Stormcrow Or Huntsman?
#1
Posted 10 January 2017 - 05:21 PM
#2
Posted 10 January 2017 - 06:50 PM
I actually like them both, they're both pretty flexible with loadouts though the huntsman seems a little more so. Main difference I've found between them is the Stormcrow is faster and the Huntsman has jumpjets. I've personally found the Stormcrow a little more forgiving for a newbie as it's got the speed to correct mistakes. You cant go wrong with either, they're great mechs.
#3
Posted 10 January 2017 - 07:08 PM
By the time you are done working on the Crow, the Huntsmen should be out for C-bills. So, why not try both?
(I will say, I don't have any Stormcrows, but I do love my Huntsmen.)
#4
Posted 10 January 2017 - 07:27 PM
But PGI dropped the Scout Limit from 55 to 50 tons just to take the Stormcrow out of Scouting so the Huntsman for me is now the answer. It is not as fast but it has decent jump jets and a good selection of Omnipods with a nice selection of hardpoints.
You can fill both with weapons. And the Huntsman has better hit boxes as far as being able to fire over and around.
#5
Posted 10 January 2017 - 08:53 PM
#8
Posted 10 January 2017 - 09:14 PM
Huntsman: Some higher mounts and jump jets lets you do some poke-and-fade easier, which can be more survivable if that's your thing. Still does what a Crow can do pretty much (if not better in some instances) though, and being able to poptart can really make a difference.
Hunchback-IIC; consider it even if you haven't. The chassis have high mounts, heavy firepower potential, jump jet capability and speed on par of better than Huntsman depending on the engine. Each chassis can do pretty much what the former two can, usually better (though not always; srm huntsman I'd say are stronger than the IIC-B's capabilities, but relying on Hero pods to pull it off means real $ even after c-bill release (assuming I'm remembering correctly on Hero Pods and one of the most noteworthy builds). Engine and upgrade costs are worth considering though.
Of course pending the Skill Tree overhaul, the hunchies may be a much more expensive alternative to get your loadout options if they finalize doing away with 3 to elite, making the other two potentially more tantalizing options if you only want one variant with a roster of 'pods to switch in and out. I'm not holding my breath until they say that's set in stone though.
#9
Posted 10 January 2017 - 09:38 PM
Moebius Pi, on 10 January 2017 - 09:14 PM, said:
The Huntsman P is going to be coming out for C-bills soon. It also has 4 missile pods, and they are in the arms which makes it actually a little better than the Hero mech in some regards. I don't own the P, but I do have the Hero mech. It is a nice ride.
#10
Posted 10 January 2017 - 10:23 PM
TercieI, on 10 January 2017 - 08:53 PM, said:
Agreed.
Just got them, way more impressive than the SCR. In all honesty I have rarely used a SCR in the last 6-7 months. Least favourite clan med.
I'll use a HBK/NVA/SHC before I take a SCR to a match soon as Huntsman's come out, I'll pick those up for sure.
#11
Posted 10 January 2017 - 10:34 PM
Hunchback IIC and Huntsman are both good Mechs but I concider Stormcrow to be better, of course some people will disagree and be right because the others will suit their play styles better.
It is possible for opposing viewpoints to all be correct as they all come down to perspective so weigh the arguments and come to your own decision
#12
Posted 10 January 2017 - 10:45 PM
The Huntsman is much faster(87 kph) and can jump and is FUN to play. It's sort of what I hoped for in the Viper but the Huntsman can carry so much more in weapons.
To show you an example of the possible combinations, I took a few minutes and made up these builds and took a picture so you can see the possible hardpoints for what weapons.
I'm not saying that these are real build so ...no comments, lol.
Considering the cost, getting and keeping one or two HBK-II's is not a bad idea.
#13
Posted 10 January 2017 - 10:55 PM
LikeUntoGod, on 10 January 2017 - 10:45 PM, said:
The Huntsman is much faster(87 kph) and can jump and is FUN to play. It's sort of what I hoped for in the Viper but the Huntsman can carry so much more in weapons.
To show you an example of the possible combinations, I took a few minutes and made up these builds and took a picture so you can see the possible hardpoints for what weapons.
I'm not saying that these are real build so ...no comments, lol.
(Pictures removed for space.)
I have actually fallen in love with my Hero mech. 2 ERLLs for long range opening moves, and 4 SRM4s for that nice close in punch. Use to be rather heat efficient... till they altered SRMs a patch ago. Now it's doable, but a lot hotter than it use to be.
