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So Here's How The Last Chunk Of My Night Last Night Went... [Roadmap]


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#1 1453 R

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Posted 15 January 2017 - 09:19 AM

So I've been off the forums for most of the weekend until really late last night; had junk to do, and was rather depressed with the lot a'ya to tell the truth. Figured I'd take a day or so, handle some backlogged chores around the house, watch some anime, and just chillax. As such, wasn't until last night that I spotted the Roadmap that had actually gone up.

Reading through it, reading through it, and here's how it went (WARNING: Ramble Incoming)

Balance adjustments in January? A'ight, coo'. The AMS thing sounds like a fix, not balance, and quirk adjustments are sort of meaningless in the face of Skillmageddon dropping in a couple of months, but a'ight. Let's see how it goes. cXL heat penalty spike, a'ight. I never really noticed the heat penalty much anyways, was always the speed drop that made me sad. As a Clan player, can confirm am okay with cXL penalty.

Art fixes, a'ight. Duct tape cockpit item. hueh hueh hueh. Perfect accessory for one's UrbanMechs. Standalone launcher, a'ight. Ambient music, a'ight. Sphere light in January? DAMNIT. Fine, whatever. Not like Clans don't have a 20-tonner to use or anything. Blegh. For the most part, though? Nothing to see here, moving on.

February's all about Skilltrees 1.0, no big shocker there. PTS in early Feb, deployment in Feb patch. Shyeah, I'll believe that when I see it. Still, it's always nice to have goals, even unrealistic ones. And who knows, maybe they will push it out in Feburary and just live-balance it, a'la Quirks. So long as the system works, the numbers are changeable enough. I hope. Some Faction Play crap I couldn't care less about, and Stupornovas coming in Feb. More concerned with new Huntsman pods in Feb, but a'ight.

No February 'Mech, though. January's the last 3/5/Hero pack we'll be getting, and there won't be anything at all in February? Looks like I was right and they're changing up the formula. Will be interesting to see where that goes, but otherwise February looks like Skillmageddon. A'ight.

IN THE FUTU(UUUU)RE: They're implementing NuAssault as a new game mode, eh? Okay, that works too I guess. OldAssault is functional if basically just Skirmish with a release valve for Spidernanigans late-game, but that release valve is very important to me so hey. they didn't actually say anything about Incursion, but that's all right. We've got a basic idea as it is.

More Faction Play stuff, don't care, moving yaawwwn.

Inverse Kinematics - once again on the list, waiting on once again delayed. One day...one day, feet will actually have to touch the ground. Heh, ah well. I'm not one of those who figures IK is a life-or-death dealbreaker anyways.

Stupornova in February, Hasheeshin in March, Alex Custom in April, Mystery Sphere Light in presumably May, then a break for a while. Sphere Heroes-but-not-chassis for preorder in March, Clan Heroes-but-not-chassis for preorder in April. Okaaaay...that's a little weird, but sure, why not.

Mostly by this point I've been following along and just kinda nodding. Everything is as we knew it would be, no big surprises, couple of eyebrows-up moments but nothing earth-shattering.

"Special Announcement", eh? What, is Paul buying out the company from Russ? They've figured out how to clone Tina? They're making another stab at Transverse as the 'Logistics' side of MW5?

"For some time now, the selection of weapons and equipment technology in MechWarrior Online has been an ongoing discussion, both internally here at Piranha Games and in discussions throughout the community."

...oh my God. That sounds like...

"The time has come for a new era of ‘Mech warfare."

OH MY F***ING GOD IT IS. THEY'RE PULLING THE TRIGGER ON FUTURETECH

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HALLELUJAH THE TIME HAS FINALLY COME!

I'm sitting in my chair here literally, actually, crying happy tears. There is a sh!tass grin on my face that goes from wall to wall, not ear to ear. I'd just gotten done discussing FutureTech with Maker since he was curious what some of the '3060' threads he'd seen go up were about - not that he bothered to tell me about this, he just wanted to know what it was - and was all sad again because we weren't never gonna get it - and now we gunna get it.

No more will MWO be paralyzed in the worst possible era of inter-tech balance!

No morewill we have to try and brutally warp Sphere T1 GarboTech to try and match T2 stuff point for point - the Olde Schitte can be retuned to have its OWN job now because all y'all will have your stuff!

No more will we be terrified of seeing any potential FutureMechs in the store because we all know they'll end up a horrifying Frankenstein hackjob of PiranhaTech without anything that made them what they are, like the poor Marauder IIC!

