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#1 Lances107

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Posted 16 January 2017 - 12:20 AM

I take my breaks from games, like I took one from mechwarrior online recently. Now you kids need to listen... It is beyond a miracle that Mechwarrior online even made its way to a full scale game. After the disaster of the reboot on xbox Microsoft pretty much put the thing in a box and forgot about it. Now they have come out with Mechwarrior mercenaries. Much better graphics but I have no clue what the play style will be like.

Basically what I am saying is be happy we even have a mechwarrior online, because no body, and I mean no body wanted to touch this IP with a 10 foot pool. The games got issues, ill be the first to say that, and yes its not 100 percent lore accurate. Mainly because todays games are too immature to accept things like a faction having a massive advantage over another. The days of old gamers saying "a disadvantage well hell where do I sign up?" are over.

Yea bash these guys if you must but at least acknowledge that without them we would all be searching for MW4 windows 10 compatible variants. I am far from the greatest, and never will say I am the greatest, but the history of this IP is well known. Like I said it is miracle this game even exists with as much as it offers. Lastly some of us do enjoy faction play.

The opinion of one player.

Edited by Lances107, 16 January 2017 - 12:21 AM.


#2 BLOOD WOLF

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Posted 16 January 2017 - 12:35 AM

haters gonna hate. Some People will not give the devs much credit for anything.

#3 JudauAshta

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Posted 16 January 2017 - 12:54 AM

i love gundam but always liked battletech more then it. sadly unlike gundam, battletech didn't really take-off much.

i personally think with right amount of investment, battetech can be made more popular.

#4 PhoenixFire55

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Posted 16 January 2017 - 01:05 AM

View PostLances107, on 16 January 2017 - 12:20 AM, said:

Like I said it is miracle this game even exists with as much as it offers.


A miracle it exists sure given who develops it. As for offering as much as it does ... this actually is the important part. Most people have a problem with PGI not because they are simply inept but rather because they promised us a lot even tho they originally planned to do only like 20% of it and actually managed to do 5%. Add to that a lot of lies we've been fed along the way. They had an opportunity to make an actually great game and blew it. Sorry, but I'm not accepting this "our game is sh!t but be glad we made something at least" thing. Even less so now when the direction MWO is headed became apparent, and considering all resources are obviously funnelled towards MW5.

#5 Wil McCullough

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Posted 16 January 2017 - 04:21 AM

if you were a new player and just started mwo, i'm pretty sure you'd have a great time once you get past the first 50 or so matches where you get smashed by t2s while still figuring out how to aim your torso and legs at the same time while shooting and listening to the guy screaming about "get to e7! E7! E7 you POTATOES!" on voice comms.

i know i did. truthfully. i have many good memories in mwo and i'm still making new ones!

however the excitement dies down after a while though because development moves at a snails pace and often gets left at a "it's there but not really" kinda state.

i really admire the art team. they single handedly carried this game AND raised enough capital to develop mw5. it's kinda insane what they managed to do. i've never seen a developer rely so heavily on one single department to keep the lights on, and i've never seen one single department not only rise to the challenge, but hit the ball out of the park with their work.

#6 Old-dirty B

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Posted 16 January 2017 - 04:27 AM

View PostLances107, on 16 January 2017 - 12:20 AM, said:

'a disadvantage well hell where do I sign up?' are over.


The good old days... where a challenge was al we needed. No unlocks, no xp, no matchmaking, no dumbed down gameplay

Edited by B3R3ND, 16 January 2017 - 04:28 AM.


#7 brroleg

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Posted 16 January 2017 - 04:30 AM

View PostLances107, on 16 January 2017 - 12:20 AM, said:

without them we would all be searching for MW4 windows 10 compatible variants.


Without them MekTek guys would still be working on MW4, and sure they would make some patch to make MW4 work on win10.

And MW4 with MekTek mods was lots of fun to play.

#8 Nerokar

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Posted 16 January 2017 - 06:05 AM

Calling the whole community kids in your first writen line makes you likable and your text extremly important...

While I agree with your writing after that line, what was your intend? To say the community shall flame less? Shall produce less salt?
And saying that you insult the comm as a whole? Nice Job bleeding poison in already poisoned forums...

#9 Mystere

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Posted 16 January 2017 - 08:11 AM

What is this, a call to celebrate mediocrity?

Edited by Mystere, 16 January 2017 - 08:11 AM.


#10 CygnusX7

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Posted 16 January 2017 - 08:33 AM

No, it's a call to appreciate what wouldn't exist at all if it wasn't for the "inept" and "mediocre" devs that are PGI.

#11 Tristan Winter

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Posted 16 January 2017 - 08:42 AM

We should be thankful they made a good product and they should be thankful we became their customers. As with any kind of successful business, really. Mutual gratitude and respect.

#12 Almond Brown

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Posted 16 January 2017 - 08:54 AM

Ahhh the Armchair Developers are here! Always easy to shat upon the work of others when knowing one could not even begin to put together any semblance of a Team to make any game is hilarious, and continues to be.

