#1
Posted 20 January 2017 - 09:23 AM
#2
Posted 20 January 2017 - 09:26 AM
A lot.
Especially the ones with a single SSRM-2 for "close combat". Tip: don't bother, man. Just load up more Lurm ammo. Might also want to disregard the NARC. You're going to be hard-pressed to do two LRM-10s, sufficient ammo, and engine/jets as it is.
#3
Posted 20 January 2017 - 09:28 AM
1453 R, on 20 January 2017 - 09:26 AM, said:
A lot.
Especially the ones with a single SSRM-2 for "close combat". Tip: don't bother, man. Just load up more Lurm ammo. Might also want to disregard the NARC. You're going to be hard-pressed to do two LRM-10s, sufficient ammo, and engine/jets as it is.
Alright then mate, two LRM-5s and a SRM-4. The Javelin to me is either a Light Mech hunter or a Support unit, and I tend to play both. With my speed and Jump Jets I can jump backwards while NARCing my opponent, run behind cover and let my team rain missiles down as I do the same.
#4
Posted 20 January 2017 - 09:34 AM
Not much of a light mech guy to being with, but this one while not a bad potential robot, really doesn't do much I can't already do a similar role in with my upcoming Assassin. Plus... it looks atrocious...and I'm vain enough to care about that!
#5
Posted 20 January 2017 - 09:35 AM
#6
Posted 20 January 2017 - 09:35 AM
Brenden, on 20 January 2017 - 09:28 AM, said:
Oxide Mock-up
Note that the Oxide is a larger 'Mech with a larger overall payload than the Javelin. With a NARC, an SRM-4, two LRM-5s, and zero jump jets, using an 8/12 engine to match the Cheetah/highest reasonable velocity for the Javelin...you have three and a half tons of ammunition room for all four weapons combined.
Dump the NARC. Pick LRMs OR SRMs, not both. You don't have the weight to do all three on a Sphere light 'Mech.
EDIT:
TercieI, on 20 January 2017 - 09:35 AM, said:
Okay. MRM Javelins might be amusing. Coupla MRM-10s to maximize tube-ti-weight efficiency (seriously, SERIOUSLY! WHO keeps screwing with launcher weights in this game?!) and some ammo/jets to taste, go nuts. Still not going to do Javelins, but hey - that's what Oxides/Hugginz are for.
Edited by 1453 R, 20 January 2017 - 09:38 AM.
#7
Posted 20 January 2017 - 09:39 AM
What I do to them come release day is another matter entirely
Edited by Snazzy Dragon, 20 January 2017 - 09:39 AM.
#8
Posted 20 January 2017 - 09:49 AM
I'm not a big light pilot, but i'll definitely give them a spin.
#9
Posted 20 January 2017 - 10:05 AM
"Hey where'd ya get all those hard points? Could I have some? Can ya help me find some hard points? What's it like having all those hard points? Know anyone who can get me some hard points? Boy it must be nice having all those hard points. Can you spell power creep? Can ya get me some of that power creep? Who do I gotta sleep with to get me some a that sweet sweet power creep? Hey where'd ya get all those..."
Hopefully I'll get reported for griefing enough times that PGI will actually look into it, and then see a chat log, and then maybe, just maybe they will have a moment of clarity. I doubt it but I can hope.
#10
Posted 20 January 2017 - 10:06 AM
Bud Crue, on 20 January 2017 - 10:05 AM, said:
"Hey where'd ya get all those hard points? Could I have some? Can ya help me find some hard points? What's it like having all those hard points? Know anyone who can get me some hard points? Boy it must be nice having all those hard points. Can you spell power creep? Can ya get me some of that power creep? Who do I gotta sleep with to get me some a that sweet sweet power creep? Hey where'd ya get all those..."
Hopefully I'll get reported for griefing enough times that PGI will actually look into it, and then see a chat log, and then maybe, just maybe they will have a moment of clarity. I doubt it but I can hope.
First: LOL, that's legit funny.
Second: Russ said on Twitter y'day they're looking at older mechs for hardpoint inflation and specifically mentioned the Spider in reference to the Javelin.
#11
Posted 20 January 2017 - 10:09 AM
TercieI, on 20 January 2017 - 09:35 AM, said:
Hm? Really? I thought you of all people would convert the mechs into C-Bills in disgust at the release of yet another light mech.