I can't even properly describe how excited I am for this, for seeing the game FINALLY advance beyond the early Invasion years. No more Battles of Tukayyid being practically a seasonal event. Do you realize we're in striking range of Operation Bulldog/Task Force Serpent now? HNNNNNGH YEAH JUST LIKE THAT DADDY

Now, I've seen all the thread (titles) on the board listing where people are panicking and yelling and screaming about how FutureTech is going to Ruin Everything Forever™ and how this is the worst decision Piranha's ever made and yadda yadda yadda.

Don't care, too hype. Y'all can be as Negative a Nancy as you like, but some of us remember just how much sheer fun the game was immediately after the Clan release, when all was young and new again. Did balance suck? In hindsight, yes. It didn't suck as bad as a lot of folks thought, but it sucked. It's gotten better, though - and it will get better yet now that we're getting more pieces of the puzzle.

Thank you, Piranha. I feel less bad about caving on that Purifier a week ago now, and you can bet I'll be tracking information on this New Era with stalker-like devotion.

No matter what all the rest'a these yakkalopes have to say about it.

#2 RestosIII

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Posted 15 January 2017 - 10:10 AM

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The hype is goddamn real. Especially because this could mean the Mad Cat MK II is coming for me, plus Heavy Lasers and/or ATMs. Either one will make me happy AF. Plus, you posted anime gifs. That alone would have gotten my approval.

But seriously people, PGI is FINALLY DOING SOMETHING OTHER THAN MECH PACKS. We've been asking for this forever, you should be rejoicing instead of being salty.

#3 cazidin

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Posted 15 January 2017 - 10:22 AM

Gentlemen. Why are we suddenly so enthusiastic about a company that has a history of failure, disappointment or mediocrity? I like and want future tech too but this could be worse than when we first got Clan Tech. This could be good, this might even be great, but I'll hold my enthusiasm until I actually see what tech they're introducing and how. Also, what will happen to IS baseline post Skill Tree quirks with the new tech?

#4 RestosIII

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Posted 15 January 2017 - 10:31 AM

View Postcazidin, on 15 January 2017 - 10:22 AM, said:

Gentlemen. Why are we suddenly so enthusiastic about a company that has a history of failure, disappointment or mediocrity? I like and want future tech too but this could be worse than when we first got Clan Tech. This could be good, this might even be great, but I'll hold my enthusiasm until I actually see what tech they're introducing and how. Also, what will happen to IS baseline post Skill Tree quirks with the new tech?


Honestly, at this point, any new additions is better than the life support holding pattern we were stuck at this entire time in my book.

#5 1453 R

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Posted 15 January 2017 - 10:35 AM

View PostRestosIII, on 15 January 2017 - 10:31 AM, said:


Honestly, at this point, any new additions is better than the life support holding pattern we were stuck at this entire time in my book.


Quoted for emphasis.

I will take egregious balance issues, in either direction or even both directions at once, over more of the same junk we've been running with since the Invasion.

Is it possible this will suck? Sure. But it's also possible they'll get it right. Whatever odds you give them for that, they're better odds than what we've got right now. And for at least a little bit there, we get to have that amazing Wild West feeling of everything being in flux and nobody quite knowing what to make of all the new gear yet again.

I'll take it. No matter how much everyone else proclaims doom/gloom.

#6 MW Waldorf Statler

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Posted 15 January 2017 - 10:37 AM

New weapons ..new Hitreg problems and new ...Weapons OP Op OP Op...IS Op Op Op ...Clan OP OP Op ...and a terrible worst matchmaker thats drops Goldfishs wirth white Sharks ...what doing new player with all the new weapons, that not understand the mechanic and Rules of the Weapons today???

yes the glorious FW, the Great Championship, the perfect Domination and Escort Modes (with this Great C6C Collector AI)...

Edited by Old MW4 Ranger, 15 January 2017 - 10:40 AM.


#7 RestosIII

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Posted 15 January 2017 - 10:40 AM

View PostOld MW4 Ranger, on 15 January 2017 - 10:37 AM, said:

new Hitreg problems


Hmmm? Where's that one coming from? I haven't had any hitreg problems in awhile.

#8 Kasumi Sumika

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Posted 15 January 2017 - 10:43 AM

This Roadmap on early 2017 can be a chance that PGI want to redeem themself or to proof that PGI is want to make MW:O a great game. So don't let us down PGI. We will be watching.

#9 TLBFestus

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Posted 15 January 2017 - 10:45 AM

Wouldn't if just pull the rug out from under your feet if PGI decided to make all that cool new tech MC only upon initial release? You know, sorta like an alternative income stream to go in hand with mech sales?

Just like mechs it would later be released for c-bills to everyone else.

