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Clan Is Balance, We Are Slowly Getting There


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#41 Sumdumbum

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Posted 20 March 2017 - 03:02 PM

you understand if we get heat dissipation penalties, IS LFE's will have it too, and probably with worse penalties? Just given how it goes with IS. . .

#42 DrSaphron

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Posted 20 March 2017 - 04:32 PM

If they were to balance the IS XL with the Clan XL they could make it so that on ST loss the heat would instantly spike by 40% on top of whatever it was already at and then, if the mech is still alive, would never drop below 40% and safety override would not be able to be turned off. Also say goodbye to any cool shots you may have not had the chance to use, because they're gone now!

#43 Andi Nagasia

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Posted 20 March 2017 - 04:51 PM

View PostDrSaphron, on 20 March 2017 - 04:32 PM, said:

If they were to balance the IS XL with the Clan XL they could make it so that on ST loss the heat would instantly spike by 40% on top of whatever it was already at and then, if the mech is still alive, would never drop below 40% and safety override would not be able to be turned off. Also say goodbye to any cool shots you may have not had the chance to use, because they're gone now!

dont you think thats abit harsh?

with a heat Spike of 40% as well as a loss of 40% Heat Cap would push most mechs into instant shutdown,
as most Clan mechs ride the Heat Cap, thats a guaranteed shutdown on most Clan mechs in combat,

a mech that just shut down infront of you is an easy Kill in most cases especially if they are weakened,
yes its not like IS-XL an instant death, but this would be almost that, with Greater penalties if you Happen to Live,

with that 40% Constent heat at all times would break many Clan Mechs,
a Nova that loses an arm and happens to have a 6ERML arm, or a SCH with PPC RT&RArm,
and the removal of Overide, means at ST loss your Mech is pretty much lost,

i would rather have IS-XL brought up, then to Make C-XL work like IS-Gauss, 90% change to explode on Crit,

#44 Khobai

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Posted 20 March 2017 - 04:55 PM

Quote

The community seem very divided on the IS XL issues. We want CLAN and IS to retain each factions flavor, but many "feels" like there IS XL should survive.


That used to be the case. Then LFE was announced. Now if ISXL survived side torso destruction it would make the addition of the LFE completely pointless. So yeah with LFE coming its obvious ISXL needs to stay as it is.

Although I do feel Clans should get XXL which should work like a lighter version of ISXL and the clan mech should get destroyed if it loses a side torso. That would give clans a choice of 3 engines too.

Giving IS LFE and denying Clans XXL just seems wrong to me. Clans deserve a new type of engine too.

Edited by Khobai, 20 March 2017 - 04:58 PM.


#45 Hit the Deck

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Posted 20 March 2017 - 05:11 PM

View PostKhobai, on 20 March 2017 - 04:55 PM, said:

...
Now if ISXL survived side torso destruction it would make the addition of the LFE completely pointless.

You can't build an AC/20 Hunchback or Quad UAC/5 Mauler with an XL.

The engine choice because of survivability is seldom a factor, more often than not you want to cram as much weapons as possible while being as mobile as possible (the engine decoupling might change this).

#46 Andi Nagasia

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Posted 20 March 2017 - 05:22 PM

View PostHit the Deck, on 20 March 2017 - 05:11 PM, said:

You can't build an AC/20 Hunchback or Quad UAC/5 Mauler with an XL.

The engine choice because of survivability is seldom a factor, more often than not you want to cram as much weapons as possible while being as mobile as possible (the engine decoupling might change this).

i can tell you that if IS-XL got survivability that is the only reason you would Take an LFE,
same goes for STD being taken for the Torso Mounted Heavy Gauss,

people would take 2UAC5 & 2AC5 if IS had XL Survivability,
and they would take 2&2 + faster vs 4UAC5 but slower, make XL like Clan XL and FLE & STD will be Rare Engines,

#47 Pixel Hunter

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Posted 20 March 2017 - 05:29 PM

View PostAndi Nagasia, on 20 March 2017 - 04:51 PM, said:

dont you think thats abit harsh?

