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Defensive Tech. Poll

Balance Loadout Module

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#1 TheArisen

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Posted 18 January 2017 - 01:07 PM

1. Armored Components, extra internal on a single weapon/equipment. Needs some buffs to justify weight. http://www.sarna.net...ored_Components

2. Modular Armor, extra armor on an individual section. The simplest and most risk free option, imo. http://www.sarna.net...i/Modular_Armor

3. Reflective Armor, anti energy weapon armor. Would need to be nerfed/watered down to not be OP. http://www.sarna.net...eflective_Armor

4. Reactive Armor, anti ballistic weapon armor. Would need to be brought in line with Reflective. http://www.sarna.net.../Reactive_Armor

5. Hardened Armor, extra heavy armor, restricts movement. Good option, self-balancing. http://www.sarna.net.../Hardened_Armor

6. Heavy Ferro, heavier ferro. More armor but bulkier
http://www.sarna.net...o-Fibrous_Armor

7. Light Ferro, lighter ferro (IS attempt to recreate clan FF). http://www.sarna.net...o-Fibrous_Armor

8. Blue Shield Dampener, anti ppc shield, could be an anti energy shield you can activate for a limited time. Would need to be modified extensivly to be viable & not make PPCs extinct.
http://www.sarna.net...le_Field_Damper

9. Laser AMS, it's ams but with lasers. No ammo needs but increases heat. http://www.sarna.net...-Missile_System

10. Stealth Armor, Functions like a Null Signature system or ECM in MWO plus it hides a mechs heat. takes two slots in the arms, legs & STs and adds heat. It could function like super ECM in MWO or something. http://www.sarna.net...i/Stealth_Armor

Access the poll here: https://mwomercs.com...sive-tech-poll/
Choose which ones you like, if any.

Edited by TheArisen, 18 January 2017 - 01:13 PM.


#2 Lupis Volk

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Posted 18 January 2017 - 01:11 PM

All of them?

#3 TheArisen

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Posted 18 January 2017 - 01:14 PM

View PostLupis Volk, on 18 January 2017 - 01:11 PM, said:

All of them?


No of course not. Pick and choose which ones you like

#4 Kaeb Odellas

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Posted 18 January 2017 - 01:50 PM

I feel like the Armored Components tech should just be rolled in to IS CASE. Might actually make it worth carrying

#5 Johnny Z

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Posted 18 January 2017 - 02:00 PM

I like the laser AMS idea if its balanced. Not sure if it is, don't want to hurt my brain thinking about it either. :)

Also liked the extra armor options.

#6 Lupis Volk

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Posted 18 January 2017 - 02:01 PM

View PostTheArisen, on 18 January 2017 - 01:14 PM, said:


No of course not. Pick and choose which ones you like

But i can't decide.

#7 Metus regem

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Posted 18 January 2017 - 02:15 PM

View PostJohnny Z, on 18 January 2017 - 02:00 PM, said:

I like the laser AMS idea if its balanced. Not sure if it is, don't want to hurt my brain thinking about it either. Posted Image

Also liked the extra armor options.



7 heat (5 for Clan version) per missile salvo attacked is hot, but balanced.

#8 1453 R

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Posted 18 January 2017 - 02:30 PM

Reactive/Reflective would need to be introduced in tandem, otherwise they wouldn't make much sense. If so introduced however, it'd be a nice change of pace from simply flipping Ferro if you have the slots to free up weight or running Standard if you don't. Reactive would combine nicely with Blue Shield to #NOPE FLD Brodiaks, but that's assuming an awful damn lot of fine-tuned balancing from Piranha. Blrrgh.

Hardened Armor is crap. #JustSayNo

Modular Armor is a semi-interesting idea - just bolt extra plating onto the 'Mech's exterior. Could be useful situationally, though I have no idea how the handling penalty would be implemented.

Heavy Ferro is...not good. Twenty-one slots for a 1.24 divisor on your armor weight is incredibly restrictive and still not going to do better than Endo. it would need some pretty severe rebalancing to not blow all the chunks.

Light Ferro is...well, also not good. Same space as Clan Ferro, for barely more than a quarter of the weight bonus. Sphere Ferro bites nuts, no matter the weight grade.

