

Uacs Always Seem To Jam In Pairs Or Trios-- Never In Singles
#1
Posted 08 February 2017 - 12:24 PM
Every mech with double 5s or 10s seems to have them jam at the same time almost exclusively
Enforcers, Huntsman, Bushwacker, Whammy (when I feel like going slow as **** and not exploding instantly-- bite me), etc
Is it intended or a bug? I think the only time I have seen one jam on its own as of late was when it was within a separate weapon group
#2
Posted 08 February 2017 - 12:26 PM
#3
Posted 08 February 2017 - 12:27 PM
The difference is that its a lot more noticeable when they both jam, all the bullets stop lol.
RNG ftl.
Edited by Roughneck45, 08 February 2017 - 12:28 PM.
#4
Posted 08 February 2017 - 12:28 PM
Unless you watch a video you can't really tell when one jams if you alpha them all. It isn't until they stop firing do you really notice.
#5
Posted 08 February 2017 - 12:31 PM
Here is the video, ignore the audio because I didn't use OBS for this despite the fact I should have (luckily you don't hear me arguing with Ghozzt).
I probably will record some more tests but it does seem only to be related to UAC10s. Both UAC2s and UAC5s I did not notice this issue. This is also before the last balance pass on UACs.
Edited by Quicksilver Kalasa, 08 February 2017 - 01:09 PM.
#6
Posted 08 February 2017 - 12:31 PM
Ready to test!
#7
Posted 08 February 2017 - 12:46 PM
Firing was ceased immediately upon a jam
Single jams total: 49
Double jams: 92
Seems a bit disproportionate but single jams do happen.. iunno. Maybe PGI is just trolling us in realtime-- they were changing the VIP's armor in real time, why not this?

In all seriousness I am really tired and don't want to sit shooting snow for the next hour-- I'd rather take a nap. I'll do double UAC10s next, later today
#8
Posted 08 February 2017 - 12:49 PM
Jam % chance quirks don't help too much with PGI's RNG, random is still random.
Damn RNG, it's why I stopped playing Destiny and Borderlands.
#9
Posted 08 February 2017 - 12:53 PM
And then they nerffed it, and said with apparent sincerity, that it was performing above its target values.
Gimmie a break.
#10
Posted 08 February 2017 - 01:14 PM
Edited by Equalizer, 08 February 2017 - 01:17 PM.
#11
Posted 08 February 2017 - 03:52 PM
Equalizer, on 08 February 2017 - 01:14 PM, said:
I have a mouse that sometimez double clicks with a single click. UAcS jam WAY more often using it than not. They should make double tap chamce only count once and have it the same chance no matter how mny times its clicked.
OTHERWISE I LOVE THE WAY UACS WORK FONT MAKE IT A "SKILL" BASED Thing
#13
Posted 08 February 2017 - 04:09 PM
Finding a balance for DPS vs regular AC's will be tricky.
The most annoying part of the UAC jam mechanic on the other side of this, which is a completely separate issue is once the jam has cleared (after X amount of time) you're still waiting additional time for the weapon cooldown on top of that time before you can fire again, which seems to be IMO poorly designed, and that additional cooldown after clearing a jam should either be removed of be part of the UN-Jam timer so you actually know how long you have until you can fire again.
#14
Posted 08 February 2017 - 04:10 PM
Yeonne Greene, on 28 February 2016 - 02:23 AM, said:
JackalBeast, on 28 February 2016 - 09:09 AM, said:
#15
Posted 08 February 2017 - 07:10 PM
However i have noticed that if you start putting on more than 1 UAC of any size, if you dont hit that window, you jam WAAAAY more often, and all weapons will jam at the same time.
#16
Posted 08 February 2017 - 08:56 PM
McMurl, on 08 February 2017 - 07:10 PM, said:
However i have noticed that if you start putting on more than 1 UAC of any size, if you dont hit that window, you jam WAAAAY more often, and all weapons will jam at the same time.
I love when people who have no idea what they're talking about about start spouting bullshjt. It's so adorable. =3
#17
Posted 08 February 2017 - 09:20 PM
Tarogato, on 08 February 2017 - 08:56 PM, said:
Yep. Every statistics professor in the western hemisphere simultaneously uttered the ultimate resigned sigh.
#18
Posted 08 February 2017 - 09:40 PM
Tarogato, on 08 February 2017 - 08:56 PM, said:
Well, once upon a time about 4 years ago, he wasn't ENTIRELY wrong
The whole 1.1s recycle thing, but holding double taps
#19
Posted 09 February 2017 - 12:42 AM
The jam mechanic was increased and my macros no longer circumvented 80+% of the jam chance, but the new mechanic still makes my macro at 1/2 the cooldown still jam way less than manually hitting the "fire" button twice within the cooldown.
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