If you think you can do better, then let's see it. Otherwise, the level of immaturity that disparaging others work shows, is very telling really. ;)

P.S. It was just one man opinion, as he stated. And as always, Haters gonna Hate... :(

#13 Mystere

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Posted 16 January 2017 - 09:00 AM

View PostTristan Winter, on 16 January 2017 - 08:42 AM, said:

We should be thankful they made a good product and they should be thankful we became their customers. As with any kind of successful business, really. Mutual gratitude and respect.


Unfortunately, both underlined items are precisely what is under intense debate and has been for a while now. Posted Image

Or did you forget/intend a few "winks" in your post. Posted Image

Edited by Mystere, 16 January 2017 - 09:01 AM.


#14 Navy Sixes

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Posted 16 January 2017 - 09:14 AM

Ever notice how it always seems to be people in clan livery telling the rest of us to quit whining and be grateful, that "imbalance is part of the game?" How "good games are supposed to be difficult!" And others in clan livery are always first to rush in and agree.

The disconnect doesn't even register, does it? The irony, the undermining bias of your opinion, you really don't see it?

#15 Bud Crue

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Posted 16 January 2017 - 09:17 AM

View PostTycho von Gagern, on 16 January 2017 - 09:14 AM, said:

Ever notice how it always seems to be people in clan livery telling the rest of us to quit whining and be grateful, that "imbalance is part of the game?" How "good games are supposed to be difficult!" And others in clan livery are always first to rush in and agree.

The disconnect doesn't even register, does it? The irony, the undermining bias of your opinion, you really don't see it?


And. Here. We. Go.

#16 Mystere

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Posted 16 January 2017 - 09:18 AM

View PostTycho von Gagern, on 16 January 2017 - 09:14 AM, said:

Ever notice how it always seems to be people in clan livery telling the rest of us to quit whining and be grateful, that "imbalance is part of the game?" How "good games are supposed to be difficult!" And others in clan livery are always first to rush in and agree.

The disconnect doesn't even register, does it? The irony, the undermining bias of your opinion, you really don't see it?


Huh? Posted Image

#17 Variant1

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Posted 16 January 2017 - 09:27 AM

View PostPhoenixFire55, on 16 January 2017 - 01:05 AM, said:


A miracle it exists sure given who develops it. As for offering as much as it does ... this actually is the important part. Most people have a problem with PGI not because they are simply inept but rather because they promised us a lot even tho they originally planned to do only like 20% of it and actually managed to do 5%. Add to that a lot of lies we've been fed along the way. They had an opportunity to make an actually great game and blew it. Sorry, but I'm not accepting this "our game is sh!t but be glad we made something at least" thing. Even less so now when the direction MWO is headed became apparent, and considering all resources are obviously funnelled towards MW5.

Well they did kinda got screwed over by Harm Gold by the lawsuit over the warhammer. Then there was IGP skewing goals, it kinda makes sense why alot of those promises couldnt be made. But at least they are trying.
If they are funneling resources to MW5 im sure MWO will get an upgrade from it as well considering they can port over resources from each game to each other.

edit: i mean after all they did lend their models to HBS :P
how else did the new battletech mechs look so good.

Edited by Variant1, 16 January 2017 - 09:28 AM.


#18 Tristan Winter

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Posted 16 January 2017 - 09:29 AM

View PostMystere, on 16 January 2017 - 09:00 AM, said:

Unfortunately, both underlined items are precisely what is under intense debate and has been for a while now. Posted Image
Or did you forget/intend a few "winks" in your post. Posted Image

No, no, I just feel it's a really simple situation. A few bittervets go too far and act like MWO is a crap game even though they've been playing every day for almost 5 years. And a few white knights act like this is a one-way transaction where someone makes a game and we are all in their debt for making it. Even in the perspective of "You paid $20 and you got thousands of hours of fun in return, so you should be thankful" is a bit too simplistic.

When I play the game, I'm not just getting entertainment from PGI, as if Russ Bullock was playing the guitar for me and I was just sitting back and listening. I'm actually participating in a game and so I'm being entertained while I entertain their other customers. Even F2P players who selfishly (IMO) never spend a dime on the game, just because they don't have to, they're actually helping PGI in a way. F2P games need lots of people online all the time, after all.

I don't like it when people over-simplify and say "PGI made this game, so we should worship them" or say "Jump jets aren't balanced, so we should hate PGI forever". But beyond that, I do think the simplicity of my first post actually covers most of the 'gratitude' situation, for most players.

#19 TLBFestus

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Posted 16 January 2017 - 09:34 AM

For some of us, the fact that they made this game is just not enough to cause us to fall to our knees and and instantly love PGI because "we owe it to them".

The game has it's attraction, it's got great visual appeal, but it's also got a severely tarnished history reputation under PGI within the community.

In the end, if you are happy with a game that really has had very little forward progress in it's core game play for literally years, then I suppose you would thank them for it because you have set your expectations appropriately. Some of us had hoped (been promised?) for more.

I've extracted all the entertainment I could out of the game a long time ago, and now just dabble in the odd game with friends while waiting to see it anything improves.

Edited by TLBFestus, 16 January 2017 - 09:35 AM.






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