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Mech Animation Features(Raise Arms)(Crouching)! Your Thoughts?


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#1 Andi Nagasia

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Posted 19 January 2017 - 05:26 PM

So Mech Animation Features(Raise Arms)(Crouching)
How they would work and how would you use them?

Posted Image
(Green Bar represents Mech Height)(Red Bar Represents Weapon Height)


=(Raise Arms)=
Raise a Mechs Arms, Decreasing Speed & Passive Heat Per Stress & Stability,
the -20% Speed Penalty per Stability & No Heat degeneration per Arm Actuator Stress,
i feel these would help balance having Higher Weapons, or arm would be up 100% of the time,

=(Crouching)=
Lowers Mech Profile reducing Radar Signature by half, but stopping all movement,
being Stationary will save on PGI having to do much with animating Crouching Movement,
as so would help balance the new 400m Detection Radius, Aiding Ambushes,


Poll Topic,
=(Vote)=

Thoughts, Comments, Concerns?
Thanks,

Edit- Concept rework

Edited by Andi Nagasia, 19 January 2017 - 07:08 PM.


#2 Snazzy Dragon

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Posted 19 January 2017 - 05:32 PM

I don't think crouching should be a feature, personally.

As for raised arms, if it is a mech like the marauder that already has pretty neutral or high arm positions, then the penalty should be higher than if a trainwreck of a mech bad mech like the cataphract raises its arms.

#3 Nik Reaper

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Posted 19 January 2017 - 05:39 PM

Crouching is an interesting feature, we don't have knockdown anymore and never had targeting bloom so it only serves to better hide behind shorter objects while not being able to move until you stand up again , would it be often useful? If yes then sure shove it in if not skip it.

#4 Requiemking

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Posted 19 January 2017 - 05:42 PM

View PostNik Reaper, on 19 January 2017 - 05:39 PM, said:

Crouching is an interesting feature, we don't have knockdown anymore and never had targeting bloom so it only serves to better hide behind shorter objects while not being able to move until you stand up again , would it be often useful? If yes then sure shove it in if not skip it.

Oh god, Lolcust squad ambush on Crimson Strait. I can here them now: "I swear, those Locusts came out of nowhere."

#5 Felicitatem Parco

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Posted 19 January 2017 - 05:44 PM

I want crouching, but reduce speed to 25% or less. Crouching should be an ambush tactic, or to use short cover in a firefight... I don't want to see crouching advances.

I want raises arms to be slaved to the torso reticule. No speed penalty. We already have many Frankenstein/Zombie Arm Mechs (Rifleman, Jager, Blackjack, Ebon) so I don't care if other mechs wamlnt to do the same thing.

#6 chucklesMuch

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Posted 19 January 2017 - 05:52 PM

View PostRequiemking, on 19 January 2017 - 05:42 PM, said:

Oh god, Lolcust squad ambush on Crimson Strait. I can here them now: "I swear, those Locusts came out of nowhere."


That would be awesome to disappear beneath the water... and then SURPRISE!! ....splash-tarting?

I think it would be interesting to add (or at least PTS it)... I would want the mechanism to be quite straight forward, probably just x amount of time to move arms up/down and y to crouch with a cool down timer for each before you could change position again. (with crouching limiting speed)

Edited by chucklesMuch, 19 January 2017 - 05:54 PM.


#7 Prof RJ Gumby

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Posted 19 January 2017 - 06:11 PM

To avoid total zombie mode (all mechs walking with arms raised all the time), there should be some considerable penalty to movement with arms raised. Under this conditions, it would be a great feature, significantly lowering the gap between those "pleb" low hardpoint mechs and masterrace meta high hardpoints. Plus, new viable options to the game are always good.

Crouching - well, dunno, maybe, why not.
Well, I'm not sure if it would bring more good or bad things to the game. Seems nice, but also not really necessary and prone to exploits.