Blue shield is LULZ. "Shields up, Captain!" It'd be a nice kick in the nuts to current FLD meta fits, but implementing it would be weird. You'd need another HUD bar, and we have a lot of those as it is. Either that or some sort of weird "ammo" counter that displays remaining time left on one's Blue Shield before it gums up.

LAMS is lovely. I don't know offhand how much it weighs, but ammo-free AMS is something I'd throw on a lot more 'Mechs than I would the ammo-based system. Especially in an era of FutureTech where people might well be throwing eleventy banillion MRMs at me out of nowhere or (potentially) loading ATMs and hitting me with LRM fire without sacrificing their SRM racks.

Stealth Armor...ohh, Stealth Armor. One of the biggest shinkicks Clan players get for being Clan players - no Stealth Armor. I have no idea how it'd be implemented in MWO, though the concept of just flat not showing up on thermal vision (that whole "hides the 'Mech's heat" bit) is itself intriguing. Restricted to ECM 'Mechs only, which will bother people forever, but those 'Mechs become nigh-literal ghost people. Do want.

#9 TheArisen

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Posted 18 January 2017 - 02:35 PM

View PostLupis Volk, on 18 January 2017 - 02:01 PM, said:

But i can't decide.


Personally I like Modular armor, Reflective, Reactive and Hardened the most.

Is your mech not XL friendly? Slap some modular armor on your STs, etc.

I like the concept of armored components but it's really heavy. An armored PPC for example would weigh 8.5 tons. The Blue shield dampener could be cool but it'd need to be reworked to be worthwhile in MWO.

View Post1453 R, on 18 January 2017 - 02:30 PM, said:

Reactive/Reflective would need to be introduced in tandem, otherwise they wouldn't make much sense. If so introduced however, it'd be a nice change of pace from simply flipping Ferro if you have the slots to free up weight or running Standard if you don't. Reactive would combine nicely with Blue Shield to #NOPE FLD Brodiaks, but that's assuming an awful damn lot of fine-tuned balancing from Piranha. Blrrgh.

Hardened Armor is crap. #JustSayNo

Modular Armor is a semi-interesting idea - just bolt extra plating onto the 'Mech's exterior. Could be useful situationally, though I have no idea how the handling penalty would be implemented.

Heavy Ferro is...not good. Twenty-one slots for a 1.24 divisor on your armor weight is incredibly restrictive and still not going to do better than Endo. it would need some pretty severe rebalancing to not blow all the chunks.

Light Ferro is...well, also not good. Same space as Clan Ferro, for barely more than a quarter of the weight bonus. Sphere Ferro bites nuts, no matter the weight grade.

Blue shield is LULZ. "Shields up, Captain!" It'd be a nice kick in the nuts to current FLD meta fits, but implementing it would be weird. You'd need another HUD bar, and we have a lot of those as it is. Either that or some sort of weird "ammo" counter that displays remaining time left on one's Blue Shield before it gums up.

LAMS is lovely. I don't know offhand how much it weighs, but ammo-free AMS is something I'd throw on a lot more 'Mechs than I would the ammo-based system. Especially in an era of FutureTech where people might well be throwing eleventy banillion MRMs at me out of nowhere or (potentially) loading ATMs and hitting me with LRM fire without sacrificing their SRM racks.

Stealth Armor...ohh, Stealth Armor. One of the biggest shinkicks Clan players get for being Clan players - no Stealth Armor. I have no idea how it'd be implemented in MWO, though the concept of just flat not showing up on thermal vision (that whole "hides the 'Mech's heat" bit) is itself intriguing. Restricted to ECM 'Mechs only, which will bother people forever, but those 'Mechs become nigh-literal ghost people. Do want.


Modular armor could just take up slots and require you to add the armor to the section but it'd be more per ton.

#10 1453 R

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Posted 18 January 2017 - 02:46 PM

View PostTheArisen, on 18 January 2017 - 02:35 PM, said:

...
Modular armor could just take up slots and require you to add the armor to the section but it'd be more per ton.


That says nothing to the handling penalty I mentioned :P

Implementing the armor itself is p!ss easy - it's a bolt-on 20-point armor quirk for 1 ton. It's the "this throws the 'Mech's balance off and makes it harder to drive" part that would be weird to try and implement in MWO. If they decided to do it at all.