with a heat Spike of 40% as well as a loss of 40% Heat Cap would push most mechs into instant shutdown,
as most Clan mechs ride the Heat Cap, thats a guaranteed shutdown on most Clan mechs in combat,

a mech that just shut down infront of you is an easy Kill in most cases especially if they are weakened,
yes its not like IS-XL an instant death, but this would be almost that, with Greater penalties if you Happen to Live,

with that 40% Constent heat at all times would break many Clan Mechs,
a Nova that loses an arm and happens to have a 6ERML arm, or a SCH with PPC RT&RArm,
and the removal of Overide, means at ST loss your Mech is pretty much lost,

i would rather have IS-XL brought up, then to Make C-XL work like IS-Gauss, 90% change to explode on Crit,


I could get behind this, or alternatively make an IS XL engine that has lost a torso divide the speed of the mech by 1/3 and after 2 divide by 2/3

or, if you're gonna give IS mechs an engine that makes them a glass cannon give them buffs to laser damage and reload times

Edited by Gimpy117, 20 March 2017 - 05:30 PM.


#48 Deathlike

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Posted 20 March 2017 - 05:33 PM

View PostKiran Yagami, on 20 March 2017 - 08:54 AM, said:


MWO doesn't even use the 3 crit rule, so stop using that as an excuse. XL engines just make IS mechs obnoxiously squishy. It never should have been a thing in the first place. Adding clan just hammered that point home. Then they did the genius move of making all FW clan vs. IS and now queue times are in the hours. Gee, I wonder why no one wants to play IS? Std. engines gimp everything about your mech. Turn speed, foot speed, twist speed, fire power. You name it, Std. engine kills it. "Delayed" kills are a stupid idea. Just make the IS penalty to losing a side torso harsher. Anything else is just going to continue the current trend of IS mediocrity.


Clan XL would die unnecessarily that much faster to RNG, instead of actual skill if the 3-crit rule was actually enforced. Then again, the same would effectively occur with IS XL. This is NOT a real net buff to Standard engines though.

Edited by Deathlike, 20 March 2017 - 05:33 PM.


#49 Hit the Deck

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Posted 20 March 2017 - 05:33 PM

View PostAndi Nagasia, on 20 March 2017 - 05:22 PM, said:

i can tell you that if IS-XL got survivability that is the only reason you would Take an LFE,
same goes for STD being taken for the Torso Mounted Heavy Gauss,
...

The reason to take LFE or STD is indeed because they take less slot on the ST so you can cram more weapons/DHS/other equipment.

Their survivability is attractive but is not the main factor. Things could change this like the engine-mobility decoupling.

#50 tworivers

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Posted 20 March 2017 - 10:33 PM

Your not going to come into this game and be pro no matter how much they nerf the clans.Team work and practice is what most need but I do understand it is easier to whine to PGI and make IS more powerful while nerfing the clans more. I will make a prediction that even when the new tech comes in we will still have guys whining about how op the clans are. Real problem is you have to play as a team and have good builds and practice then maybe just maybe the whining will stop but doubtful.

#51 Mcgral18

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Posted 20 March 2017 - 10:39 PM

View Posttworivers, on 20 March 2017 - 10:33 PM, said:

Your not going to come into this game and be pro no matter how much they nerf the clans.Team work and practice is what most need but I do understand it is easier to whine to PGI and make IS more powerful while nerfing the clans more. I will make a prediction that even when the new tech comes in we will still have guys whining about how op the clans are. Real problem is you have to play as a team and have good builds and practice then maybe just maybe the whining will stop but doubtful.



Heh

How about they work as a team AND use Clams?
Would you guess that's exactly what they do? And the occasional Griffin, LOLcust, GHopper
But, mostly Clam


That's because they are more powerful. It's not subjective, they are objectively superior. Not to the degree of TT, but certainly still a noticeable degree

#52 tworivers

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Posted 20 March 2017 - 10:56 PM

View PostMcgral18, on 20 March 2017 - 10:39 PM, said:



Heh

How about they work as a team AND use Clams?
Would you guess that's exactly what they do? And the occasional Griffin, LOLcust, GHopper
But, mostly Clam


That's because they are more powerful. It's not subjective, they are objectively superior. Not to the degree of TT, but certainly still a noticeable degree


Ya your right wow clans playing as a team what a concept ...hmmm we should nerf that. As for superior I disagree where as the pilots make a huge difference but you already knew that , I hope.





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