January 2017 - 03:23 AM
TWIAFU, on 20 January 2017 - 03:08 AM, said:
No, not in CW.
Solo's do fight solos and still get stomped.
Groups do fight Groups and still get stomped.
Only factor that makes any real difference is teamwork, the one's that use it win.
I did say that: "almost always result in a stomp" and "While it's not impossible to win with solo-drops against large-group-drops, it's less likely."
But lets face it, it's more likely that group-drops are cooperated than solo-drops.
#5
Posted 20 January 2017 - 03:38 AM
#7
Posted 20 January 2017 - 05:03 AM
meteorol, on 20 January 2017 - 04:39 AM, said:
No they didn't. Unit tag/non unit tag split was not a solo/group split.
I wonder if people will ever understand the difference.
Do you blame them, PGI did not understand either when the players were requesting a split
I know, I know, two wrongs do not make a right....
And PGI does collect data so they should have known how it would work out anyhow, unless they were looking at just the overall data and not current events. It does make one wonder at times though... who am I kidding, it makes me wonder all the time...
That was the patch that saw Freelancer added, Merc/Loyalist trees separated and how they could operate. PGI threw too much in at one time. With the coding that had to be involved, it does make one wonder if they were looking at the relevant data or if the coders used the wrong flags or not enough flags, causing PGI to shut it down instead of allowing it to linger. It did not help that PGI does allow one-man units, instead of allowing a people to create a unit that is disbanded unless said CO has 3 others join the unit with one week, at which point it is activated.
Ahh, the dartboard of choice!!!!!
Edited by Tarl Cabot, 20 January 2017 - 05:29 AM.
#8
Posted 20 January 2017 - 05:19 AM
The6thMessenger, on 20 January 2017 - 03:23 AM, said:
I did say that: "almost always result in a stomp" and "While it's not impossible to win with solo-drops against large-group-drops, it's less likely."
But lets face it, it's more likely that group-drops are cooperated than solo-drops.
Thankfully, we have three separate game queues to cater to separate playstyles.
Wait? Huh? Groups are organized and solo's are not?!? Shocking. In other late breaking news, water found to be wet! More at 11.
If you want to play alone in end game, you know what you are going to face. You want to play alone in the queues primarily designed for group and unit play. You want to go off and do your own thing while 11 others work together, you want to be 'that guy'.
What's next, complain you cannot drop solo in group only queue then complain groups stomp followed up by wanting group queue to change to make it easier for solo's?
#9
Posted 20 January 2017 - 07:35 AM
TWIAFU, on 20 January 2017 - 05:19 AM, said:
Thankfully, we have three separate game queues to cater to separate playstyles.
QP doesn't offer free mech bays. Which is a huge driving force pushing newbies into CW to get slaughtered. Getting slaughtered isn't fun, driving people away from CW, and away from the game in general. I will never understand how shortsighted you tryhard-mentality folks are. Without solo pugs, there isn't a CW. We've seen the ghost town CW becomes when skittles get seal-clubbed and stop playing. Without some kind of MM, 4.1, 4.2, 4.3, etc will continue to be the same failure with different flavors.
#10
Posted 20 January 2017 - 07:39 AM
meteorol, on 20 January 2017 - 04:39 AM, said:
No they didn't. Unit tag/non unit tag split was not a solo/group split.
I wonder if people will ever understand the difference.
This. When they tried a solo Q, it was implemented terribly. If you were in a unit, you couldn't join the solo Q. No wonder it wasn't used much.
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