Increased Ammo - Basically More ammo per ton. Should be based on weight class so larger mechs get only alittle extra but lighter mechs much more as they don't got the spare tonnage.
Assault - 10% more
Heavy - 15% more
Medium - 25-30% more
Light - 40-50% more
My biggest concern is that the info Tree is going to be very weak and not really rewarding to go heavy into so here are some possible options that require a certain number of base info skills to unlock. Now I don't know how many skills are actually just in the tree so I'm kind of basing my unlock values based on the 75 skill points that is the supposed norm for most mechs.
Enhanced Thermal and Night Vision - Basically increased viable vision range for the vision mode. Requires say 10-15 info skills to unlock.
Enhanced ECM - Increases Radius to 120m. Requires 8 Info Tree skills to unlock.
Improved TAG - Increase range to 1000m.
Advanced Spotter - makes TAG Laser invisable.
The Enhanced NARC module is probaly going in the tree already.
So Basically a follow up skill for the narc module - Increases range by +150m and Makes NARC Always reveal target even under ECM cover. Requires 5-10 Info Skills to unlock.
Null Armor Plating - Reduces Your Detection Profile Based on Weight class. Has 4 Ranks and requires 5 Info Skills to Unlock.
Assault - -25m range per rank.
Heavy - -50m range per rank
Medium - -75m range per rank
Light - -100m range per rank
Advanced BAP - Adds a Seismic sensor like ability to BAP but it Doesn't require a moving target and you don't have to stay still for it to work but the range is greater when standing still.
90m when moving and 120m when still. Due to the possible strength of this skill It will have a very hefty Unlock requirement like 20-25 info Skills.
Another Feature I'd like to see added is something like a Chassis Trait that is a defining Characteristic of the chassis like the Laser Heatsinks for Night Gyrs and Sensor range on Cyclops. I'd like to see All mechs get a defining attribute.
Examples:
Spiders: Improved Jumpjets - 50% better performance per Jumpjet and built in Shock Absorbers Module.
Atlas: Vanguard Mech - +10 Armor and Structure to all sections.
Hunchback: Reinforced Hunch - +20 Armor and Structure to Hunch and 50% receiving crit chance reduction to Hunch. Values are split for the 4SP.
Firestarter: Improved Flamer - +50-100% range increase to flamers and 20% Flamer Heat Reduction.
Edited by Destoroyah, 20 January 2017 - 10:21 AM.