Ideally we don't have a skill tree at all, but having actual tradeoffs for each bonus would be the next best thing.
It's not going to happen though.
RestosIII, on 15 January 2017 - 05:17 PM, said:
Slow down there, Satan. As far as I can tell, the new skill tree is already going to be nerfing certain mechs because of the bonuses we normally get being locked out due to how many nodes you'd need to get back to our current level. I don't want the ability to have upgraded AMS make it so that my mech feels like paper.
Those bonuses by and large shouldn't have existed in the first place.
Deathlike, on 15 January 2017 - 05:41 PM, said:
When we saw something like that for the range modules... a heat increase... noone in their right mind would take them unless they were for ballistics. Remember this was the time they were first introduced.
I'm not saying there shouldn't be any penalties necessarily, but if the penalties are more onerous than the benefits, it's not a legit option.
It actually had more to do with the modules being worthless and a waste of time with a miniscule benefit (as well as a miniscule drawback) so nobody bothered with it.
The idea was fine, the execution wasn't, but then PGI threw out the baby with the bath water when they revamped modules later on.