Willard Phule, on 15 January 2017 - 05:48 AM, said:
I bet it has EXACTLY the desired "balancing" effect they're trying for. It isn't about balancing XL engines, it's about driving experienced players to the IS because they want to avoid the penalty. Potat..er..New Players don't read the forums or the patch notes. They could care less.
no what will happen is that those new players see the still strong clanemchs succeed and then buying those. or they will buy crappy IS mechs with lrm's because thats what they lerned to work in t5.
Newbies and potatoes tend to buy what they lern works. And they lern this in t5. this balance change will not change much amongst the potatoes level. But it will erase peoples chocies in mid skill and top skills. Because those of mid/top skill sacrificing some performance for a chassis they like over meta will probably now end up wiht a too bad performance and the choice flips from like >meta to meta > like.
Sjorpha, on 15 January 2017 - 08:46 AM, said:
It wouldn't be better, it would be equally good. The clan XL would have the advantage of being slightly smaller, the IS would have the advantage of slightly smaller heat penalty on ST loss. I'm talking about a small difference here, only a few percent to balance the larger size.
How would you do it? What would you give the IS XL to match the Clan XL crit slot advantage?
I'm all ears here.
it would break many of the omnimechs balance comapred to the clanmechs and is mechs. If thesy want to equalise engines, they also need to unlock clanomni construction rules, otherwise the majority of clanomnis is just left in a inferior state. How good a clanomni is, depends on the broked fixed equip and the lore coincedence well chosen enginesize as well as ESFFbeing there or not. It would need a buttload of quirks to prevent many of the inferior clanomnis form being bad afte such a change.
Brandarr Gunnarson, on 15 January 2017 - 07:26 PM, said:
This issue is becoming painful to revisit.
The question is no longer "What are they thinking?!" but "Are they thinking?!"
I really would like to know how that "
internal review, refinement, and testing" thing works.because those people surely have no idea how the playerbase reacts to the changes done. Thats why hardly a change PGI does has the effect they want it to have. Thats why the informationw arfare attemp failed, thats why heatscale failed. Not because they were basically bad ideas, mostly because their implemention was not adding anything that mattered, and the way the change hould affect the game was not how it affected players. Someone there is bad/unexperienced in knowing or guessing how MWO gamers adapt to the changes they implement.