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Death By Heat At 98%


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#1 DrSaphron

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Posted 20 January 2017 - 01:05 AM

So as a disclaimer I run HOT builds a lot! This is my own personal comfort zone and comes from my experiences playing Armored Core: Last Raven. I am used to riding that heat limit between victory and defeat. With all that said I have noticed recently that I start taking internal damage due to heat at around the 97% mark and this has lead to some rather unfortunate deaths by heat. I KNOW I should probably take an extra moment or 2 to cool off between shots but when you're "knife fighting" in a light or even a medium you simply do not have that luxury. So mostly wondering if anyone else has noticed this sub 100% heat damage phenomenon?

#2 RestosIII

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Posted 20 January 2017 - 01:11 AM

IIRC it's a visual bug on your end, with your heat scale according to the server actually popping over the 100℅ mark. Basically, lag causes it.

#3 Tristan Winter

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Posted 20 January 2017 - 01:18 AM

Posted Image


"I am used to riding that heat limit between victory and defeat"



I feel you, OP. I admire your knife fighting prowess.

#4 RestosIII

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Posted 20 January 2017 - 01:21 AM

View PostTristan Winter, on 20 January 2017 - 01:18 AM, said:

Posted Image

"I am used to riding that heat limit between victory and defeat"


I feel you, OP. I admire your knife fighting prowess.


... Can I just point out how crap those would be as weapons? You have to get incredibly close, they look like they'd have no precision, it'd be difficult to put proper force into your attacks with them, and dear lord they'd get snagged on things incredibly easily. I want to slap whoever made those.

#5 Skipmagnet

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Posted 20 January 2017 - 02:52 AM

I believe such things are referred to as 'tacticool', ie for display or peen measuring because they're completely useless to any professional. Kinda like an early version of the MadCat Mk II.

I kid, I kid, quit hitting me ow ow.

#6 Mystere

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Posted 20 January 2017 - 03:21 AM

View PostRestosIII, on 20 January 2017 - 01:21 AM, said:

... Can I just point out how crap those would be as weapons? You have to get incredibly close, they look like they'd have no precision, it'd be difficult to put proper force into your attacks with them, and dear lord they'd get snagged on things incredibly easily. I want to slap whoever made those.


Redesign that into a pointy tonfa (e.g. remove that stupid strap on the forearm) and we're golden.

#7 Davegt27

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Posted 20 January 2017 - 03:36 AM

OP yeah I have noticed it

nothing can be done so I just press on

#8 Ghogiel

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Posted 20 January 2017 - 05:42 AM

All your HUD UI components are not real time.

Everything from dmg updating, red reticules, heat bar, hit indicators are all very delayed.

I guess it's just needs the 1/4 second + any other lag from monitor etc to update on your screen from the server.

#9 Amsro

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Posted 20 January 2017 - 05:53 AM

Sometimes you become a walking dead mech, spike up over 100 with override on and cook an item or two, come back down under 100 and boom, delayed crit of something that got baked.

I get this sometimes, Amsro has killed Amsro.

But usually I can walk the tight rope. 6 Large Pulse Lasers can escalate quickly.

Posted Image

#10 Snazzy Dragon

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Posted 20 January 2017 - 05:54 AM

It's a visual bug-- treat your heat meter as if it were always 5-6% higher than it shows when you are above 85%

Nothing can be done about it on your end because it is server side

#11 Mystere

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Posted 20 January 2017 - 06:00 AM

Can anyone explain why the heat bar has to be server side?

#12 Snazzy Dragon

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Posted 20 January 2017 - 06:04 AM

View PostMystere, on 20 January 2017 - 06:00 AM, said:

Can anyone explain why the heat bar has to be server side?


If your heat were to be controlled client side it would be possible to manipulate it.

#13 Mystere

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Posted 20 January 2017 - 06:20 AM

View PostSnazzy Dragon, on 20 January 2017 - 06:04 AM, said:

If your heat were to be controlled client side it would be possible to manipulate it.


So what? The servers knows you fired your weapons and can calculate the heat accordingly. Any client-side manipulation will just be a futile exercise.

Edited by Mystere, 20 January 2017 - 06:23 AM.


#14 Snazzy Dragon

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Posted 20 January 2017 - 06:37 AM

View PostMystere, on 20 January 2017 - 06:20 AM, said:


So what? The servers knows you fired your weapons and can calculate the heat accordingly. Any client-side manipulation will just be a futile exercise.


That's exactly what happens now! It's client side and therefore there will always be a delay Posted Image

Edited by Snazzy Dragon, 20 January 2017 - 06:37 AM.


#15 Mystere

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Posted 20 January 2017 - 06:54 AM

View PostSnazzy Dragon, on 20 January 2017 - 06:37 AM, said:

That's exactly what happens now! It's client side and therefore there will always be a delay Posted Image


Huh? That sounds like the exact opposite.

Can anyone else chime in?

Edited by Mystere, 20 January 2017 - 06:54 AM.


#16 Mcgral18

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Posted 20 January 2017 - 07:01 AM

I've had it start at 70% heat
Stagger firing GH weapons, not triggering GH client side, but server side said something different


I've also died at 99%, because I touched 100% for that fraction of a second, RGNgeesus decided to ruin my day, with a full damage roll at 100.1%

#17 Magnus Santini

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Posted 20 January 2017 - 07:05 AM

McGral, I sympathize. I have blown myself up without ever getting a shutdown. There may have been a heat warning first, but no shutdown. I do not use override (shutdown is an important safety feature), because (hello!) I let myself run too hot. Still it is not fair if I blow up without shutting down.

#18 Maker L106

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Posted 20 January 2017 - 07:25 AM

Among my friends I am notorious for not running many extra heat sinks on anything other than my assaults or an occasional slower heavy. The reason for this is I like to poke and run more than anything else when I'm in the process of using Mid / Light etc: and even with heavies at distance I tend to play a very poke / relocate, poke etc: game. However with assaults this isn't the case. Now running all these I skirt that 98% zone pretty hard at times. Full Mad-IIC /w 2LPL, ERPPC, 2MPL, 4SPL will get you there in a very big hurry if you "oops alpha" someone. However I've never, not once had this happen to me without me noticibly going ham on the heat bar, or being under override conditions, or of course shutting down becasue of 8 PPCs... (just don't)

However judging from what i'm seeing here there is likely a fairly good explanation for WHY I've managed to dodge this problem. Very seldom do I find the need to chain fire a weapon and IF its because lag on the heat side of the game then the lag + ghost heat clearly is at fault due to tempo easily being messed with during an unstable connection.

Unrelated to Mechwarrior :
Spoiler


#19 Ghogiel

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Posted 20 January 2017 - 09:07 AM

View PostMystere, on 20 January 2017 - 06:54 AM, said:


Huh? That sounds like the exact opposite.

Can anyone else chime in?

Heat is server auth. if it were client side you can just manipulate it. The bar on your UI is irrelevent if the server says so.

#20 Mystere

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Posted 20 January 2017 - 10:18 AM

View PostGhogiel, on 20 January 2017 - 09:07 AM, said:

Heat is server auth. if it were client side you can just manipulate it. The bar on your UI is irrelevent if the server says so.


The bar in your UI should actually be relevant, and no amount of manipulation client side can affect the heat calculation server side.

But it still does not explain why death occurs at less that 100%.

Edited by Mystere, 20 January 2017 - 10:29 AM.






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