#8 Andi Nagasia

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Posted 19 January 2017 - 06:15 PM

View PostProsperity Park, on 19 January 2017 - 05:44 PM, said:

I want crouching, but reduce speed to 25% or less. Crouching should be an ambush tactic, or to use short cover in a firefight... I don't want to see crouching advances.

i think 50% speed is more than enough,
its good enough for Ambushes, but also to sneak up on someone,

View PostProsperity Park, on 19 January 2017 - 05:44 PM, said:

I want raises arms to be slaved to the torso reticule. No speed penalty. We already have many Frankenstein/Zombie Arm Mechs (Rifleman, Jager, Blackjack, Ebon) so I don't care if other mechs wamlnt to do the same thing.

dont agree, if that is the case, then many will be in Arms up mode 100% of the time,
for many high mounts are more important than LAA, which is why i offered Half Speed,

#9 Johnny Z

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Posted 19 January 2017 - 06:23 PM

No offense, but a total waste to me.

First person mechbay, game economy, gauss charge removal or change, NPC's, addition of story theme atmosphere, all more important.

But point of topic taken, this game may have less animations than most or any other AAAish game.
Well maybe not true, world of tanks and world of warplanes most likely have less. But are those AAA games? So I don't know. :)

Edited by Johnny Z, 19 January 2017 - 06:27 PM.


#10 Andi Nagasia

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Posted 19 January 2017 - 06:27 PM

View PostJohnny Z, on 19 January 2017 - 06:23 PM, said:

First person mechbay, game economy, gauss charge removal or change, NPC's, addition of story theme atmosphere, all more important.

THIS Johnny, Please make a Topic and Post About it,
or i can if you dont want to, i seem to be making alot of polls these days,

#11 chucklesMuch

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Posted 19 January 2017 - 06:27 PM

View PostAndi Nagasia, on 19 January 2017 - 06:15 PM, said:

i think 50% speed is more than enough,
its good enough for Ambushes, but also to sneak up on someone,


dont agree, if that is the case, then many will be in Arms up mode 100% of the time,
for many high mounts are more important than LAA, which is why i offered Half Speed,


lol - I'm the opposite... with wanting crouching to be more like a tank going down hull down... and liking the idea of arms being able to move up and down and still able to move normally - just think of the number of knuckle dragging mechs this could help! (Like the CP-11- P I dropped in for a couple of games last night... with its crazy low arm weapons)

Edited by chucklesMuch, 19 January 2017 - 06:28 PM.


#12 Johnny Z

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Posted 19 January 2017 - 06:37 PM

View PostAndi Nagasia, on 19 January 2017 - 06:27 PM, said:


THIS Johnny, Please make a Topic and Post About it,
or i can if you dont want to, i seem to be making alot of polls these days,


I think these are much requested items. Maybe some day. Looks like MW 5 will have a lot of features.

Edited by Johnny Z, 19 January 2017 - 06:38 PM.


#13 MechaBattler

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Posted 19 January 2017 - 06:40 PM

Raising arms would make the disparity in mechs smaller. Fact is high mounted weapons are just better.

#14 Andi Nagasia

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Posted 19 January 2017 - 06:43 PM

View PostJohnny Z, on 19 January 2017 - 06:37 PM, said:

I think these are much requested items. Maybe some day. Looks like MW 5 will have a lot of features.

ill see if a poll already exists

#15 AncientRaig

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Posted 19 January 2017 - 06:47 PM

Crouching should stop movement all together, like it has in every other Mechwarrior title. The reason is pretty simple, most mechs can't actually crouch like humans can, meaning that "crouching" is often more along the lines of taking a knee than just lowering your stance. Even if you're immobilized while crouched, it would still offer tactical options, like letting you use smaller buildings and rocks for cover from LRMs. The ability to raise your arms would be nice to see as well, but I don't know if it should reduce movement speed, at least not by 50%. That would mean that the simple act of moving your arm actuators would be more detrimental to your movement than a Clan mech losing part of its engine. Maybe a 10-20% slower speed to indicate that the mech is now somewhat off balance. I don't know if a speed reduction would really be needed to balance it out, because extended arms would be next to useless for shielding damage, along with increasing the hitbox for the mech, which means that most mechs with low-hanging arms (which usually have the best shield arms) wouldn't want to run around with them constantly extended, just like Catapults and Archers don't run around with their missile bay doors open all the time because it increases their hitboxes.

