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Times, They Are A Changin'.... In Line With That, What One Single Battlemech Would You Like Added?


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#61 dario03

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Posted 15 January 2017 - 02:19 AM

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http://www.sarna.net..._Owl_(Peregrine)

Came out in 2835 but has variants with newer weapons and equipment.

And I don't know about you guys but I count new weapons as new content.

Edited by dario03, 15 January 2017 - 02:32 AM.


#62 Antares102

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Posted 15 January 2017 - 02:24 AM

Blood Asp for me

#63 Bradigus

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Posted 15 January 2017 - 02:43 AM

Bandersnatch.

Because IS needs a 75 ton heavy that has the ability to put on 2 large caliber ballistics with an XL engine.

#64 El Bandito

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Posted 15 January 2017 - 02:59 AM

View PostBradigus, on 15 January 2017 - 02:43 AM, said:

Bandersnatch.

Because IS needs a 75 ton heavy that has the ability to put on 2 large caliber ballistics with an XL engine.


Hammerhands can fulfill such a role as well.

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Edited by El Bandito, 15 January 2017 - 03:03 AM.


#65 Lupis Volk

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Posted 15 January 2017 - 03:04 AM

Urbanmech 2C and a heromech for the IS Urbies.

#66 Chuanhao

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Posted 15 January 2017 - 05:20 AM

The new mechs should showcase the new weaponry, or bring to the table new concepts for one of the factions.

For the clans. I would like to see the Savage Coyote and its Advanced Tactical Missile. It may not be possible though with the games inability to switch ammo types.

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For IS, I would like to see the Davion Assault OMNI Templar


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The Mad Cat 2 is a pretty choice, and may overcome the speed heavy 90-95 department for the clans current represented by the Executioner.

#67 Battlemaster56

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Posted 15 January 2017 - 06:07 AM

My main vote going for Mad Cat MKII gotta extend the TImberwolf bloodline.

Second on my list is the Savage Wolf/ Timberwolf Mk IV

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#68 DaZur

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Posted 15 January 2017 - 06:52 AM

View PostEl Bandito, on 15 January 2017 - 02:59 AM, said:


Hammerhands can fulfill such a role as well.

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I was going to drop the Hammerhands as a "want" but I know the audience for it is pretty sparse. I'd personally die for a Hammer. Posted Image

#69 TWIAFU

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Posted 15 January 2017 - 07:11 AM

The Hollander

#70 Snazzy Dragon

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Posted 15 January 2017 - 07:16 AM

From a practical standpoint, I'd like to see the Cerberus and Nightstar added to the IS line of mechs-- they'd offer new configurations and would be good mechs. I don't want more bad but nostalgic IS mechs that will need god quirks just to be half decent anymore. We can't even get good quirks on the dragons because a 50% AC/5 cooldown was too scary! What makes you think PGI will correctly buff your bad robots through quirks, given their track history?

#71 I_AM_ZUUL

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Posted 15 January 2017 - 07:31 AM

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BESERKER!!!!!!!!!!!!!!!!!

#72 Sigmar Sich

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Posted 15 January 2017 - 09:03 AM

I would like to see Argus, or Chimera, or Hellspawn.. Or any other (more) utilitarian warmachine, not humanoid mechs.
Though, as i get my Wacker, i doubt i will care for anything else (i don't believe we will ever see Hatchetman or Axman in this game, so my Lyran collection is as complete as i want it to be).
New tech, and skills rework already announced, so only thing i desire is improvement to CW, from lore and events perspective. Probably the "long wait" would be finally over, and MWO will be as feature-complete as we realisticly can hope.

P.S. Though i have one more desire - hero Urbanmech with missile hardpoint, to mount nuclear Arrow IV..
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Edited by Sigmar Sich, 15 January 2017 - 09:33 AM.


#73 RestosIII

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Posted 15 January 2017 - 11:00 AM

'OP specifically says "One single Battlemech" '

'people post like 5 each'

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#74 Lupis Volk

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Posted 15 January 2017 - 11:14 AM

View PostRestosIII, on 15 January 2017 - 11:00 AM, said:

'OP specifically says "One single Battlemech" '

'people post like 5 each'

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But RestosIII one simply can't list 1 Mech.

#75 Bombast

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Posted 15 January 2017 - 11:18 AM

View PostLupis Volk, on 15 January 2017 - 11:14 AM, said:

But RestosIII one simply can't list 1 Mech.


Well, there's the problem. You're thinking about lists. List by definition have more then one thing.

People probably should be trying to keep their asking mechs narrow though. Only 10 mechs this year (Two months of heroes), and it seems likely, at least to me, that the Clan's will be getting a PGI mech at some point, so that leaves only 9 legacy mech slots, one of which is already eatten by an IS Light, so really only 8 (Unless an IS Light is what you are craving).

#76 Lupis Volk

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Posted 15 January 2017 - 11:29 AM

View PostBombast, on 15 January 2017 - 11:18 AM, said:


Well, there's the problem. You're thinking about lists. List by definition have more then one thing.

People probably should be trying to keep their asking mechs narrow though. Only 10 mechs this year (Two months of heroes), and it seems likely, at least to me, that the Clan's will be getting a PGI mech at some point, so that leaves only 9 legacy mech slots, one of which is already eatten by an IS Light, so really only 8 (Unless an IS Light is what you are craving).


well i'm a BT lore virgin so i have no clue what i'd want aside from Urbie, Krab and King Krab hero's.

#77 Bradigus

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Posted 15 January 2017 - 12:17 PM

View PostEl Bandito, on 15 January 2017 - 02:59 AM, said:


Hammerhands can fulfill such a role as well.


Hammerhands looks too much like the Warhammer, and needs hardpoint inflation in order to actually get some mileage out of those ballistic hands. Not to mention stock it is completely reliant on arm weapons, meaning no PPC + AC10 combinations.

1st Bandersnatch variant comes with 2xB 6xE 3xM. 2nd variant comes with ECM. 3rd variant shuffles 1st variants hardpoints around a bit by shifting 1xE from each arm to the side torso. Can actually build an XL safe 2x Gauss + 6x Medium Laser build.

#78 Bishop Steiner

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Posted 15 January 2017 - 12:30 PM

View PostBradigus, on 15 January 2017 - 12:17 PM, said:


Hammerhands looks too much like the Warhammer, and needs hardpoint inflation in order to actually get some mileage out of those ballistic hands. Not to mention stock it is completely reliant on arm weapons, meaning no PPC + AC10 combinations.



Hardpoint inflation is the norm
It hardly needs multiple ballistics to make use of the arms. Paired ac10 are quite effective, if you can aim.
The torsos contain 3 Missile Systems, at least one variant, 5. One can safely assume that among varying models, one will see both the torso and arm hardpoints inflated in some format.

One doesn't need pewpews to be effective.

#79 Shard Phoenix

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Posted 15 January 2017 - 01:33 PM

Time line be damned, this is the one I want. :P

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#80 Andi Nagasia

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Posted 15 January 2017 - 01:54 PM

View PostRestosIII, on 15 January 2017 - 11:00 AM, said:

'OP specifically says "One single Battlemech" '

'people post like 5 each'

Posted Image


Hey i tried!

View PostAndi Nagasia, on 14 January 2017 - 10:47 PM, said:

Spoiler



but then the Forums be like

View PostBombast, on 15 January 2017 - 12:20 AM, said:

Spoiler






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