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Is This What Mw Games Should Feel Like?


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#1 Hit the Deck

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Posted 20 January 2017 - 08:31 AM



Well?

BTW, one of the hosts mentioned MechWarrior.

#2 Mcgral18

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Posted 20 January 2017 - 08:35 AM

Steel battalion is a hardcore simulation
MW could have it in the same vein, with ammo dumping, individual weapon locks (or non locked/targeted LOLphas) and maybe even the 360 deg view squeezed into 180

But, that would be a single player experience, IMO
Recent mech warriors have all been more casual approaches



A VR title doesn't feel out of place for a MW sim. Simulated joystick, buttons to press, headset=neurohelmet
Maybe add pedal support...seated VR title?

Edited by Mcgral18, 20 January 2017 - 08:37 AM.


#3 Lily from animove

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Posted 20 January 2017 - 09:06 AM

No, unless you want a kind of 1945 styled Mechwarrior.
proper todays gyroscops can already do such a great job that what i see above feels like very much oldtech (except from havign a hud) wrapped in a deep simulation. Thats not wrong at all, but hardly fitting for a 31st century tech setup.

#4 Hit the Deck

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Posted 20 January 2017 - 09:17 AM

You know that we could actually have that "3 separate directions" control: legs, torso, and arms to make the game more sim-like, but only if all the weapons are mounted on the arms OR the torso weapons can individually follow the arms' direction without moving the torso.

If I remember correctly, this is how MW3 did it which makes it definitely more sim-like (arm and torso movement are uncoupled). I'm not sure if I like this approach because seeing torso mounted weapons individually tracking the arms' direction could be weird.

#5 Anjian

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Posted 20 January 2017 - 10:25 PM

The prototype and the granddaddy of Mechwarrior simulation is the Battletech Center aka Pod.

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#6 Snowbluff

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Posted 20 January 2017 - 10:55 PM

I got to use a pod recently. Good times.

View PostLily from animove, on 20 January 2017 - 09:06 AM, said:

No, unless you want a kind of 1945 styled Mechwarrior.
proper todays gyroscops can already do such a great job that what i see above feels like very much oldtech (except from havign a hud) wrapped in a deep simulation. Thats not wrong at all, but hardly fitting for a 31st century tech setup.

Agreed. Modern machines are more computerized to make a single man machine more... sane to even consider using. Limiting pilot load is a priority.

#7 Hit the Deck

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Posted 20 January 2017 - 11:24 PM

Please don't get me wrong, it's actually not about the (physical) controls or level of sim but more like about the feel of the game.

Granted, the two can't be separated but see for yourself how Steel Battalion plays out.

In the far future a pilot should be able to simply control his/her robot with his/her mind, making the machine as an extension of his/her body. That if AI hasn't already controlled everything.

Edited by Hit the Deck, 20 January 2017 - 11:25 PM.


#8 Mystere

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Posted 21 January 2017 - 12:34 AM

View PostHit the Deck, on 20 January 2017 - 11:24 PM, said:

In the far future a pilot should be able to simply control his/her robot with his/her mind, making the machine as an extension of his/her body.



Psst!

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