While some stuff will have fresh mechanics (i think about MRM), It is inevitable that some of those new weapons will just be "better" versions of old ones. In the end, this is the whole point of tech advancements during war.
Assuming this, we will deal with quite a number of "old" weapons you have no reasons to chose in your final mech build. Of course old weapons could be tuned to still have some pros, like maybe less weight or less heat, but this will collide with the idea of new stuff being just better than the old one.
Yet those weapons could still have a significant role in MWO even if they are just worse. PGI could just make them cheap, adding a sort of xp wall in each mech to climb before being able to mount new tech stuff.
Should work just like this:
You buy a new mech, you cannot mount (yet) last tech stuff on it, so you stick with old but cheap weapons and equip. Even if your wallet is not fat, you have a easy way to test how your mech work with different weapons system. Is it a viable brawler? Is it better as a sniper, or a mid range fighter? Just test it on the field, it will be not so expensive.
Actually a Basic mech is far worse than a Mastered one, so being less effective than experienced counterparts is already a well known thing in MWO.
Once you reach the XP needed, you will move to new tech (more expensive and more effective). Due to experience done, you can focus on buying just what you need, avoiding to waste big amount of Cbills just for the sake of testing and finally having your mech at full potential.
Of course final builds will have new tech equipped 90% of the times, but old weapons will still be on the battlefield, in every match, equipped by a newcomer with a thin wallet, or a veteran that just bought a new chassi.
Could this work?
Is it doable in the new skill system revamp?
Cons that slipped out of my sight?
Edited by Attank, 20 January 2017 - 04:20 AM.