Alpine Domination
#1
Posted 09 January 2017 - 01:09 AM
#2
Posted 09 January 2017 - 01:09 AM
Domination overall, is though.
#3
Posted 09 January 2017 - 01:21 AM
justcallme A S H, on 09 January 2017 - 01:09 AM, said:
Domination overall, is though.
So if the domination circle is is right at one teams spawn it's all good?
I'd rather see this fixed, the circle should be the same distance from each spawn.
#4
Posted 09 January 2017 - 01:29 AM
Bigger issues than that with the modes/maps etc.
Edited by justcallme A S H, 09 January 2017 - 01:39 AM.
#5
Posted 09 January 2017 - 02:03 AM
I've never seen the side on the crap approach win unless it was a coordinated team v pugs who just rolled them with a hard push.
#6
Posted 09 January 2017 - 02:24 AM
Needs to either be moved back or the spawns should be readjusted. This game ended in roughly 5 minutes for the record.
#7
Posted 09 January 2017 - 02:25 AM
Both in Quick Play and in Faction Play.
#8
Posted 09 January 2017 - 05:21 AM
Now the eastern spawn auto wins.
#9
Posted 09 January 2017 - 05:25 AM
Thats why it is really important to hardlock the mode in the map.
So alpine might be ok for escort (conquest? with cap locations in those bases on the maps). assault - with LR turrets in one main base and short range turrets in the other.
#10
Posted 09 January 2017 - 05:30 AM
Almost always bad, boring games.
#11
Posted 09 January 2017 - 08:32 AM
#12
Posted 09 January 2017 - 11:15 AM
#13
Posted 09 January 2017 - 11:32 AM
#14
Posted 09 January 2017 - 11:51 AM
#15
Posted 09 January 2017 - 12:01 PM
#17
Posted 10 January 2017 - 08:47 PM
Karl Streiger, on 09 January 2017 - 05:25 AM, said:
There are some places that would work well, but would require moving the spawns, which I'm sure is way more work than PGI is willing to put in.
Take, for example, the north-eastern G10/G11 base, if you put the objective in the middle of that and let one team spawn in L10-L11-L12 and the other in D6-E6-F6, you could have an interesting game. Both teams have covered approaches to the objective and are able to get onto high ground locations over it, while the buildings around it can make for interesting brawling spots. Alternatively, you can put the objective in the south-western J5 area and have the teams spawn in F6 and L10 respectively. One team has the high ground, the other has lots of cover.
The biggest mistake PGI is making with all the domination maps is that they are making it a rule to put the objective in the middle of the team spawns, instead of off to the side. This, IMO, arbitrarily restricts the game mode to a rush and hold the objective mode, rather than any kind of tactical approach such as finding the best firing positions.
#18
Posted 10 January 2017 - 08:56 PM
#19
Posted 11 January 2017 - 05:45 AM
love alpime more than polar but this 1 mode on this map is still the worst map/mode combo in game.
Try centering it on top of the k9/l8 mountain pgi and maybe make assaults able to climb it from both sides not just 1
#20
Posted 11 January 2017 - 08:50 PM
One way we found to counter is to get some snipers up on the I-10 hill to disrupt the enemy firing line while most of the team tries to secure the circle...even that though was a tenuous and fragile strategy.
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