#16 Andi Nagasia

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Posted 19 January 2017 - 06:52 PM

View PostSidefire, on 19 January 2017 - 06:47 PM, said:

Crouching should stop movement all together, like it has in every other Mechwarrior title. The reason is pretty simple, most mechs can't actually crouch like humans can, meaning that "crouching" is often more along the lines of taking a knee than just lowering your stance. Even if you're immobilized while crouched, it would still offer tactical options, like letting you use smaller buildings and rocks for cover from LRMs.

give reasons Convince me and ill add it to the OP, ;)

View PostSidefire, on 19 January 2017 - 06:47 PM, said:

The ability to raise your arms would be nice to see as well, but I don't know if it should reduce movement speed, at least not by 50%. That would mean that the simple act of moving your arm actuators would be more detrimental to your movement than a Clan mech losing part of its engine. Maybe a 10-20% slower speed to indicate that the mech is now somewhat off balance. I don't know if a speed reduction would really be needed to balance it out, because extended arms would be next to useless for shielding damage, along with increasing the hitbox for the mech, which means that most mechs with low-hanging arms (which usually have the best shield arms) wouldn't want to run around with them constantly extended, just like Catapults and Archers don't run around with their missile bay doors open all the time because it increases their hitboxes.

it actually wont increase HitBoxes, just warp the Hit Boxes mechs currently have

#17 FupDup

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Posted 19 January 2017 - 06:53 PM

Crouching in MW3 and MW4 made you stop completely.

For arm raising I think we should start with having it enable arm-lock, thus giving you less arm mobility than firing from the hip. Maybe slower torso twist or something as well if we have to.

#18 AncientRaig

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Posted 19 January 2017 - 07:17 PM

View PostAndi Nagasia, on 19 January 2017 - 06:52 PM, said:

give reasons Convince me and ill add it to the OP, Posted Image

Crouching mechs would look something like this: Posted Image
Now, while that's obviously a Crab on the move, the actual position the legs are in aren't too far from what they'd be in if it was actually crouched. Like I said, mechs can't crouch like humans can. Their legs aren't capable of bending like that. When we crouch, we bend both legs and lean forwards, a position that a mech can attain, but mech legs don't have the same range of motion as human legs, They can't actually make the same movements that we can that allows us to walk when we're bent over like that. Combined with the fact that mechs are inherently unstable machines only kept upright by gyroscopes and the pilot's own sense of balance, and they'd start falling over if they tried, especially all the chicken-walkers. A lot of mechs don't have legs that can get that "human-like" crouching position. It's because of this that all previous mech titles that allowed crouching had mechs kneeling instead of properly crouching. Even classic Battletech says that crouched mechs are immobile while crouched.

View PostAndi Nagasia, on 19 January 2017 - 06:52 PM, said:

it actually wont increase HitBoxes, just warp the Hit Boxes mechs currently have

Same thing said differently. It all depends on which way you're facing the enemy. If you're front-on, then your hitboxes haven't changed much. If you're side on, your hitboxes have become larger.

Edited by Sidefire, 19 January 2017 - 07:17 PM.


#19 Andi Nagasia

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Posted 19 January 2017 - 08:27 PM

View PostFupDup, on 19 January 2017 - 06:53 PM, said:

Crouching in MW3 and MW4 made you stop completely.

For arm raising I think we should start with having it enable arm-lock, thus giving you less arm mobility than firing from the hip. Maybe slower torso twist or something as well if we have to.

ya ive changed it to this, so PGI shouldnt have to Animate Crouched mechs moving,
which makes this idea must as much a possibility as Raising arms,

#20 NighthawK1337

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Posted 19 January 2017 - 09:09 PM

The crouching mechanic could be exploited though. The Hunchie IIC - A comes to mind immediately.





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