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#10 cazidin

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Posted 15 January 2017 - 10:47 AM

View PostRestosIII, on 15 January 2017 - 10:31 AM, said:


Honestly, at this point, any new additions is better than the life support holding pattern we were stuck at this entire time in my book.


It's a rather sad state of affairs when one cannot make joke threads about PGI's balance for fear of it being taken seriously, and yet, even the most meagre of scrapes that they offer us are readily consumed with glee. I understand your point, Sir Restos the Third, but PGI really must... Posted Image ...step up their game.

#11 Valdarion Silarius

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Posted 15 January 2017 - 10:55 AM

View Post1453 R, on 15 January 2017 - 09:19 AM, said:


No more will we be terrified of seeing any potential FutureMechs in the store because we all know they'll end up a horrifying Frankenstein hackjob of PiranhaTech without anything that made them what they are, like the poor Marauder IIC!



And this is one thing I actually fear since everyone is now high on 3060+ mech hype. I hope they don't overlook future IIC mech releases with their past mistakes with their Marauder IIC release. Since Russ makes the same decisions of a bi-polar girlfriend going through a mid-life crisis on that road map (and with the colossal disappointment of January's light mech not being a clanner), this was kind of a major blow to my hopes for future releases. On one hand I'm glad that we are getting future tech, but on the other hand I don't think PGI has learned a damned thing since day one.

Call me a negative Nancy all your want, but once your future tech high wears off prepare for more game breaking updates and half assed band aids from them. Also don't bank on your favorite mech getting in before theirs. That means no Mad Cat MK.2 until their "grand" annoucement at Mech Con 2017.

Edited by Arnold The Governator, 15 January 2017 - 10:57 AM.


#12 1453 R

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Posted 15 January 2017 - 11:15 AM

View PostArnold The Governator, on 15 January 2017 - 10:55 AM, said:


And this is one thing I actually fear since everyone is now high on 3060+ mech hype. I hope they don't overlook future IIC mech releases with their past mistakes with their Marauder IIC release. Since Russ makes the same decisions of a bi-polar girlfriend going through a mid-life crisis on that road map (and with the colossal disappointment of January's light mech not being a clanner), this was kind of a major blow to my hopes for future releases. On one hand I'm glad that we are getting future tech, but on the other hand I don't think PGI has learned a damned thing since day one.

Call me a negative Nancy all your want, but once your future tech high wears off prepare for more game breaking updates and half assed band aids from them. Also don't bank on your favorite mech getting in before theirs. That means no Mad Cat MK.2 until their "grand" annoucement at Mech Con 2017.


I've got no horse in the FutureMech race. There's no single outstanding chassis in the 3060 or 3067 TROs that I'm desperate for. I don't really care about the Muck Too, though I'm glad Piranha did, in fact, wait until FutureTech was in before going off with it.

I want the new gear, the new weapons, the new options, and the new potential Things Piranha can do with a late Invasion timeframe. Like I said: Operation Bulldog is on the table now. Could do Task Force Serpent with some new Huntress-themed maps, however a 'Huntress theme' would work. Some of the weapons on the table with this update could potentially bring Sad Bad 'Mechs out of mothballs. MRMs are a game-changer for Sphere 'Mechs without enough hardpoints to run SRM spam, and heavy lasers if implemented well could be the same for hardpoint-starved, low-value Clan 'Mechs like Adders or Shadow Cats.

More than anything, though? This is proof, however scant and meager, that Piranha is willing to advance the flippin' game. They're willing to put more time into it instead of just putting it in a holding pattern for MW5's release. It's going somewhere again, and that's what's got me charged up right now.

#13 Willard Phule

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Posted 15 January 2017 - 11:39 AM

Odds are pretty good that the only faction that's going to get the advanced tech is the IS. You know, in the name of balance and all.

NO way are they going to give us AP Gauss or the Piranha.....or any of the other cool Clan toys. In fact, I would expect a nerf to existing equipment and the granting of advanced tech to the IS as a beginning. You know, a month or two just to get "metrics."

#14 1453 R

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Posted 15 January 2017 - 11:44 AM

View PostWillard Phule, on 15 January 2017 - 11:39 AM, said:

Odds are pretty good that the only faction that's going to get the advanced tech is the IS. You know, in the name of balance and all.

NO way are they going to give us AP Gauss or the Piranha.....or any of the other cool Clan toys. In fact, I would expect a nerf to existing equipment and the granting of advanced tech to the IS as a beginning. You know, a month or two just to get "metrics."


View PostInnerSphereNews, on 13 January 2017 - 06:20 PM, said:


...