Edit:
Terciel right now... probably:
Edited by Pariah Devalis, 20 January 2017 - 10:11 AM.
#12
Posted 20 January 2017 - 10:10 AM
#13
Posted 20 January 2017 - 10:12 AM
TercieI, on 20 January 2017 - 10:06 AM, said:
I wonder if they will add hardpoints to sections that originally didn't have hardpoints there because otherwise hardpoint inflation won't save the SDR-5V given the stock weapon positions for it.
#14
Posted 20 January 2017 - 10:37 AM
TercieI, on 20 January 2017 - 10:06 AM, said:
Yeah, I saw that too. He also said in the same tweet that "this was the first time..." it ever occurred to him to consider such a thing. I am just hoping to do my duty to make sure it keeps occurring to him to fix this.
#16
Posted 20 January 2017 - 11:02 AM
Bombast, on 20 January 2017 - 10:39 AM, said:
The weights are exactly what they're 'supposed' to be.
Excuse me, no.
The MRM-10 weighs three tons, designed specifically as "an easy swap-in for an SRM-6". Okay, cool.
The MRM-40 weighs twelve tons. All right, that makes at least some moderate sense too, four times the missiles gets you four times the weight. So the 20 and 30 should each weigh six and nine tons respectively, right?
OF F***ING COURSE NOT.
Seven tons for the 20, ten for the 30, ensuring that both intermediate launchers are 100% inferior to ganged 10s, or to simply stretching your way to up a 40, instead. It's the LRM issue all over again; the LRM-5 is far and away the most efficient launcher system in the game and there is no reason whatsoever to ever take anything but multiple 5s if you have any choice in the matter.
It doesn't even make sense in tabletop! LRMs do damage in clumps of 5 anyways so firing one of the larger launchers is exactly the same as just firing an equivalent number of LRM-5s! The larger single launcher is MORE vulnerable to being critted out, not less, and it gets no extra ammunition efficiency! It is strictly worse than an equivalent number of LRM-5s in every way that matters!
WHYYYY?!
And now MRMs are doing it, too! The MRM-20 and MRM-30 are strictly inferior to 2/3 MRM-10s, when the larger, less flexible, more easily-destroyed weapon should be LIGHTER and SMALLER than an equivalent number of lower-rated launchers! Adding more tubes to an existing launcher does not require you to duplicate everything else about that launcher and then add a bunch more random machinery you magically didn't need before, SO WHY IS THAT WHAT HAPPENS TO MISSILE LAUNCHERS IN BATTLETECH?!
IT MAKE'A NO SENSE!
#UnstoppableNerdrage
#PhysicsDamnit
#GoddamnitJordan
Edited by 1453 R, 20 January 2017 - 11:03 AM.
#17
Posted 20 January 2017 - 11:14 AM
1453 R, on 20 January 2017 - 11:02 AM, said:
Ah, sorry. Your initial post made it sound like you though PGI was messing with weights. I meant that they weigh the same as they do in the tabletop.
As for your complaints, well, we both know that's all an old argument.
LRM5s
+Lighter
+Harder to knock out
-Hotter
-Artemis makes them heavier than an LRM20
-Worse shot concentration (No 5 clusters unless max roll)
LRM20s
+Lighter Artemis
+Cooler
+Can get multiple 5 hit clusters (Guaranteed 1 at least)
-Heavier base
-Easier to knock out
MRMs are about the same, sans Artemis, obviously.
So while it's true LRM5s probably do end up being better overall, it's not like there isn't a reason to use LRM20s.
In MWO terms, a lot of that goes out the window, and the only difference is that bigger LRMs are more heat and hardpoint efficient. Which leads to the weird 'Carry as light a LRM launcher as you can manage' situation.
#18
Posted 20 January 2017 - 11:21 AM
4 MPL's or 4ML + dual AMS
4 SSRM's
Usually leave one bone stock for aesthetic purposes.
ECM might get for cbills
7 energy??? Boring! well 7 SPL would be appropriate.
Hero might be LURMs just for trolling
#20
Posted 20 January 2017 - 11:24 AM
Edited by Monkey Lover, 20 January 2017 - 11:24 AM.
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