But yes, the Huntsman can get a lot of weapons on it. Sadly, if you want to change Omni-pods, you (currently) will lose all the quirks on the mech. This... Makes no sense to me, as it completely discourages using the Omni part of the mech, wanting you to work it like it's a less configurable battlemech... I really think (if quirks where to stay) that this aspect of the Huntsmen should be relooked into. The Linebacker seemed to have done this style of quirking a lot better.
I find I sometimes have an issue between available crit slots, available tonnage (left over with no crit slots left to fill), and locked crit slots (it can't fit an LBx20, largest AC it can get is the UAC20). Once you find a working build though... It's a really good mech.
Sadly, most of my Huntsmen builds got wrecked badly by the UAC and SRM changes. Most of them has an UAC10 to take up some weight and provide a reasonable punch. Now I've removed them all for LBx10s on those builds, because it's not fun to get a single shot from an UAC, then jam, and never survive long enough for it to unjam. Or if I did survive, I get another shot off, and then Jam again forever... And the SRM heat change took a small toll on other builds... Kinda annoying to me is all.
There. My rant is over. I feel marginally better....
#14
Posted 10 January 2017 - 11:25 PM
LikeUntoGod, on 10 January 2017 - 10:45 PM, said:
The Huntsman is much faster(87 kph) and can jump and is FUN to play. It's sort of what I hoped for in the Viper but the Huntsman can carry so much more in weapons.
To show you an example of the possible combinations, I took a few minutes and made up these builds and took a picture so you can see the possible hardpoints for what weapons.
I'm not saying that these are real build so ...no comments, lol.
Considering the cost, getting and keeping one or two HBK-II's is not a bad idea.
Hey would i be able to get the smurfy for that build?
#15
Posted 10 January 2017 - 11:53 PM
For solo queue I prefer the Storm Crow, its fast, agile, good variety of loadout and have good hitboxes to roll the damage.
Unfortunately you can't really use it for FP, its been outlawed in scouting and its kinda too heavy to fill up the drop deck.
It also carries the stigma of it's old OP-ness and has only 1 weapon module slot.
The Huntsman on the other hand is a good mech, don't expect to brawl with it though in the public matches.
It cannot last long enough to do decent amount of damage. But set it up as a mid range build, with those jump jets the mech do come alive. Although the Hunchback iic does better in this regard, but the Huntsman in my opinion is not far off.
Also you can take it into the scouting matches... over there it is head and shoulder above the rest.
It simply replaces the Storm Crow throne, and with the Jump Jets it makes a better brawler than the Storm Crow ever was in Scouting matches.
I setup my Huntsman hero with 5 srms 6 and 4 small pulses specifically just to brawl in the scouting matches. In public queue its not really consistent because brawling is rather situational in public matches
#16
Posted 11 January 2017 - 12:54 AM
LikeUntoGod, on 10 January 2017 - 10:45 PM, said:
The Huntsman is much faster(87 kph) and can jump and is FUN to play.
...
Considering the cost, getting and keeping one or two HBK-II's is not a bad idea.
The Hunchback can switch engines up to a 275 rating giving him 89.1 kph unquirked (faster than the Huntsman). Can also equip jump jets for a maximum of [color=#FFFFFF]42.19[/color] meters. Yes, switching engines is costly, yes, that's 10 meters jump distance less than the Huntsman. Just want you to not overlook the possibilities a non-omnimech gives you. Tonnage and slot-wise they are pretty close, too.
#17
Posted 11 January 2017 - 03:49 AM
LikeUntoGod, on 10 January 2017 - 10:45 PM, said:
The Huntsman is much faster(87 kph) and can jump and is FUN to play. It's sort of what I hoped for in the Viper but the Huntsman can carry so much more in weapons.
Ah my ERPPC HBK IIC runs faster than 87km/h...
Same as my SRM brawler.
So, that's a tad inaccurate.
#18
Posted 11 January 2017 - 05:50 AM
justcallme A S H, on 11 January 2017 - 03:49 AM, said:
Ah my ERPPC HBK IIC runs faster than 87km/h...
Same as my SRM brawler.
So, that's a tad inaccurate.
HMN locked at 250, HBK can go up to 275 (and all the best builds run 255-275), so entirely inaccurate in my view. Stock engines mean nothing on battlemechs.
#19
Posted 11 January 2017 - 05:53 AM
My advice: get the crow now and wait for the huntsman to be released in a month. Then decide for yourself.
Edited by Ebins, 11 January 2017 - 06:05 AM.
#20
Posted 11 January 2017 - 07:11 AM
If in doubt have a play on Smurfy's Mechlab
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