Gentleman Reaper, on 15 January 2017 - 04:56 PM, said:
But the problem with doing it this way is that you have one ammo type that's effective throughout the whole length of its flight-time. Going with multiple ammo types you have to dedicate the tonnage and space to get the most of the system, so it helps establish a balancing point for each individual ammo type. This is exactly like trying to balance isXLs by making them like cXLs, people perceive it as the easy way out when a lore-accurate option is present where the weapon is still viable.
Except that is
needless balancing for things that don't need it. Compare the stats, in tonnage, crit slot usage, and raw damage, of LRM 5 and SRM4 to an ATM3. The ATM is already unfavorable, being
twice the crit slots,
50% heavier, and dealing
less damage (per ton) than either option in their respective areas of effect. Up and down the ATM scale, 3-12, that does not change. There is exactly
zero reason to force an ammo restriction system there that doesn't need to be there. Literally the only place the ATM would be advantaged would be at an intermediate range bracket. At long range, LRMs outshine it. At brawl, SRMs one up it.
Keep it simple. Ammo slide works, and gets the gist of the entire
concept behind ATMs being flexible all range missile delivery systems. Anything more is being complicated for the sake of being complicated and that is
never a good idea.
Edited by Pariah Devalis, 15 January 2017 - 06:12 PM.