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Wait For The Skill Tree Update Or Buy 3 Variants


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#1 Dismembermentor

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Posted 10 January 2017 - 01:11 PM

Hi, i'm a new player and in one of my previous posts one guy said that i should pick up 3 mechs and master, but i also saw that they will remove that and replace with a skill tree in the beggining of this year, is that right?

#2 Cato Phoenix

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Posted 10 January 2017 - 01:12 PM

Nothing is for sure yet as far as that goes.

#3 Roughneck45

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Posted 10 January 2017 - 01:36 PM

The tree is being changed, yes. You wont be required to get 3 variants to master a mech.

We don't know all the details of the new system yet though. There may still be a benefit to having 3 variants, or at the very least certain variants may get unique skill trees, so a bad variant now may be worth having later.

#4 Anunknownlurker

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Posted 10 January 2017 - 01:50 PM

Different variants have different hardpoint locations and weapon configurations. If you want to run, say, a missile Hunchback, a laser Hunchback and a ballistic Hunchback you will still need to have 3 mechs.

This could well apply to omnimechs as well as the skill tree is locked to a specific center torso; therefore if you want to run a missile Timber Wolf, a Laser Timber Wolf and a dakka Timber Wolf, even if you swap pods to get the different configurations, any weapon skills will be locked to the CT and it is unlikely you will be able to unlock missile, energy and ballistic skills to the top level.

For Faction Play you may still wish to have multiple variants of the same mech.

All this is of course conjecture as we don't know yet what the final form of the skill tree will be.

#5 Natred

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Posted 10 January 2017 - 02:06 PM

View PostJimmy DiGriz, on 10 January 2017 - 01:50 PM, said:

If you want to run, say, a missile Hunchback, a laser Hunchback and a ballistic Hunchback you will still need to have 3 mechs.

This could well apply to omnimechs as well as the skill tree is locked to a specific center torso; therefore if you want to run a missile Timber Wolf, a Laser Timber Wolf and a dakka Timber Wolf,

For Faction Play you may still wish to have multiple variants of the same mech.

All this is of course conjecture as we don't know yet what the final form of the skill tree will be.


Exactly, good advice. Having 3 different varriants gives me different options. I notice my playstyle will adapt overtime to want different weapons or mechs. Also hot and cold, long range and short builds for faction.

Russ also said that it's not tell atleast February that they will look at implementing the skill tree system so that is plenty of time to master 2 or 3 chassis

Edited by Natred, 10 January 2017 - 02:38 PM.


#6 SpiralFace

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Posted 10 January 2017 - 02:20 PM

I would say it heavily depends on your current play habits.

All we know is that its currently slated for Q1 (I know they are "aiming" for Feb, but that doesn't guarantee that it will be done by then,)

If you are playing on a daily basis right now, then I would say do what ever is more fun for you. If you want to elite the mechs, by all means, get the 3 variants. If you are only playing every now and then and don't feel like you want to elite out your mechs. (which is very important right now,) then by all means, play the way you want to play.

With everything getting a 100% refund with the new system, there is literally no risk. Just run what you want to run.

#7 Rogue Jedi

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Posted 10 January 2017 - 11:26 PM

Unless you are planning in getting packs for real money I would recomend you buy 1 Mech, when you complete basics on that one if you want the bonus for that chassis buy the second then the third, at this stage I would not say just buy 3 now, because real life may get in the way, or you could find you dislike the first chassis you buy, or PGI could release the skill tree sooner than we expect.

Also bear in mind you will need money left over to outfit the Mech, few Mechs will work well stock so if a Battlemech budget for the engine you want (that can usualy be shared between multiple Mechs by removing from one then adding to another), Double Heat Sinks and Endo Steel Internals unless the Mech comes with theman if it is an Omnimech budget for omnipods, for most Mechs you will also want to modify the weapon loadout so budget for that as well(like the Battlemech engine you can unequip weapons from 1 Mech to add to another).

If you want to figure out how much a fully outfitted Mech will cost have a play on Smurfy's Mechlab before you buy.

#8 Roadbuster

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Posted 11 January 2017 - 01:12 AM

Nobody knows when the new skilltree will be implemented.

If the mech you want to buy has 3 variants with very different hardpoints, I would get them and just play different builds.
If the variants are quite similar and you are not interested in different loadouts, get one mech and save up XP for later.

That's what I would do.

#9 JC Daxion

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Posted 11 January 2017 - 02:23 AM

well as seeing your other thread is should i get stormcrow or huntsman....


get 3 stormcrows, it will be worth it. they are good mechs, and there are defiantly 3 builds worth playing on them with the omni system. With the new skill system you are not going to be swapping around parts/modules and doing full builds. You will need to spend more XP, and perhaps more money, and swap around things like say a target decay module over seismic, or you want info gathering or what ever..

To many unknowns to just say, Ok, buy one mech, and you will be happy. But what we do know is, there will be 3 ways to build a stormcrow and have it fun. They will also let you play energy, missile and ballistics builds with um as you learn the game. Seeing you are just a cadet, trust me.. 3 mechs, and a few months play you will know tons more about the game and what you like. The Stormcrow will help in that decision.

Get 3, and then just master um and play um till the trees come out and we know more.. save all that money you earn after the 3 till later.

Edited by JC Daxion, 11 January 2017 - 02:25 AM.


#10 Whiskey Dharma

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Posted 11 January 2017 - 03:20 AM

My personal sense of things is that the new system will give you more control over the stats of your mech, not less. In exchange, the mech will be more "locked in" to the way you set it, compared to the current modules (which can be moved about at will). My suspicion is that re-specs will require money, or you will have to buy another "copy" of the variant in question, and level it in a different direction.

#11 Ebins

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Posted 11 January 2017 - 06:12 AM

View PostWhiskey Dharma, on 11 January 2017 - 03:20 AM, said:

My personal sense of things is that the new system will give you more control over the stats of your mech, not less. In exchange, the mech will be more "locked in" to the way you set it, compared to the current modules (which can be moved about at will). My suspicion is that re-specs will require money, or you will have to buy another "copy" of the variant in question, and level it in a different direction.


From what I remember from the news release, respecing won't cost anything. What will happen though is that you'll lose every bit of xp you put in it the first time. I don't recall it mentioning it costing anything. Of course, I'm solahma so my memory sucks... Posted Image





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