This March, we will be detailing the mid-summer release of new Inner Sphere and Clan weaponry and equipment for MechWarrior Online. The timeline is advancing, and with it comes not only a new array of potential weapons and equipment technology with which to customize your existing ‘Mechs, but the potential for an array of new and remarkable ‘Mechs to pilot and customize.
Coinciding with the early March announcement of these new technologies, four new ‘Mechs will be announced and launched for pre-order to herald this new era. The Inner Sphere and Clans will both be receiving two ‘Mechs, with at least one of their two respective ‘Mechs hailing from the 3060+ era.
...
A new era approaches.


While I'm not expecting nearly so many new Clan technologies as I am Inner Sphere, the Clans will still be getting something. Sure, the Sphere has a lot of catching up to do, but once that's done then both sides benefit from new hotness. Whether that New Hotness is AP Gauss, micro lasers, heavy lasers, ATMs, or whatever else on the Clan side, I'm not really sure it matters. It'll be there, and it'll be awesome.

#15 Bombast

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Posted 15 January 2017 - 12:05 PM

Yah, the advanced tech thing really is nice. Though I worry - My list of things to complain about is starting to get thin.

I wouldn't say I'm hyped, but I can say this pretty well summarizes my initial feelings upon reading 'Tech Advancement.'

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#16 Navy Sixes

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Posted 15 January 2017 - 12:08 PM

View PostRestosIII, on 15 January 2017 - 10:40 AM, said:

Hmmm? Where's that one coming from? I haven't had any hitreg problems in awhile.

I think this refers to inevitable coding problems that will come with introducing new weapons. These bugs may very well include problems registering hits with said new weapons.

I'm thinking about the way no one ran SRMs for a bit about three years ago, because the engine would only acknowledge so many srm hits in a salvo and disregard the rest. And of course the weird hitboxes on the SDR, which were often notoriously invisible.



And hit reg in general would "rise" and "drop" like weather. There would be "good weekends" of hit reg and "bad weekends."

I hope PGI will be past that stage of the learning curve. That the game's relative stability now will not be terribly reduced by the coding of new weapons. But it may happen.

I'm okay with the transition, suck hit reg and all. It's time to move forward instead of endlessly trying to balance tech that was never meant to be balanced in the first place.

#17 MacClearly

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Posted 15 January 2017 - 01:51 PM

I am excited that I might get an Uziel and Cougar.

What I would really like however is for the time line to advance to where I am able to mix and match tech. I want my Warhammer to have cXL and 4 cml with 3 lgpls. I want the same weapons setup on my Ebon. I would also put two IS AC 20s on my Scorch.

Imagine how simple balance would be then. Maybe could keep lore guys happy by only letting mercs mix and match.

#18 RestosIII

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Posted 15 January 2017 - 01:53 PM

View PostMacClearly, on 15 January 2017 - 01:51 PM, said:

Imagine how simple balance would be then. Maybe could keep lore guys happy by only letting mercs mix and match.


If by "simple", you mean "boring", then yes, it would be. And I'd love to see Mercs get yet another advantage over loyalists by being able to meta optimize every mech they own by using the absolute optimal tech. That'd show those saps for being loyalists!

#19 Valdarion Silarius

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Posted 15 January 2017 - 01:53 PM

View Post1453 R, on 15 January 2017 - 11:15 AM, said:


I want the new gear, the new weapons, the new options, and the new potential Things Piranha can do with a late Invasion timeframe. Like I said: Operation Bulldog is on the table now. Could do Task Force Serpent with some new Huntress-themed maps, however a 'Huntress theme' would work. Some of the weapons on the table with this update could potentially bring Sad Bad 'Mechs out of mothballs. MRMs are a game-changer for Sphere 'Mechs without enough hardpoints to run SRM spam, and heavy lasers if implemented well could be the same for hardpoint-starved, low-value Clan 'Mechs like Adders or Shadow Cats.



New weapon systems are great and all, but then what happens to the unavailable current tech like interchangeable ammo systems like the clans's LBX slugs? Does that issue simply get pushed aside for the hype of new weapon tech? I'm not buying into the hype since the Marauder IIC should have been properly released with it's lore tech variants. It would have been ALOT smarter on PGI's part to have just waited and released the canon loadouts with the new tech announced.

I'm going to uninstall MW:O and wait until March to see if there is any more promise for future IIC clan mech releases. I'm very disappointed that January's slot was wasted by an unneeded IS light, nothing new in February, and March being the month of two 3060 mechs that will most likely be the Blood Asp and the Annihilator. The other two slots will probably be filled by mechs that no one wanted.

#20 DjPush

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Posted 15 January 2017 - 02:13 PM

Your writing skills could use improvement OP. I can't read your post without the fear of knowing you will no doubt influence others to write this way.





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