#11 TheArisen

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Posted 18 January 2017 - 03:21 PM

View Post1453 R, on 18 January 2017 - 02:46 PM, said:

That says nothing to the handling penalty I mentioned Posted Image

Implementing the armor itself is p!ss easy - it's a bolt-on 20-point armor quirk for 1 ton. It's the "this throws the 'Mech's balance off and makes it harder to drive" part that would be weird to try and implement in MWO. If they decided to do it at all.


Yeah for me I think it's not needed. To get that extra armor you need to give up the slot and weight. I think that's enough of a balancer.

BTW, no comment about armored components?

#12 Novakaine

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Posted 18 January 2017 - 04:02 PM

We could have all of this however.
The Clan versions would ultimately be better.
And you know how that would go so.
Nope.

#13 TheArisen

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Posted 18 January 2017 - 04:16 PM

View PostNovakaine, on 18 January 2017 - 04:02 PM, said:

We could have all of this however.
The Clan versions would ultimately be better.
And you know how that would go so.
Nope.


More than a few of these are IS exclusives or their clan counterparts are the same.

Edited by TheArisen, 18 January 2017 - 04:16 PM.


#14 TheArisen

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Posted 18 January 2017 - 04:48 PM

Well I tweeted the poll at Russ and Paul. Let's see how that turns out.

#15 Y E O N N E

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Posted 18 January 2017 - 04:55 PM

View PostTheArisen, on 18 January 2017 - 02:35 PM, said:


Personally I like Modular armor, Reflective, Reactive and Hardened the most.

Is your mech not XL friendly? Slap some modular armor on your STs, etc.


I don't like that thought. It's effectively a tax just to run the engine that sets the bar for performance comparably to the opposite side, and the extra weight partially nullifies the advantage of bringing XL in the first place. Might as well bring an LFE instead.

Edited by Yeonne Greene, 18 January 2017 - 04:56 PM.


#16 TheArisen

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Posted 18 January 2017 - 04:59 PM

View PostYeonne Greene, on 18 January 2017 - 04:55 PM, said:


I don't like that thought. It's effectively a tax just to run the engine that sets the bar for performance comparably to the opposite side, and the extra weight partially nullifies the advantage of bringing XL in the first place. Might as well bring an LFE instead.


It's more for mechs that historically aren't XL friendly. Also modular armor +XL would generally be lighter than using the LFE.

#17 Y E O N N E

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Posted 18 January 2017 - 05:01 PM

View PostTheArisen, on 18 January 2017 - 04:59 PM, said:


It's more for mechs that historically aren't XL friendly. Also modular armor +XL would generally be lighter than using the LFE.


But not smaller than LFE, plus 'Mech performance drawbacks.

Also, that's still a tax on 'Mechs that are already deprived.

#18 TheArisen

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Posted 18 January 2017 - 05:05 PM

View PostYeonne Greene, on 18 January 2017 - 05:01 PM, said:


But not smaller than LFE, plus 'Mech performance drawbacks.

Also, that's still a tax on 'Mechs that are already deprived.


Fair enough I guess but it'd be an option for people that want to build their mechs to be tougher rather than bring more guns or if they can't bring more guns like on a HP starved mech.

#19 Y E O N N E

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Posted 18 January 2017 - 05:07 PM

View PostTheArisen, on 18 January 2017 - 05:05 PM, said:


Fair enough I guess but it'd be an option for people that want to build their mechs to be tougher rather than bring more guns or if they can't bring more guns like on a HP starved mech.


And that's fine. I just don't want to encourage the thought in anybody's head, especially not one owned by a PGI staffer, that spending more tonnage and more slots on tonnage-and-slot starved IS 'Mechs is an acceptable option to balance engines.

#20 TheArisen

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Posted 18 January 2017 - 05:21 PM

View PostYeonne Greene, on 18 January 2017 - 05:07 PM, said:


And that's fine. I just don't want to encourage the thought in anybody's head, especially not one owned by a PGI staffer, that spending more tonnage and more slots on tonnage-and-slot starved IS 'Mechs is an acceptable option to balance engines.


Agreed.





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